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Reseñas recientes de Coderz

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Mostrando 31-40 de 53 aportaciones
A 1 persona le pareció útil esta reseña
0.8 h registradas (0.7 h cuando escribió la reseña)
There is a lot of bugs. This game needs polishing... I'll just point out the obvious.

User Interface:
There are some parts of the interface where it doesn't make much sense and takes up a large portion of the screen or is just very distracting. When you want to interact with the workbench inside base camp why is there a circle loading bar ontop of an action button... Why is my character stats diegetic and directly on my character at all times while in the game... It's so annoying having a UI take up the middle of my character. It could've gone to the lower left section of the screen.

Animations:
Some of the animations don't sync up with the movement very well and it creates a big laugh, but is honestly very disappointing considering this company has been making games for a while now... Take out your machete while crouched and move then aim your camera down, you'll notice your character is literally sliding and the feet don't sync up. They inherited the animations from MGSV into this game and created a new animation that doesn't fit at all. Also, it's very awkward when using the spear while walking as well... Considering these are new animations and they were not ripped from MGSV...

WormHole.......
Seriously... Why retexture a claymore and have it teleport the players around.... You couldn't create a teleporter pad or something less lackluster. You just had to retexture a claymore... Kinda disappointing considering this will be a full price game. A lot of the assets from MGSV are reused leaving little original content.

Playability
I know this is a beta, but hear me out. You'll be paying for a full price game on something that has most of its assets reused from mgs5. They didn't change the settings where it takes place. The UI elements haven't changed much. Animations remain the same, except new ones that don't sync up. Weapons are somewhat different. It's cool that they want to reuse and build off of MGSV, but it so far is just MGSV, but with zombies. It's the equivalent of call of duty zombies but a little bit more.

Now there is some coop. That will be an interesting take on this game. It's going to be fun killing zombies with your buddies, but I just can't look past its bugs and bad design decisions from such a big company right now.

I'll give this a 6/10 (You should only play this with friends and for the coop aspect. Don't expect much playing alone. This is a shared experience)
Publicada el 16 de febrero de 2018. Última edición: 9 de septiembre de 2020.
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A 1 persona le pareció útil esta reseña
5.0 h registradas
A very beautiful and heartbreaking story. The developers have worked hard on this game and it came out to be such a brilliant experience. Thank you for making such a amazing game. This story will stick to me for awhile.
Publicada el 1 de enero de 2018.
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A 2 personas les pareció útil esta reseña
2.6 h registradas
Reseña de acceso anticipado
I really like the game, but it may not be for me. I can tell that it's a story driven game and has a lot going on, but It couldn't keep my attention, that's just me however. I loved how the game played through combat and interactive mechanics. Good game and I can recommend it to anyone who loves games that aren't fast paced and can be played at your own pace.
Publicada el 30 de agosto de 2017.
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A 12 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
10.7 h registradas (1.8 h cuando escribió la reseña)
Reseña de acceso anticipado
Probably one of the most Dynamic, Flexible, Grusome, and Amazing virtual reality games on the market. Every VR user should try this game. I love the fighting dynamics, the regdoll physics and of course the dismemberment. :) Good job Free Lives.
Publicada el 28 de agosto de 2017.
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Nadie ha calificado esta reseña como útil todavía
30.6 h registradas (22.5 h cuando escribió la reseña)
Reseña de acceso anticipado
Amazing gameplay and endless hours of fun, plus it brings people together. How are the developers making their money? I DON'T KNOW. Everything is Free and is superb content. This could count as Triple A alone. Great work Developers! Don't know what you're doing, but keep it up! Wish we can dontate.
Publicada el 20 de agosto de 2017.
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Nadie ha calificado esta reseña como útil todavía
5.5 h registradas (5.5 h cuando escribió la reseña)
Lots of puzzles and amazing art!
Publicada el 3 de julio de 2017.
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A 1 persona le pareció útil esta reseña
47.6 h registradas (11.3 h cuando escribió la reseña)
Reseña de acceso anticipado
Amazing game! I recommend that you check it out. I'm very pleased with the mechanics, art style, and limiting factors that inhibit your survival.

Edit: 0/28/2017
I wish they didn't add bacteria as a factor to the game now. I understand the game is all about micromanagement, but it's already hard enough as it is. I hope they remove this from the game or add a option to turn it off. And for that I must give it a downvote. The outbreak made the game too hard and not enjoyable..

Edit: 10/5/2017
The developers realized the outbreak was unbalanced for the gameplay and are taking measures to balance it out. Knowing that the devs are balancing those mechanics I would give them a thumbs up again. Hopefully I don't have to change this to a downvote anytime soon...
Publicada el 23 de mayo de 2017. Última edición: 5 de octubre de 2017.
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A 1 persona le pareció útil esta reseña
15.2 h registradas
Reseña de acceso anticipado
Was a good game.
Publicada el 20 de mayo de 2017.
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Nadie ha calificado esta reseña como útil todavía
149.8 h registradas (146.9 h cuando escribió la reseña)
Excellent Game! Countless hours of fun with mods!
Publicada el 24 de noviembre de 2016.
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Nadie ha calificado esta reseña como útil todavía
188.4 h registradas (110.7 h cuando escribió la reseña)
It took 5 years, but I'm glad No Man's Sky kept their promise of a rich and beautiful game. This is now more enjoyable than ever before. You should go and give it a shot!
Publicada el 12 de agosto de 2016. Última edición: 8 de septiembre de 2021.
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Mostrando 31-40 de 53 aportaciones