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Skrevet: 16. juni. Sidst redigeret: 16. juni.
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4.9 timer registreret i alt
"A tender tapestry of emotion, connection, and unexpected magic."

Familiar Travels is one of those rare visual novels that doesn’t just tell a story—it invites you into someone else’s heart. You play as a mid‑twenty‑something grappling with imposter syndrome and fledgling magic at Vanaheim Institute, trying to make sense of belonging, relationships, and your place in a world that feels both alien and familiar

What makes it shine:

Emotional authenticity: The characters feel alive. Their conversations—about fandom, identity, heartbreak, and joy—hit like real life in cozy dim-lit rooms .

Open‑world choice: Walk where you will. Whether spending time in the art studio, the café, or the library, each choice weaves into your relationships, shaping conversations and outcomes .

Beautiful artistry and music: Over 100 detailed illustrations and a 30+ track soundtrack paint Vanaheim with texture and warmth. Each route glows with subtle animation and emotional beats that linger

Depth and replayability: Two volumes, 300k+ words, and multiple character arcs with 20+ endings—this is a journey you’ll revisit with fresh eyes and different hearts

Yes, the Steam version keeps things SFW through chapter one, but the emotional core hits hard long before anything steams up and while the NSFW scenes arrive later, the early volume is perfect for diving into the soul of the story at a gentle pace

Final Verdict: 9/10
Familiar Travels is a love letter to fandom and friendship, a warm hug in digital form, and a meditation on how we find connection—both online and in heart. Whether you're healing, curious, or simply in need of a good conversation, Vanaheim awaits.

Highly recommended for lovers of character-driven stories, emotional authenticity, and beautifully wrought art.
Skrevet: 16. juni.
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2.0 timer registreret i alt
"I came for pastry-based horror. I stayed because the deer have hips. Dangerous, spiritually compromising hips."

The first time I offered a doughnut, they ignored me.
The second time, they stared.
The third time… they posed.

Now every deer I see has bedroom eyes and an unnatural curve to their step. The forest isn’t haunted — it’s thirsty. These aren’t your woodland cryptids. These are divine booty-bearing entities wrapped in fur and eldritch desire.

I can’t tell if I’m being hunted or flirted with. And honestly? Either is fine.

Every boss encounter starts with a vibe check and ends with soft, wet chewing sounds. Sometimes I bring extra frosting. Just in case.

10/10 — would bring forbidden pastries to thicc forest gods again.
I no longer fear the deer. I simp for them.
Skrevet: 16. juni.
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2 personer fandt denne anmeldelse sjov
13.5 timer registreret i alt
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POV: You gave a horny gremlin a third-person camera and a fantasy sandbox. This is your fault.

I don’t play Carnal Instinct for the plot. I barely play it for the quests. I play it because it lets me run around as a draconic monster-himbo with glowing tattoos, seduce a jackal warrior, and then absolutely wreck a tent somewhere in the dunes. And then? I do it again. But with armor on. For lore.

I am a goblin of lust. A gremlin of ungodly libido. And this game? This game feeds me.

Do I remember the main storyline? No. But I do remember that you can toggle camera speed and lighting during “interactions” and—listen, I’m not proud, but I am very invested.

Every NPC is fair game. Every corner of the map is a thirst trap. I haven’t walked normally since unlocking the “Carnal Vision” skill. Everything glows pink and flirty. Even the rocks feel like they want something.

Highlights of my degeneracy include:

Getting stuck mid-animation and refusing to reload because it looked hot.

Starting a dialogue and accidentally triggering a scene that would make a bard cry.

Spending 40 minutes trying to seduce a lizard priest just because they looked emotionally unavailable.

Referencing the “pleasure meter” in casual conversation like it’s normal.

10/10 — would descend into the horny sandpit again.
I don’t want content. I want context for the chaos I create.
Now if you’ll excuse me, I have a crocodile queen to disappoint.
Skrevet: 16. juni.
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44.4 timer registreret i alt
"Out of Ore: I dug a hole so big even I got lost — and hell if I don’t wanna go deeper."

What begins as a casual mining sesh turns into absolute topographic anarchy. One minute you're prospecting, the next you're buried in a crater of your own making, operating half a dozen machines that somehow all decided to self-destruct at once.

The weight of chaos:

Belts? More like spaghetti erosion lines—ore goes missing, ends up in puddles, or shoots off into the sky.

Vehicles? I once launched a loader into orbit because I clipped a boulder at 30 km/h. The devs even say, “dirt physics are pretty good” — but they forgot “…except when they're glorified TNT”

Co-op? Pure madness. Cranes tip over, conveyors glitch, someone always activates the refinery way too close to the fuel tanks. Somehow, we still harvest … kind of?

But damn — when it all lines up (rarely), you feel like a dirt-wrangling space tycoon. The maps are huge (~400 k km²!), physics janky but satisfying, and the dev team is constantly patching the chaos into something even more glorious .

10/10 for mess.
8/10 for actual profitability.
1,000/10 for the sheer, glorious spectacle of watching your attempt at order tumble into a pit of your own dirt.

Would dig obscene tunnels, label them ‘Home’, and forget to eat again.
Skrevet: 16. juni.
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20.8 timer registreret i alt (19.9 timer, da anmeldelsen blev skrevet)
"Tiny mech, massive bass — and somehow we still win."

Picture this: you're in a Locust (‘cause why not?), dancing your way through battlefield scrap metal as thumping EDM blasts through your cockpit speakers — and yes, that turret does bob to the beat.

