Dinnyforst
Ularn Yamborisut (Dinny)   Nonthaburi, Nonthaburi, Thailand
 
 
Digital Artist / Vindictus Fanbase FB Admin :palette: My Artwork Pages:
Pixiv [pixiv.me]
ArtStation [www.artstation.com]
DeviantArt [dinnyforst.deviantart.com]
Facebook Page [www.facebook.com]
YouTube

Any feedback and criticism are welcome to improve my works.
I'm no longer accept random invite unless you comment for the reason.

ขอบคุณที่เข้ามาชมผลงานและยินดีรับคำติชมทุกประเภท :Mormolia:
ไม่มีข้อผูกมัดสำหรับการแอดเพื่อน ยกเว้นคนประเภทนักรบอินเตอร์เน็ตและพวกบ้าสิทธิสตรี

Avatar: Me in Shinjuku Station, Tokyo

Define video games as an art, design, and personal challenges
Create random fanarts and digital painting including 3D artworks, porting model (source engine model).
All of source models are belong to talented modder / modeler in Source modding community
who take time and effort for extraction. Without them, those artwork won't be happened.


My drawing style is based on particular brushes with soft texturing and shading. Characters tend to be semi-realistic look.
Please give me a credit if you attempt to use my artworks.

I do enjoy writing some game analysis. How is overall design? How's intriguing for player and suggestion for improvement.
Fans of classic 80' and 90' animes/musics such as Ghost in The Shell, Hellsing, Cowboy Bebob, etc.
Sometimes play co-op games with my friends or spend my time for singleplayer for exploration,
unique indie games, and create screenshot artworks. (only rate and favorite artwork made by your skills.)


Vindictus Player since 2010 [NA East server - Irregular Guild]
:Luna_Emoticon: Elisiria (Fiona), :Shama: Bellinia (Vella), :ria: Lynnastasia (Lynn), :kidluckygirl: Casteria (Arisha), :Naire: Starlicia (Delia), :Mormolia: Fennuntia (Miri),
:gordon: Kroniid (Karok), :hoxton: HOXIFIER (Hurk).

► FB Admin Vindictus Thailand Fanbase [www.facebook.com]
Vindictus Story (Thai translation by Dinyforst) [www.facebook.com]
My Vindictus TH Guides [drive.google.com]

Other Contacts
◘ Discord - Dinnyforst#7256
◘ Twitter - @Dinnyforst
◘ Facepunch - Dinnyforst


My Garry's Mod 2010 Comics
แพคเกจรวมการ์ตูน 5 เรื่อง สมัยดูแลเว็บบอร์ด Garry's Mod Life Mod ช่วงเรียนมัธยม
ดังนั้นการจัดวาง และด้านภาษาไทยอาจจะมีติดขัดอยู่บ้าง ต้องขออภัยในส่วนนี้ด้วย
LINK [drive.google.com]

♦ Left 4 Dead: The Prologue (Eng)
♦ Fourth Echelon (Thai)
♦ Dream (Thai & Eng)
♦ Matt's Bad Day (Interactive Comic - Thai)
♦ Black Tear (Interactive Comic - Thai)
----------------------------------------------------------------------------
**Any artwork violation wil result reporting and DMCA takedown.** :angryofficer:
Currently In-Game
MONSTER HUNTER: WORLD
Artwork Showcase
[Fanart] Classic Fiona & Lann
18
Screenshot Showcase
"Claire" Garry's Mod - Photoshop
93 8 7
Review Showcase
378 Hours played
“In the aspect of ambitious Hunter and friendly Nyan”

I want to talk about my aspect of game as overall experience. Although the global connecting issues still persist, but it doesn’t hide the fact I still enjoy the game.

