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Recent reviews by vy!

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Showing 1-10 of 20 entries
No one has rated this review as helpful yet
103.8 hrs on record (103.4 hrs at review time)
What Battlefield 6 was meant to be.
Posted May 12.
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103.0 hrs on record
Squad is the perfect blend of Battlefield and Arma. Air, ground vehicles, infantry, classes and pre-defined attachments with a mix of the same gaming atmosphere you've come to love from other titles. Becoming proficient in this game comes down to three things:

1. Can you use the equipment you're provided with, and reasonably experiment with them?
2. Can you aim and shoot accurately? Always practice first! (warm-up/pre-game)
3. Can you communicate & listen? Can you cooperate with your fireteams and squad?

The learning curve to Squad has just gotten easier. With 10.4, new players can aim more easily, more accurately, and more quickly. Now has never been a better time to get into Squad, if you enjoy similar titles, this one's for you.
Posted May 6.
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No one has rated this review as helpful yet
19.5 hrs on record (12.4 hrs at review time)
born to play office, forced to play dust 2
Posted May 2.
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1 person found this review funny
57.6 hrs on record (14.6 hrs at review time)
From the open developer preview, this game looks solid and promising. There are bound to be some bugs and machine-dependent issues as the developers work through fixes, but this is really more than a Garry's Mod 2 – it's the next gaming hub of Source 2 itself.

I think what this game lacks the most currently is ecosystem maturity. If you support the idea of indie game developers having royalty-free game license distribution, and getting paid for free, then support Facepunch and their endeavours by getting this game.
Posted April 29.
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10.4 hrs on record (10.0 hrs at review time)
A lovely remake of the original console game, I enjoyed reliving my childhood nostalgia once again with remastered graphics and higher-quality sound for the story.
Posted April 3.
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No one has rated this review as helpful yet
3.3 hrs on record
A truly underrated masterpiece! Exploring the themes of perception and dramaturgy, you explore sociological interactions through a visual novel, learning what defines the "self." A starkly contrasting point are the dialogue options presented, with numerous endings for the player to discover based on their discoveries of the "self."

What makes this game amazing is not how it explores dramaturgy, but how it encourages you to keep coming back. It doesn't matter what your perception of Lilith is, because you define it, explained by everything said later in the game. If you're going through a breakup, existential crisis, or fogginess over your own future, then this is for you.
Posted February 20.
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77 people found this review helpful
1 person found this review funny
4
3
23.2 hrs on record (16.2 hrs at review time)
This game helped me get through the worst of 2025, a year where I thought I had really lost it all. WEBFISHING is an amazing reminder to all of us that we truly live in a small world, and the greatest part to living involves making the best of memories with those you meet or love.

I cannot give enough gratitude to the developer for how much of an impact this game left on me, were it not to exist, I wouldn't have the strength to give such a commendation towards. Thank you for this game, the good outweighs all the harm.
Posted February 8.
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2 people found this review helpful
17.7 hrs on record (16.8 hrs at review time)
This game caught my attention for the low poly, 1990s flight sim game style, but got me hooked once I felt the flight behaviours between all aircraft. There's wing buffeting, angle of attack, a proper sense of thrust-to-weight and a feeling of gained performance as fuel burns away weight. Whether you're someone looking to get into this casually or into competitive sport, this is for you.

VFM is a great way to get into something primitive in terms of aviation combat, focusing on only the within-visual-range (WVR) aspect of your basic fighter maneuvers. (BFM) It is ironically fitting for the name of this game to be a spin-off of what it ultimately achieves: teaching players how to dogfight within the realm of BFM, where the "Fog of War" creates uncertainties requiring to prepare for random aerial encounters with adversaries.

You start off with a very simple, easy-to-understand UI, with programmable bindings and preset controller layouts that accommodate both VR controller and hands-on-throttle-and-stick (HOTAS) use. In the game, you are presented with an "academy" that you can attend to learn more about the nature of dogfighting, specifically tactics that are taught in BFM.

Your choice in opponent is pragmatic to your level and interest: you can play either offline with bots of varying count, matches and behavioural rules, or play online with friends, publicly or privately; and participate in global ranked matches. Fight at varying times of the day, over flat or rugged sceneries.

The developer has seemed to make it clear when designing this game that VFM is meant for the aviation combat audience in flight sim, and focusing on WVR is honestly really awesome. I believe this game has the potential to be on-par with VTOL VR, and I can't wait to see where the developer takes their creativity with this.

