24
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Recent reviews by krix🐙

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Showing 1-10 of 24 entries
1 person found this review helpful
2.1 hrs on record
Enjoyed this game a lot! I loved the demo, and while I was hoping for the final game to have a little more depth in terms of AI behavior, I liked what I got.

Since I have played the demo before, I was already used to the combat and could rush through the start of the game, making this a 2 hour experience.

Lore/Story was whatever, and I'm not a fan of text dump notes.
That one room especially, revealing a back and forth about Jack? So much text, for what? I did chuckle at that part after of "Your poems are ♥♥♥♥ anyway".

Spoilers talking about what I did not enjoy:
In hindsight, I regret not looking for the weird pony enemy or whatever. I saw a code that I already knew the input to due to the room before showing me, so I progressed without looking at whatever there was on the right side. Maybe it was just a loop back to that hint room?

I did not enjoy the invisible enemies at all. I do not feel like they added anything to the game. They weren't especially challenging or frightening. Just kinda annoying.

I wish there was a little more use for VHS tapes. Before counting the tapes sacrificed to the watcher I believe I was on 23 tapes. I did use a few save rooms multiple times, so I wasn't that conservative with my tape usage. I never had to look around for tapes to unlock tape doors.

I would have liked it if the different enemy types had more unique fighting styles than they do.

I don't really understand why the main character, whose inner monologue we do know of, eventually stops caring about escaping and just decides to delve deeper and deeper into this madness. Maybe I missed some subtext in the notes or I'm supposed to make connections with David Szymanski's other games, most of which I haven't played.


Anyway I really recommend this game if it looks appealing to you.
Posted February 8. Last edited February 8.
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2 people found this review helpful
1.4 hrs on record
Really solid game overall. Hoping for a sequel or something with smarter enemies and more intricate level designs.
Posted December 30, 2022.
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1 person found this review helpful
4.2 hrs on record
I just wanted more Boneworks, man. Very disappointed.
Posted December 30, 2022.
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No one has rated this review as helpful yet
4.9 hrs on record
It's a really good and straight forward hack-and-slash type game where you have to pay attention to your enemies' attacks and your positioning. Until You Fall does a lot of things right, and very few things wrong. You'd have to either nitpick or not be into the basic idea of the game to not have fun with it.
Posted December 30, 2022.
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5 people found this review helpful
1 person found this review funny
0.8 hrs on record
It's a scary, atmospheric space horror game. My problem is that how far you get each run comes down to a dice roll on whether the amount of ammunition you find is enough for the amount of enemies in your way, and whether the amount of oxygen you find is enough for the amount of time you take to explore. If I could somehow convert all the junk I find into either of these resources the game would make more sense to me, but in the couple of runs I've given Cosmodread a try, I haven't found a way to do so. It's not a bad game, I just don't care to keep slamming my head against the RNG wall until I find enough blueprints or get a run with good resource spawns to make the game beatable. I didn't even mind the keycard collection aspect of it, although I can see why that can turn people down as well.
Posted December 30, 2022.
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No one has rated this review as helpful yet
163.3 hrs on record (142.0 hrs at review time)
Early Access Review
Great weapon sim with a good roguelike gamemode and continuous, good updates.
Posted November 23, 2022.
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3 people found this review helpful
0.8 hrs on record
Framerate was too low to be playable in VR despite being well above recommended system requirements.
Posted October 11, 2020.
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No one has rated this review as helpful yet
7.9 hrs on record (2.4 hrs at review time)
Early Access Review
I've been following this game for a while and had high expectations, especially after playing the demo. I really didn't think they'd keep surprising me like they did.
The level design after the prelude goes way beyond what we've seen in the demo, I love the aesthetic/thematic decisions they've made as well as the layouts. Still have a bunch of secrets to find, and I wonder how to make that one jump..
Movement feels SO good in this game, but you can try the demo yourself to see what I mean. It's so fast and fluid, and I feel like I'm in full control without much of a learning curve.
All of the weapons feel great to use, and I found myself constantly switching between them depending on my positioning and what type of enemy I encountered.

This game is awesome and I'd recommend it to anyone, as there appear to be pretty good difficulty adjustments for people who haven't spent as much time playing FPS. It really is sorta like Quake combined with Devil May Cry, and I love every second of it!
Posted September 7, 2020. Last edited September 7, 2020.
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No one has rated this review as helpful yet
774.5 hrs on record (145.7 hrs at review time)
A great tool that is being continually improved.
Next to the convenient wrist watch that shows your battery charge and media controls, you get a much better virtual desktop than the one packaged with SteamVR. And unlike SteamVR, OVRt has a great keyboard that you can type on using *both hands*! Incredible technology.
I've also watched shows and movies on a huge screen using this tool. You can lie down as comfortably as you'd like and move the screen wherever, it's great. Sure, it's not the same as having a big expensive TV, but it's close enough for me.

A must-have in my opinion.
Posted July 9, 2020.
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No one has rated this review as helpful yet
0.8 hrs on record
what a chaotic mess
Posted April 2, 2020.
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Showing 1-10 of 24 entries