Welcome, Rookies and Veterans
Monster Hunter: World (MHW) is considered as fifth generation of Monster Hunter series developed by Capcom. You play as hunter, receive task to hunt or capture various monsters as they reward you their components for advanced weapons and armors. Unlike previous titles, MHW is designed to introduce new players with more casual gameplay and new mechanics, yet it still remains complex and challenge hunting as core gameplay in seamless environment. MHW is powered by MT framework game engine (same as Dragon’s Dogma, RE, DMC) with improve AI and Havok physics to simulate realistic experience and most alive world in the series.

The Hunter’s Story
The story takes place in part of New World. You play as a hunter of Fifth Fleet (customized via character creation), working on expedition to study the migration of Elder Dragons. The team first encounters Zorah Magdaros, one of massive Elder Dragon which motivates research team and hunter to track down Zorah as part of main campaign. Story is not always the strongest selling-point of the series. MHW did its best to create believable plot and backstory via high quality cutscenes and environment background. Overall, the story is quite enjoyable, even though it’s predictable, has weak character development, awkward moments (especially your assistant “Handler”), and bad lips sync.

Simple Hunt, Endless Approach
MHW gives you freedom of choice to approach the hunt. You start from basic hunting knowledge as the game constantly introduces new mechanics (tracking, gathering, traps, environmental advantage and much more). Lots of information and UI are thrown into screen, but it’s become handy once you get used to it.

There are total 14 weapon types (11 melee and 3 ranges). Each weapon has different distinctive move set, combo, weakness, and strengths. It serves purpose and role of combat one way or another, yet allow player to find best weapon to fit their own playstyle. Landing hit always feel satisfied and weight from hard-hitting Greatsword to sky dancing move of Insect Glaive. One thing I would mention is combat in MH series encourages player to master their moves, position, timing, alongside with monster behavior. It’s something you’ve to get used to, as some weapon require higher skill than other, but reward very satisfied outcome. MHW also introduce “slinger” as sidearm, allow you to shoot various bullets type that you collect from environment or monster part. It has grappling hook to traverse faster or reach higher ground to mount the monster. Moreover, you also have “Palico” as cat-like companion to support you in various ways depended on its equipment which you can freely customize.

The game features five main areas filled with different biomes and settings. From dense ancient forest to beautiful coral highlands, every sub-area is full of details and routes connected each other. You tracking targeted monster by collecting dropped samples to reveal their location and level up research point, allow you to track them more easily. Yet, those research points will be used for various supporting feature such as plant greenhouse, crafting Palico gears, trading random materials, including information of monster.

Hunting is MHW very dynamic and fluid. Gameplay also emphasize on environment interaction and vertical combat. Taking advantage of high ground to mount on monster or kick Paratoads to paralyze big monster is always amusing. Sometimes, you encounter random turf war between two or more monsters. Let them fight while you hiding in bush. Breaking monster part for specific loot and capture when target shows sight of weakness for better rewards. All are just a small part of MHW experience. Thanks to very smooth character movement and monster animation alongside with responsive keyboard control (although some default setting need to be tweaked). You can also team up with other 3 players for chaotic fun experience (like launching a friend to make aerial combo using your hammer or gang up monster with trap and barrel bomb) as the monster become tougher and aggressive based on party size.

Progress, Unlock, Enhance
After each quest, you can choose to freely explore in Expedition mode or back to main village “Astera” where it serve as main hub of various side features to upgrade your hunter, crafting, create meal for buff, receive special task, decorate your home with capture small creatures, or meet other players in Gathering hub. Every loot and quest rewards you with new special gadget, gear recipes, and unlockable features makes you’ll feel like constantly improved. The smithy allows you to customize gear, each weapon has different tree build and armor set has its weakness and strength. Yet, you can use mixed skill from armor set, depending on what monster you’re facing as the element damage and ailments do matter on higher rank monsters.

On a side note, UI and inventory system could be a bit messy and confused for first time, but it major improved game flow once you get used to as player can customize loadout, wishlist, name, guild card, and quick crafting which is very useful during real-time hunting.