I do believe that VFM could be greatly improved on the mere consideration of tackling these issues I believe many will come to agree on:

- Lack of radar gun symbology variety. All aircraft use the EEGS L5 radar gun symbology, which is admittedly a stupidly good system, but it's unique to the F-16C, (T-16) and arguably the F/A-18E, (T-18) and should be this way so players have a challenge in learning not only difference in flight behaviour but sensor-to-shooter process as well.
- Inability to use, or lack of HMD. Whether it's an HMD, HMCS, JHMCS, ODA, you name it – because there is EEGS L5 simulated for the radar gun symbology, it makes almost zero sense to exclude a helmet mounted solution for using the radar, especially when such system compliments use of slave/boresight shots with AIM-9 missiles.

I believe that VFM could become something even bigger & greater if the developer were to consider simulating the beyond-visual-range (BVR) nature of aviation combat, which would be a fascinating look into more radar theory, missile aerodynamics & aeroelasticity, notching, F-pole maneuvering, use of chaff, terrain masking, and another type of missile that constitutes a different approach to defence.
Posted December 24, 2025.
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1
906.3 hrs on record (254.5 hrs at review time)
My initial review was written at 110 hours of playtime. After some progress, I am reassessing the game at over 250 hours, and level 100 (S001) ranking in the game. 2042 has historically been a game of contestation, so I'll be highlighting over the biggest aspects.

Overall, I *recommend* Battlefield 2042 for people who want an FPS emblematic of PUBG and older game titles.

Specialists, styles & game play tactics

In 2042, you are given a total of 14 operators, officially called "specialists." Much like Rainbow Six Siege, each specialist tailors to focusing on a specific playing style per class. As a new player, you will most likely play one or more of the following:

- MacKay (Assault)
- Boris (Engineer)
- Falck (Support)
- Casper (Recon)

There is no variance in the fundamentals of a class, regardless of whoever you choose. You should find a specialist that fits best with your playing style so you can become more in-tune with the game. For assault players, your main focus is in infantry aggression, pushing into objectives and acting as a first-line. Engineers cater vehicular activities, found in Rush, Conquest, and Breakthrough. (Rush + Conquest) Support and recon are as self-explanatory as the assault class.

Whether you're playing Team Deathmatch, Rush or any other game mode, there are "meta" tactics used by most common regular players, such as "dropshot"-ing and spawncamping. 2042 is reminiscent of COD, be wary when starting.

Gun play & levelling

**Gun play in 2042 is broken**. To learn more, consider watching this YouTube video.

Weapons are categorically divided into five: SMG, Assault, (e.g. carbine-based) LMG, DMR, (e.g. marksman/rifle-based weapons) Sniper, and Tactical. Approximately half of all SMG and Assault weapons will come with little-to-no recoil. All other categories will have marginally wide bullet spread and adverse vertical recoil; and attachments are required to be unlocked via. kills or prerequisite challenges.

These are the best weapons to start with (as a beginner) if you wish to have a balanced experience between levelling and playing:

- M5A3
- VHX-D3
- AM40
- K30
- PBX-45
- DM7
- SWS-10
- MCS-880

Multiplayer & network connections

2042 has a slight problem with keeping persistent connections between clients and servers. You should expect occasional and common disconnects. This may or may not be a dealbreaker for some, as of Season 6, persistence loss has significantly decreased.*

* This is expected to change in Season 7.


Game modes and players

One word can sum up the entirely of content for game modes and players: insulting. As you'd expect from any Battlefield game, the typical game modes are aggressive, and players even more. There is a consistent amount of toxicity in multiplayer, both from cross-platform players and squad chat.

As a squad member, teamwork and cooperation are everything. Without effort, you will get nowhere. It is common for players to queue into lobbies where squad mates make diminutive effort to revive, suppress, wait or consider your participation. Sticking to more populated game modes, such as Conquest will lead to a longer, more qualitative experience.
Posted December 17, 2023. Last edited March 16, 2024.
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No one has rated this review as helpful yet
224.6 hrs on record (180.1 hrs at review time)
Early Access Review
This game has arguably revolutionised the modern psychological horror genre since release. Even though Phasmophobia is still considered to be in a state of early access, you won't need to worry about a "lack" of game content or bugginess. There are plenty of evidence types, equipment tools and ghosts to experience. There are different levels of difficulty, differently sized maps, stable online multiplayer support, and challenges. No matter the level or experience, you'll be guaranteed a jumpscare – here and there.

I believe there's a social stigma that horror games can be "too scary," but I think every game is worth a try if there're enough positive reviews on it. Give it a try, you might end up liking it after all.
Posted November 28, 2020. Last edited November 7, 2023.
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Showing 1-10 of 20 entries