17
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0
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Recent reviews by Ryzor

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
6.5 hrs on record (6.2 hrs at review time)
Early Access Review
Unity asset flip that resembles Unturned if you took away the fun and the multiplayer.
Posted December 11, 2023.
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No one has rated this review as helpful yet
2 people found this review funny
42.4 hrs on record (19.9 hrs at review time)
Terrible achievements that are all but impossible to complete. "become #1 on the multiplayer leaderboard" Really? Piss off, will you.
Posted May 9, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
21.5 hrs on record (3.7 hrs at review time)
Forces you to win 222 multiplayer battles for an achievement. What are you even smoking if you think that's feasible?
Posted April 4, 2023.
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1 person found this review helpful
20.5 hrs on record (9.2 hrs at review time)
Free Pride Banners!!!1!!111!
Posted March 30, 2023.
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5 people found this review helpful
2 people found this review funny
21.9 hrs on record (21.5 hrs at review time)
I want to like this game. But it is simply not enjoyable. Progress is glacial and you'll be spending more time rebuilding, optimizing, and waiting for resources than playing. Factorio veterans have elevated it to a cult-like status, but in doing so simply gloss over whatever they don't like. If you don't know that you will like this game from videos of it, I recommend skipping it entirely.
Posted February 14, 2023.
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1 person found this review helpful
26.3 hrs on record (6.8 hrs at review time)
♥♥♥♥ Denuvo. The downvote is for Denuvo.

The game is decent though. Not as good as Dying Light 1--one of my favorite games of all time--but playable and fun.

Unfortunately, there are some significant issues. Sound often seems to glitch out and voice lines or music will suddenly silence out of nowhere. I get crashes every few hours (memory leak?).

However, I am pleased to report that this game runs nicely on Kubuntu (Linux) even on my outdated PC. Frame rate is more consistent than DL1 and the graphics are improved.

The most significant issue is the combat. Unlike DL1 where you could easily see and understand why you were hit and what you messed up in combat, DL2 has inconsistent animations. Both zombies and humans will often appear to hit you out of nowhere. If you even try to block a zombie you will immediately get grappled and surrounded, so it is pointless to do anything but hit and run combat against zombies. Takedowns can be interrupted by other zombies and take much longer than DL1. Enemy attacks don't appear to match their hitbox and I find myself randomly taking damage when it appeared I hit and staggered the zombie before they had a chance to strike. Sometimes you will even take damage simply by coming into contact with a zombie without them actually as tracking you.

Humans have most of the same issues I listed for zombies, but also have instant counters, pushes, kicks that seem a bit pointless. Don't get me wrong, difficulty is good. But the best difficulty is from mechanics that the player can learn to understand, rather than uncounterable "screw you" moves that seem to be there only to increase the chaos of combat.

It's possible that I simply need to git gud. Nonetheless it's jarring to come from DL1, where combat works in expected ways, to this game where it appears that every enemy seems to just be programmed to whittle away your health bar without your consent and discourage fighting.

In DL1 one of my favorite parts was wading into a zombie horde and with skill slaughtering the entire mass. The combat here seems to be designed to prevent that, since your extremely low weapon damage, stamina, and inconsistent enemy attacks will have you respawning in a safe house in no time. Additionally, the new noise mechanics where random zombies will "alert" more zombies (read: spawn more in from nonexistence) mean that you'll spend more time clearing the horde over and over and over than whatever loot you're trying to access is worth.

Unlike the nice firecrackers from the first game, distractions only last a pitiful 6 seconds here until you level up their recipes. Leveling up recipes requires trophies from killing rare zombies. Recipes appear to be more of a way to pad out the game's length than an enjoyable fleshed-out system.

Overall, I'm enjoying the game but it could be better.
Posted February 14, 2023.
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No one has rated this review as helpful yet
18.8 hrs on record (9.4 hrs at review time)
Albion Online is the most grindy game I have ever played, and I have over 6,000 hours on Oldschool RuneScape.
Posted May 28, 2022.
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1 person found this review helpful
2 people found this review funny
9.5 hrs on record (0.2 hrs at review time)
This game doesn't follow the rules of chess??? You cannot castle, the enemy will expose itself to a check even though that's illegal, and while this has nothing to do with the rules of chess you have to press end turn every time after you move which is pointless.
Posted March 12, 2022.
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A developer has responded on Mar 12, 2022 @ 5:43pm (view response)
No one has rated this review as helpful yet
0.1 hrs on record
Simply put, the online functionality doesn't work. My opponent and I both ready up, I press the button to start the game, and nothing happens even after five minutes of waiting. Replicated with two different players.
Posted March 11, 2022.
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27 people found this review helpful
5 people found this review funny
84.5 hrs on record (11.6 hrs at review time)
It's an easy decision not to support this company. Just go to their Discord and try to discuss their exclusivity deal with Epic. Instant ban. Don't support these guys and don't encourage anyone who does. It's clear they care more about making money than producing good games these days. Sad, as I have been a Stardock fan for a long time.

Edit: It's shameful and unacceptable to lie and try to twist my words under my review. I will never forget what Epic did to Phoenix Point. You no longer deserve my respect or my money either, apparently.
Posted June 17, 2021. Last edited June 18, 2021.
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A developer has responded on Jun 18, 2021 @ 2:50am (view response)
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Showing 1-10 of 17 entries