Sound of New World
While most of voice acting is decent and lip-sync performance is hit-and-miss, MHW has amazing soundtracks and ambient musics. They're memorable, film symphony orchestra, and motivated during hunt as it play dynamically on certain situation. Most of sound effects are solid. Large monster give you terrified roar and distinctive to define their identity.

Ending is just The Beginning
MHW still offers more end-game contents after main campaign, introducing Tempered Monsters, extended upgrading features (augment, jewel, limited removal), and more upcoming free contents same as console version. Side optional investigation, arena time attack, or participate event hunts. Moreover, you also unlock special quests on certain hunter rank. At this point, you might ask yourself or set your own goal if you enjoy hunting more hardened monsters over and over for specific upgrade components. You’re grinding for maximize your gear and RNG can be painful or enjoy random hunt for pure fun. The choice is yours and it’s still worth even though you only play main story.

Stumble in Technical Issues
It’s first time of MH Team to work in PC port. The performance varies on different builds and drivers. Although I had no crash issue on low-spec PC, the optimization itself is very decent. The some textures are slightly sharpened than console version, there are some blurry texture and overused effect, it also lack graphical option to disable in-game DOF and motion blur. Huge particle effect on some Elder dragon attacks can kill FPS due to poorly optimized MT framework engine and how the game function which impact on CPU usage. Inconsistent network connection can sometimes present in prime time. It’s not fully resolved, but somehow getting better in recent patch as I play online 3-4 straight hours without disconnection. So, if you only want to enjoy multiplayer hunt from start to end, it’s best to wait a little longer.

Verdict
MHW is designed for specific audience. People who enjoy hunting, collecting, crafting, tracking progression as based formula. High-risk, high-reward combat but improved accessibility in most ways. It’s not perfect, but it’s great way to introduce new comer to the series, but still offer challenge and fun factor to veterans. At this point, it’s best to find out by yourself and I believe MH Team could deliver QOL update and free content for better experience from now on.

I hope you fine this review helpful and enjoy hunting~
Achievement Showcase
7,797
Achievements
59
Perfect Games
60%
Avg. Game Completion Rate

Recent Activity

378 hrs on record
Currently In-Game
922 hrs on record
last played on Sep 17
1,370 hrs on record
last played on Sep 15
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IVI 1 L I< Sep 15 @ 8:43pm 
:pinkFlowerNKOA: 𝐼 𝓌𝒾𝓈𝒽 𝓎𝑜𝓊 𝒽𝒶𝓋𝑒 𝒶 𝐿𝑜𝓋𝑒𝓁𝓎 𝒲𝑒𝑒𝓀𝑒𝓃𝒹 :pinkFlowerNKOA:
:pinkFlowerNKOA::evilhead::evilhead::rarebutterfly::evilhead::evilhead::pinkFlowerNKOA:
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:pinkFlowerNKOA::FiredProjectile::rarebutterfly::evilhead::rarebutterfly::FiredProjectile::pinkFlowerNKOA:
:ai_flare::pg_star::darkfaerie::darkfaerie::pg_star::darkfaerie::darkfaerie::pg_star::ai_flare:
:pg_star::darkfaerie::heartblue::heartblue::darkfaerie::heartblue::heartblue::darkfaerie::pg_star:
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:ai_flare::pg_star::pg_star::pg_star::darkfaerie::pg_star::pg_star::pg_star::ai_flare:
~~Have a nice weekend~~
~~𝓗𝓪𝓿𝓮 𝓪 𝓷𝓲𝓬𝓮 𝔀𝓮𝓮𝓴~~
:rainbowtarget::reversi::galaxy::xboson::PSheart::xboson::galaxy::reversi::rainbowtarget:
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IVI 1 L I< Sep 8 @ 8:53pm 
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:pinkFlowerNKOA::evilhead::ame::evilhead::melopink::evilhead::ame::evilhead::pinkFlowerNKOA:
Have a wonderful weekend :rarebutterfly:
AloneWolf_Thai Sep 3 @ 11:48pm 
:ai_flare: :heartris: :teddybr: :heartris: :ai_flare: