мяFunreal
Hello there.
I make things.
Please don't add me just to ask questions.
Hello there.
I make things.
Please don't add me just to ask questions.
Featured Artwork Showcase
VTF Edit-Chan
110 22 19
More Text
I make mods, resources, prefabs, and guides.
Need modding help? Join the Dead 4 Mods Discord [discord.gg].
Do not join just to DM me. You'll be ignored.

I also got my personal Discord Server [discord.gg].
It's mostly memes, weeb stuff and WIP showcases.

Find me on...
Github [github.com]
Ko-Fi [ko-fi.com]
Paypal [paypal.me]
Spotify I guess? [open.spotify.com]
Twitter (unused)
Twitch [www.twitch.tv] (unused)


Do not edit or redistribute my work without explicit permission.
Not receiving a reply to your request does not grant you permission.

I do not take requests. Only the occasional commission.
I don't make playermodels cause i don't like doing them.
Workshop Showcase
This map pack is made to test your work-in-progress mods without having to load a campaign and use console commands to stop the director from throwing infected your way. You can simply spawn and pick up any weapon, item, upgrade and carryable object. You m
29,860 ratings
Created by - мяFunreal
Workshop Showcase
This collection contains fixes for props i had made. Most items are in the main "Prop Fix Pack", but some items are separated to avoid conflicts with other mods. All these mods repair models and textures that were broken for whatever reason. Some are very
416 ratings
Created by - мяFunreal
Favorite Guide
Created by - мяFunreal
837 ratings
Want to make survivors, common infected and special infected for L4D2? Learn how right here.
Favorite Guide
Created by - мяFunreal
329 ratings
This guide explains how to create Weapons, Melees, Items, ect. using your own animations in excruciating detail. Contains two Prefabs.
Artwork Showcase
Warding off errors
133 9 9
Screenshot Showcase
Come with me, and you'll see, a world of ooooosha violations!...
3
Recent Activity
[Sr. Foolish] Apr 13 @ 6:44pm 
I'd prefer you did L2D0 instead, we need a prequel
мяFunreal Apr 3 @ 10:43am 
Oh boy, if i had access to the source code of L4D2, i would upgrade it to the Source2013, add all my fixed props and recompile every single map with better lighting.

Unfortunately, being the guy who fixes all the assets and makes most of the guides is not enough credibility to even get onto the TLS team. So there's no chance in hell i'll ever be able to do anything worthwile...
Derp032006 Apr 2 @ 2:39am 
make l4d3
мяFunreal Mar 7 @ 12:38pm 
Yeah, seemingly impossible. Probably hardcoded by the same system that colors the health number color.

I edited my hud to use every possible color setting that has ever been used in any res file. Not a single one of them was capable of recoloring the text color. Adding "Brighttext" and "Dulltext" in any combo also didn't help.
Alastor Mar 6 @ 11:14pm 
I actually tried the fgcolor method and it didn't seem to do anything as the names stayed the off white color.
мяFunreal Mar 6 @ 7:57pm 
depends on where. I have no idea what file alters the name and healthbar over the playermodel heads. But the healthbars on the bottom of the screen should be colorable using fgcolor_override