MechWarrior 5: Mercenaries coop is all about explosions, teamwork, and the satisfying weight of a laser barrage. But add an entire rave in your headspace? Instant chaos. You’ll jump over tanks, weave through artillery, and shrug off incoming missiles like they’re bad parking spots — all while your brain is mid-set.

The gameplay? Deep, slick, and packed with replayability. Customizing your Locust for speed and firepower, coordinating flank attacks with buddies, and hearing that bass drop just as you nail a critical hit — chef’s kiss.

Pros:

Locust mechs are nimble enough to dodge bad ideas… and missiles.

Fully voice‑acted missions keep the story moving (and your mech moods relevant).

Armada of weapons + EDM soundtrack = insane synergy.

Coop lets you dive into mayhem with friends who appreciate your weird beats.

Cons:

One wrong step and your little Locust becomes ground beef.

Occasionally you’ll have to turn the bass down so you can hear the battle music.

You might become that guy: “Wait, was that quake or another drop?”

9.5/10 — would dance‑dodge dual PPCs mid-drop again.
Locust + EDM + explosions = pure mercenary madness.
Skrevet: 16. juni.
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1 person fandt denne anmeldelse sjov
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"I built a transport empire powered by trains, dreams, and pure logistical delusion."

Mashinky is that beautiful kind of game where everything starts so simple — a station here, a line there, a cute little steam engine chugging along. And then BAM: you blink, it's 4AM, you're routing coal through seven switchbacks and building spirals like you're trying to summon a transport god.

My rail network looks like it was designed by a sleep-deprived spaghetti monster with a track addiction. Passengers are getting whiplash. My freight trains are in a permanent traffic jam. I built a viaduct over a town by accident. But hey — I’m making money… somehow.

There’s no other game that lets you fail so beautifully. It’s complex, rewarding, and just when you think you’ve mastered it, you unlock a new tech era and your entire network begs for a redesign — or a ritual cleansing.

9/10 — would bankrupt myself laying down decorative bridges again.
Skrevet: 16. juni.
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68.2 timer registreret i alt
"This isn’t golf. This is psychological warfare in plaid pants."

Golf It! is supposed to be a casual, relaxing game of mini-golf with friends. What it actually is… is rage therapy disguised as fun.

My friends? Garbage humans. They wait for me to line up a perfect shot, and then WHAM — someone full-sends their ball into mine like it’s a demolition derby. I’ve been knocked off cliffs, bounced out of holes, and emotionally gaslit into missing three-foot putts.
“Just a little tap,” they say. “This one’s easy,” they say.
Lies. Filthy, stroke-maxing lies.

The game? Smooth. Beautifully designed courses. Great physics.
The experience? Like being locked in a clown car with your worst influences and a golf club made of spite.

And yet… I keep playing. I love this dumb game. I thrive in the chaos. I laugh so hard I cry, then scream when I bounce off a mushroom for the 11th time. And when I finally sink that impossible shot? I flex like I just won the Masters — even if I came in dead last.

10/10 — would threaten lifelong friends over a glowing windmill hole again.
This game ruined us. And I’ll see you all in the next lobby, cowards.
Skrevet: 16. juni.
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"Fuel Harvest Together: Where collecting oil turns into glorious teamwork mayhem."

Fuel Harvest Together is a co-op resource grind with just enough chaos to make your team wonder if early apocalypse was a mistake. You and up to four friends drill for oil, store crude, refine fuels, dig for gems and fossils, then somehow sell the stuff at gas stations — all while machinery falls apart explosively around you

It's equal parts “I’m running a serious oil empire” and “why is Dave sky‑diving into the refinery with a wrench?” The giant pumpjacks hum, tanker trucks sputter, and someone inevitably backs into a fuel barrel. The result? Beautiful disaster.

What makes it so addicting:

Co‑op catastrophe: Solo’s cool, but true joy is when two tractors butt‑bump and someone trips a fuse while pumping.

Economy + upgrades: Lease land, upgrade your pumps and vehicles, paint walls, and feel like a real oil tycoon… with a training wheel barrier of chaos

Exploration perks: Digging for shiny gems and adorable fossils is surprisingly soothing amid the madness.

Yes, it’s Early Access, yes there are stutters when your cars drive by
But the devs are listening — recent updates brought first-person driving, wall painting, vehicle saves, and more
It’s off to a roaring start!

9/10 — would watch a teammate crash a tank into a refinery and still high‑five over the profit again.
Cheap therapy: $10.34, priceless bonding over disaster.
Skrevet: 16. juni.
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208.0 timer registreret i alt
"Yes, I know what the equipment does. No, that doesn’t stop me from flipping a telehandler trying to stack hay at Mach 3."

Farming Simulator 25 is the perfect blend of realism, routine, and occasional equipment-based humiliation. If you know your cultivators from your subsoilers, and can reverse a triple-axle trailer in the dark without crying — welcome home.

This game understands machinery. The physics are solid, the brands are legit, and every new piece of gear you unlock feels like unwrapping Christmas on the field. I know exactly what every implement does — and I still somehow manage to launch my slurry tank off a hillside weekly. It’s the circle of life.

Whether I’m fine-tuning my crop rotation, managing AI helpers with the emotional intelligence of a rock, or spending three hours reorganizing my shed just to fit one more baler… I’m in love. Farming has never been this satisfying without getting actual dirt under your nails.

10/10 — would spend 400 grand on a tractor IRL if I had the chance.
Field’s plowed, cows are fed, and my soul is calm. Let’s go.
Skrevet: 16. juni.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
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