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Recent reviews by UncleDeathJKB

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Showing 1-10 of 30 entries
42 people found this review helpful
5 people found this review funny
3
1
27.6 hrs on record
I still remember the first time I saw number one and it felt like a game from another world. The atmosphere, the color palette and the idea. And especially music. The acoustic guitar in the town of Tristram became an iconic theme, as did the "fresh meat" message from the first boss. That game was almost perfect and very replayable for another "class" because the dungeons always generated differently. The number one created a cult.

The result is a slight disappointment, which is of course given by much higher expectations. First, the graphics. Compared to the trio, she returns to a much darker visual doublet. And that's good. The troika was much more colorful and fairytale-like. But shouts about the most visually impressive game really feel odd to me. In addition, the game does not force you to deal with this page at all. Most of the time, it's more beneficial to use the map mainly and possibly just recognize objects that can be fought or that "might drop" something from them. Rather, you treat the environment as a backdrop that you don't have to pay attention to. In addition, once you use the zoom option, you will find that the surroundings are perhaps quite detailed, but certainly not visually opulent.

Here and there you will admire that the cloudy water in the putrid cave is really flowing somewhere and casts strange oily reflections, or that the wind is playing with the tops of the trees and grass, but it is nothing that would strike you as extraordinary. DIABLO IV definitely won't take your breath away during the game's cutscenes, when the environment usually gets closer and you see it in greater detail. Then it is possible to fully see what Blizzard saved on.

In my opinion, the story is the only one that deserves praise. Lilith, the creator of the world of Sanctuary and the daughter of the ruler of Hell, Mephisto, has returned to earth and has her own intentions. You are here to stop games. And while the story opens up more doors and makes the player a little unsure of what they're doing, I wouldn't say it's anything as engaging as Witcher 3, Red Dead Redemption II, Last of Us, or even Cyberpunk. In addition, you don't have the opportunity to influence the story in any way, and at the same time, it didn't force me to experience it in any extreme way, although it tries to squeeze out some emotions through NPCs. And the creators definitely tried to make Lilith a slightly different megaboss and give her more personality. They definitely dose you with her motivations gradually and try to make sure that you fully understand her motivations.

What do we have next? Gameplay? It is very repetitive. Go to the dungeon, collect gear, consider what to keep and what to sell, then sell some and keep some, then go gear hunting again. In a nutshell. Grinding legendary gear. This is Diablo in a nutshell. You trudge for equipment that drops from higher bosses and surprises you here and there. There is quite a lot of this equipment, but the hunt for it did not bring me nearly as much satisfaction as in other games. Actually, I found the entire gameplay very lazy in terms of what it brings. The improvements to the mechanics are really not enough for how long the game has been waiting for. Unfortunately, the same applies to music. The strongest motifs are motifs from number one that are dusted off again and again.
Even after several hours of playing, I can't somehow "get" into the game and I don't see its praised qualities in it. Yes, it looks solid, but after a while you develop a blindness to the environment, because it's mainly about running somewhere and beating up a bunch of demons there.

What can be attributed to the good of Diablo IV is a sufficiently bleak environment. The inhabitants of the world will betray you at the first opportunity to sacrifice you to Lilith. And there is also a certain other dimension in the lore of the world. Unfortunately, even this does not reveal the repetitive gameplay and the possibilities that the game has, but you will not use them anyway. For example, why buy overpriced gear when it's not much better than what you get for free from monsters all around? Diablo IV, in my view, had much more potential, but unfortunately it has not yet been able to capitalize on it.

Diablo IV isn't very original, but it's a lot of fun. Blizzard bet on safety and did not experiment too much, combining the most effective elements from the second and third parts and adding some minor adjustments and improvements. The gameplay is already a bit outdated, but after appropriate modifications it is still effective and dynamic. A strong element is a high-quality and relatively extensive story with a new antagonist and a huge number of diverse tasks. A bit of a gamble, however, is the tendency towards MMOs, which does encourage more cooperation between players, but if you prefer an undisturbed solo experience, you may not like this. It's a shame that the developers didn't use the potential of the praised horses more, but they can still do something with the team in one of the two planned expansions. Well, paying for extra accessories using real currency can upset someone, even though it's just cosmetics you don't need.

I rate Diablo 7/10

Positive

+ an engaging story with a hellish touch and his style of narration
+ a huge number of diverse tasks that adapt to the level of the character
+ progress and rewards in regions and decent endgame content
+ the captivating and unobtrusive Lilith
+ encouraging players to cooperate
+ a worthy continuation of the legendary series
+ great graphics
+ captivating story
+ still fun and addictive gameplay (but only up to a point)


Negative

- no significant news, rather minor practical improvements
- leaning towards MMOs can hinder solo players
- some regions are half empty and less used
- purchases of extra cosmetics for real money
- the game sometimes freezes
- outdated inventory management
- the absence of iconic weapons and set items
- lack of content for higher level characters




Posted January 3.
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4 people found this review helpful
9,011.3 hrs on record (8,994.9 hrs at review time)
Aimlabs - improve your aim

I believe that many of you play different games and your aim is not always as perfect and precise as you would like. You usually won't get very far in the game with a bad fly, which can be disheartening. So it is certain that practice makes perfect and it is always needed - that is precisely why the Aimlabs training game was created. It is designed to help you improve your aim and find your weaknesses.
Posted November 21, 2023.
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5 people found this review helpful
79.9 hrs on record
It looks like Diablo… It plays like Diablo… But it's not Diablo! What is it?... Those of you who are betting on Diablo 4 must be disappointed, Martin still refuses to lend us the time machine for editorial purposes... The answer is, of course, the old free to play MMORPG Lost Ark

This game has already gained a bit of traction, even if only in the East... It has been played in Korea since the end of 2019, and it shows, for better or for worse. The graphics are already starting to look outdated in places, despite the impressive attack effects, and don't expect any extra imagination from the tasks either. You run around the world from one NPC to another, completing repetitive tasks and participating in various activities... While watching your numbers grow, you can do harder versions of the same... What would you like, the locals still live in the last decade... But to they didn't have time to think about it much, you get to play with your own fort, where someone else will do the wheels for you, but isn't that great? That way you will have time to run away to extract raw materials for production or reveal some secret... Boring?... Here you have a firework of spells and a big bad boss to tell your friends about!

Thanks to its "age", the game mechanics of the individual professions are perfectly fine-tuned and it's fun to wipe out crowds of enemies with them from the screen... You press the buttons and it bangs beautifully... Just look at it... so if you're not epileptic, don't watch it! Whether you choose a witch in tight dresses or a fighter with a sword bigger than himself, you'll feel like you could stop an entire army with one finger… Wait… You actually CAN… click!

If you're into Lost Ark, it has the potential to keep you occupied for tens…hundreds…maybe even thousands of hours with its wealth of content. Are you looking for a revolution? So you better look somewhere else...

8/10
Posted November 23, 2022.
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9 people found this review helpful
340.1 hrs on record (271.5 hrs at review time)
Cyberpunk 2077 is a great action RPG at its core. The authors put a huge amount of time and effort into it. You can already taste their creation and there are an awful lot of reasons and foreign exchange to invest in it. However, as is often the case in the gaming business, long years of waiting lead to unrealistic possibilities of meeting expectations. In addition, they are frustrated by the technical side of the game on some systems.

No, Cyberpunk 2077 is not a sci-fi version of the popular Sorcerer 3, although it did the same studio. It has huge potential, but the state in which it came out is questionable and has caused a bunch of precedents like Sony to withdraw the game from its store. You simply don't expect this for a game of the year or RPG. If determined players with clenched teeth now play and appreciate some qualities despite mistakes, it is their own determination. This title has a lot to offer - but it's quite possible not right away. If you have a PC or next-gen console, you can do great, impress you and finish it. But most players don't have it yet and will be waiting for them in the second half of 2021 or a year as a fine-tuned title, which will perhaps be entered in the RPG rankings.

My personally rate the game 8/10

Positive

+ Engaging story and protagonists
+ Reworked world
+ Player options and character development
+ Multiple game styles and systems
+ Aesthetics and sound
+ Amount of content and your decisions
+ A fun story
+ Soundtrack
+ Side quests

Negative

- Technical side of the game
- Crashing game
- Vehicle control
- Unbalanced difficulty and weapons
Posted November 25, 2021.
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3 people found this review helpful
6,573.5 hrs on record (4.9 hrs at review time)
Early Access Review
Phasmophobia is a paranormal co-op for up to four players, in which you walk through abandoned houses and sanatoriums and look for some clues to supernatural beings. It's a bit of a detective game because you're trying to figure out what type of ghost it is. And once you find out who's haunting the house, your work is actually over.

At first I was a little disappointed that you can only look for ghosts and you can't stand up to them. Because I wouldn't say no to a game in which I could really catch a ghost or shoot a shot of salt with a shotgun. But Phasmophobia holds the player differently. Phasmophobia is a game that slowly gets into your head, because even when you are no longer playing, you are still thinking about it.

As a ghost search professional, you have the best equipment at your disposal. The basis is a proper flashlight, which is basically a permanent part of the inventory. The PKE meter lights up in the presence of a ghost and is thus indispensable in the search, and the UV flashlight reveals what a normal flashlight is not enough for. Sometimes a thermometer is also useful, which shows the drop in temperature in the room and proves the presence of the spirit.

The game cleverly guides the player, and discovering a supernatural being is just the beginning in most levels. When you arrive at a haunted place, it's basically only a matter of time before you come across something. A player can only have three items with him at a time, and if you don't want to stumble in the dark and have a flashlight with you, you only operate with two slots. So you have to go to the car and back for different devices and you're thinking about what you've probably discovered.

And when you least expect it, the horror element comes on. The creatures around you will start playing with you. You see a silhouette, hear someone's breath uncomfortably close, or lose contact with other people on the team, and sometimes someone from the team doesn't come back.

Phasmophobia is ingeniously simple. You can play the game in a single and it won't take much away from the horror, but only in the group will you find out what fear is. You have to use voice chat in the game because the game disrupts communication between players and what is better the ghosts can hear you or even answer you.


Posted November 25, 2020.
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7 people found this review helpful
9.2 hrs on record (3.8 hrs at review time)
Kane & Lynch 2: Dog Days is a sequel to the successful, though not perfect, shooter Kane & Lynch: Dead Men. She showed in full parade that there is no need to put a handsome positive in the lead role, because neither Kane nor Lynch are exactly handsome and not exemplary guys at all.

You might think that after the first episode, our criminal duo Kane and Lynch will take a break from drug dealers, guns and criminals. Unfortunately, this did not happen and the very big crazy Lynch, around whom the whole story of the second part revolves, will go to Shanghai. We will soon find out that he did not come only on holiday when he plans a very risky event, in which, of course, there is money, drugs, weapons and local mobsters. Before the event, he had a good fight with his colleague Kan, but when he promises to help him a few million, from which he could sponsor his daughter, Kane nods and he is already flying to Shanghai too. However, Lynch is not exactly the type to think about, so his planned event has several large and small cracks, which will immediately manifest themselves. Thanks to this, our duo will become game not only for mobsters, but also for the local police. As you may already know, the main prime here will be the shootouts, which will take place in a total of ten levels. Unfortunately, this is not a large number, and believe me, the game took us about four hours of game time to complete the first game. This is a shame for the game like thunder.

As for the gameplay itself, Kane & Lynch 2: Dog Days is a classic action shooter that takes inspiration from American action movies. Quite simply. You go through all 10 levels, but they are as linear as possible, with crowds of armed enemies. Your only task is to get through them at the end. At first, only similar bastards will keep you company, but later the police and in the second half of the game also special units that have bulletproof vests, but also better submachine guns. In order for you to succeed in the shootouts, the developers have added to the game even so popular today, which is really successful in the second part of Kane & Lynch. Your end is also very interesting. If you refuse to cover and you simply want to shoot the level, after a few hits, the character you control goes to the ground, while he has the opportunity to shoot everything from the ground, or quickly get up and run to safety. Anyway, if you don't get out of range of the bullets, you'll end up in a pool of blood soon. Thanks to the considerable linearity and constant skirmishes, the game has a really fast pace and you will really relax when you finish the game. Even thanks to the brutal pace, the game will definitely not let you go.

Kane & Lynch 2: Dog Days is a hilarious action game that includes crazy shootouts full of violence and foul language. But in order to give a better mark, the game would have to be a bit longer, because less than four hours for the main campaign, that's a hell of a lot. Also, the game contains a fun Arcade mode and even the multiplayer is definitely not bad. But now the answer to the question of whether to buy or not. If you fell in love with the first part or you like purebred shooters, then definitely buy it.

I personally rate the game 5/10

Positive

+ Literally a rough game
+ Cooperation mode
+ Multiplayer

Negative

- Extremely short campaign
- Too stereotypical
- A simple story
Posted September 26, 2020.
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11 people found this review helpful
1 person found this review funny
2
19.4 hrs on record (16.2 hrs at review time)
Less than five years have passed since we first plunged into the depths of the dead universe with engineer Isaac Clark. Dead Space in 2008 brought real horror to our monitors. With its dense atmosphere, top sound system and danger (lurking at every step) in the form of necromorphs, it gained a lot of fans. The second part followed its predecessor and resulted in an exemplary sequel. Isaac's struggle with the universe did not end even then, and the third part came to the fore.I remember showing the three threes of the player having mixed feelings. The authors confirmed the cooperation regime and the trailers showed the planet covered with snow, which proves the continuation of the game Lost Planet as a dead space.

The central theme of the game is again the artifact Marker, with which we came into contact in the first part. He is the cause of necromorphs, that is, mutants who cross the path throughout the game. However, the Marker is not the only problem, the human group of Unitologists possessed by the Marker goes after Isaac. Their leader, Danik, often crosses Isaac's path, as their goals clearly diverge. Isaac is not on his own alone, even though you are basically still separated from the group. We will also find a love triangle in the game. The love story doesn't fit me into this story at all, it looks strong, sometimes even ridiculous and embarrassing.

The missions in Dead Space 3 mostly take place on the planet Tau Volantis, you will walk through its snowy surface, but also through the corridor corridors of the interior. From the beginning, you will also play in open space and in the wreckage of spaceships. It was the weightless missions outside the ships that I enjoyed the most. Silence, beautiful scenery of destroyed spaceships in front of them, Tau Volantis gushing behind them and you fly freely with the help of propulsion in Issac's shoes. In addition to shooting, there are also a few small logic puzzles or mini-games in the game. With minigames, it turns out that the game is primarily optimized for the gamepad, because using the keyboard and mouse, the minigames were quite impractical for me.

Dead Space 3 brings a few new features to the series, but also simplifications. Personally, I was not pleased that the ammunition was universal. With its predecessors, each weapon used a different ammunition, now you only collect one type of ammunition and can use all weapons. Because of this, it never happened to me to run out of ammunition on normal demands. As with ammunition, the lack of first aid kits could not be complained about. While in the second two the game managed to bother me to normal, here it was a walk through the rose garden.

Money also disappeared from the game. A "crafting" system has been added to the game. Nothing is bought here anymore, everything is made. During the passage, you collect various raw materials, for which you then make weapons and various items such as ammunition or first aid kits. In addition to manufacturing, you can also customize the weapons in various ways. Each weapon can have two shooting modes, for example it can be a submachine gun and a shotgun at the same time. In this way, you can combine weapons as you wish. The robot is a helper in collecting raw materials. You can release it in each area and it will then bring you the raw materials.Suits for Isaac are no longer bought in the game, they are unlocked as you go through the game. However, their improvements are again paid for with raw materials. Health can be improved, similar to its predecessors, endurance, oxygen endurance and the like.

In terms of the combat system, not much has changed, again you shoot from one weapon in two ways, near the enemy you step on or hit the weapon. Separation of necromorph limbs is still fun. For the first time, the authors in the trio added a cooperation regime to the series. You play the same missions in pairs as in the campaign. In co-op mode, the game already allows out of the horror atmosphere completely. In co-op, however, "crafting" can prove to be a problem. It happened to me personally that I did not have a very powerful weapon and I needed several shots to kill the enemy. However, my partner had the raw materials to create a much stronger weapon, and he cut the necromorphs into one shot. Many times I hadn't even had time to aim, and he had already catalyzed everything around him. I would say that the co-op is unnecessary in the game. Players played Dead Space for fear, but the co-op kills fear completely.

Dead Space 1 and 2 are great horror games for me, the trio will unfortunately not join them. If Dead Space 3 was a completely bad game, the game can be fun, but a lot of things will bother the fans. It will not please the departure from horror and the inclination to the action, the impossibility of saving the game yourself, universal ammunition, artificial campaign stretching and relatively unnecessary co-op. "Crafting" can be considered a plus by someone, the old system could suit someone. However, the gameplay is still good and the soundtrack excellent. Dead Space 3 did not take the series to the next level, the game treads in place, sometimes returns.

I personally rate the game 8/10

Positive

+ Great soundscape and soundtrack
+ Low HW requirements
+ Missions in open space
+ Crafting
+ Passages in ships, on the planet and in free space

Negative

- Horror atmosphere at freezing point
- Inappropriate love story in the story
- Save system only via checkpoints
- Universal ammunition for all weapons
- Artificial extension of playing time
- Crafting can be a disadvantage in co-op
Posted July 28, 2020. Last edited July 28, 2020.
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20 people found this review helpful
3
12.0 hrs on record
Sniper Ghost Warrior returns to us in the third sequel, in a brand new coat. Not only does it try to focus even more and appeal to sniper art, but for the first time it also brings a relatively large open world, which offers completely new conditions and possibilities in shelling.

The Ghost Warrior 3 campaign is divided into four acts. Each act brings its own and specific environment. From wooded lowlands to icy mountains, a real sniper must be invented everywhere. At the beginning of the campaign, you have a choice of three levels of difficulty: Normal, Hard and Challenging. While with Normal difficulty you will be guided by the game, control of your rifle will be minimal, and you can even see in advance where your shot will reach, I can't imagine why anyone would buy a game like Sniper Ghost Warrior and use these helpers. If you really want to test your knowledge and you don't mind occasional failure and subsequent repetition, any of the higher demands will suffice. And the feeling of a successful 500+ meter headshot is indescribable. If you cover this distance in connection with the relentless wind and all obstacles, you will achieve true sniper satisfaction.

Your work, of course, is characterized by an arsenal of different rifles. From the classic 7.62 caliber, which offers the possibility of shock absorbers, to mythical 50-caliber rifles, which literally separate the enemy's head from the body. The rifle itself is nothing without the right accessories. Various opticians, stands, magazines and ammunition will make it a real tool of murder in the hands of a real sniper. The key to success, from ordinary to explosion, lure to bullets ignoring the wind or marking enemies, is choosing the right approach in a given situation using the right tools. Note, however, that ammunition is expensive, limited, and doubly true for special types. Just as ammunition is limited, the ability to use silencers and concealed will remain forever. Although you will be able to buy a shock absorber repair kit in the field, you are missing out on one of the possible equipment accessories, so you will have to make compromises. There are also several grenades, mines and other accessories to choose from that can make your mission easier or often save your life. But you will only take a few with you.

With the new world and its openness comes new gameplay. Choosing the location, direction and route of your infiltration or shelling will be the most important part of any mission. And here it will be shown how you are doing with tactical thinking. The open world has really worked for the game and gives the tasks great freedom and possibilities, which are excellently experimented with.

Don't expect shooting in the style of ordinary games, where you hit everything you have in the middle of the optics. You've probably seen a military movie before, and you've always wondered what the snipers set so much on those rifles before the shot. Now you will find out, or you will have to find out, otherwise you will fail. The greater the distance to the target, the more difficult the shot. Gravity, distance, wind and elevation will be your biggest enemies, which you will have to defeat before you can pull the trigger. In terms of gameplay, Sniper Ghost Warrior 3 offers great fun and a real challenge in shooting as well as in regular shootouts. I wish everything else didn't spoil her like that.

In terms of graphics, the game doesn't look extra, but that wouldn't really matter. Only your optics and the target head are important. But when that head looks like it was eight years ago, you feel pretty weird. The atmosphere and graphic design of the game world is sufficient. What is downright offensive, however, are the incomprehensibly processed characters, their faces and animations. In the first cutscene with the main character and her brother, I wasn't sure if I was playing the right game. You could also apologize for that, no one expected a technical miracle from the game (although it runs on the legendary CryEngine, it could easily be expected), but technically it doesn't fit at all.


I personally rate the game 6/10

Positive

+ Arsenal
+ Quality processed sniper action
+ Extensive and diverse environment
+ Amount of content
+ Cice visual
+ Very good sound and music

Negative

- Technical issues
- Cliché story
- The cut scenes are of lower quality
- Artificial intelligence can sometimes pi*s a person off
Posted July 28, 2020. Last edited July 28, 2020.
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4 people found this review helpful
2
2
2
2
2
2
6
10.6 hrs on record
Dead Space 2 is a sequel to the sci-fi horror, which is preceded by a reputation and scares only when its name is pronounced. EA almost broke his neck, the creative power of the original producers left the ship, and history repeats itself. The game is based on an animated film, massive support from the publisher and a necessary step for building a brand. However, Isaac Clarke does not need any tantiums, after a terrifying experience on the spaceship USG Ishimura, his mind is exploited by nightmares. Where he wakes up, no one with common sense can exist. And it is here, at the Titan station orbiting Saturn's orbit, that you begin your journey of survival.

Dead Space highlighted the exceptional atmosphere and hellishly lively soundscape, it was not only applauded for these qualities, the otherness also played a role and the acute lack of sci-fi horror, if you look back over time you will find that the original original suffered from extremely unoriginal backtracking. at the end he uncovered a schematic structure, as if it were designed by the Bungie masters. Dead Space 2 tries to repeat the mistake of its predecessor, but only until it starts parodying itself and strange things don't start happening when you get on the transport train. Simply put, the set of wagons will be sent by the game to the hot hells so that the player knows that he will not have to look at absolutely no loading between the chapters.

The authors managed to eliminate dead spots, increased dynamics and the associated higher pace dictated by an eager search for answers to the critical situation that affected Titan and turned its inhabitants into necromorphs. Isaac has to twist his solo, but he is no longer a typical dumb hero. His soul was pressed in, his face appeared more often in the cut scenes and now beware, he even learned to speak! No simple sentence structures, it keeps communication alive and does not slip into sentimental monologues, thus showing its hard determination to fight to the end. As a result, the player does not feel like the only living person who puts a broken mosaic together from audio recordings and found documents.

By moving the story to a huge station, the Visceral Games faced one major problem, how to create fear in the interiors of a colony inhabited by a hundred people? The solution was simpler than turning off the lights everywhere and installing stroboscopes. The environment is as dangerous as the necromorphs, who have welcomed several new additions. Before we turn to disgust, disgusting decadence, and evil applied to the innocent bodies of children, who tear their eardrums with a squeak, and a throaty cry accompanies them on their way out of the world when they taste the pleasure of the blue beam of the cutter in your hands, there is light in Dead Space 2 , too much light.

A relative feeling of security will be offered by artificial interior lighting only once, after the first scary experience with a monster that comes to life on the way to a flashing object placed on the counter just in front of the store, you will not believe anything. All you have to do is listen in the service tunnel to the surrounding noises, loud breathing and rubbing the body with the feet of something that could not even be human. While playing, you constantly feel that it can jump on you from anywhere, while the game does not tire of using traditional tricks. He also comes to the back from behind, predictable situations, but when he finds out and it can be an arbitrary release of the water jets in the ceiling, you will not discuss the existence of the script, but a careful procedure, a great desire to survive and thank you that the suit does not need to be washed from the inside.

Dead Space 2 lives its own life and history. In such a game, it is very difficult to say something wise in the end, perhaps just so much that EA did it again. A prototype of modern horror has been born, which will not fill you with tons of enemies, but will not keep you from escaping from a place where it is impossible not to return again. The high motivating factor of upgrades, changing the weapon arsenal, opening secret nooks, unlocking costumes and the super difficulty of Hard Core cannot be said no. It will suffocate you, yes, it will exhaust you mentally, and even if you are tense like a string, you will play it again. Dead Space 2 is unique, the only mistake in this scary experience is that it will never be mainstream. And maybe that's good too.


I personally rate the game 9/10

Positive

+ Sample sequel
+ Motivational replayability
+ Excellent handling of fear and tension, diabolical atmosphere
+ Weightless fights
+ Great gradient from start to finish

Negative

- Multiplayer lacks the required depth
- Unbalanced weapons arsenal
- Abstraction of artificial intelligence
- Few enemies

Posted July 1, 2020.
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3 people found this review helpful
2
7.4 hrs on record
With the current economic problems, you may realize that humanity has built up huge hardships with the crew working on the corroding space planets and the planet in search of mineral wealth. USG Ishimpozice, massive use of floor ship. Once Captain Ishimura exceeds his powers, it can be used on a forbidden planet, where he encountered only solid deposit minerals, but concentrated evil. The people in the crew turned into a horde of carnivorous mutants.

The tragic story of Ishimura is communicated through found video and audio recordings, similar to Bioshock or System Shock. You hear and see horrible things. In the audio log, you will learn how one of the workers comes to the conclusion that the protection against the mutation is only through the shooting of his own limbs - after the mutation, he will no longer be able to harm anyone. Shots and a roar follow. At other times you watch the horrific murder of the captain or watch in several audio recordings the hopeless search for the mistress of one engineer. After some time, information emerges about a sect that considers the mutation evidence of deification and intends to spread and support it. Maybe mining on the forbidden planet was not accidental. What began for you as Ishimura's rescue mission becomes the salvation of all mankind - and the main protagonist, engineer Isaac Clark.

The dark universe, the mutants, and the ravaged Ishimura include emptiness and weightlessness. In several cases, you will look at the outer shell of the ship, where you will be pushed by a lack of oxygen in the pressure tank of the armor and the movement will be possible mainly by jumping from the ceiling to the floor. The camera maintains a single orientation in such demanding maneuvers, and this is important because these are the sections where most tasks are solved. The repertoire of puzzles is not large at all, it is usually a matter of placing a part in a machine or turning on a computer system or finding a key, but primitivity is overwhelmed by a well-managed unusual movement. About halfway through the game, the pace of the game accelerates and more intense skirmishes ensue, because the authors have well understood that the potential of the puzzles has been exhausted and it is necessary to speed up the narration and upgrade it to the point. For some unknown reason, the point is revealed in a recently published trailer, so don't look at it for sure if you want to be surprised. As a result, the game treads like a watch, and the eight hours it takes to complete normal difficulty are charged with bursting events.

Do you like surprises? Yes? Then Dead Space will surprise you with perfectly mastered content, strict genre and dynamism with which it is played. This is exactly what the products of authors who are trying to create a stylishly polished game should look like. Dead Space does not bring a revolution, it does not bring anything fundamentally new, it draws from the legacy of horror and survival games and it is simply and perfectly made. Letting such a gem escape is like not going to the cinema for a universally sung film. If you don't already own this great game from EA, don't hesitate and go to the store you won't regret it.

I personally rate the game 9/10

Postive

+ Gradually thickeningatmosphere
+ Options improvement
+ Motivation to play repeatedly
+ The need for a number of choices

Negative

- Behavior of mutants
- Slower start of the action
- Annoying friends on the radio
- The same mutants are often repeated


Posted June 26, 2020.
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Showing 1-10 of 30 entries