15
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796
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Recent reviews by Unabashed Trash

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Showing 11-15 of 15 entries
No one has rated this review as helpful yet
130.7 hrs on record (129.5 hrs at review time)
Worth more than simply farming summer sale points, not quite as open ended as initial ambitions claimed, though provided the game seems like something you'd actually enjoy it's worth the meager asking price of $15, and even more worth it if you find it on sale.
Posted July 2, 2019.
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No one has rated this review as helpful yet
2,238.2 hrs on record
It's was okay, a while ago.
Posted May 10, 2018. Last edited February 18.
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No one has rated this review as helpful yet
171.5 hrs on record (83.6 hrs at review time)
[Update]
I must admit, aside from the Sharpshooter being universally the most unsatisfying class despite it being one of my favorites in KF1. And the fact that I've been complaining about the lack of KF1's superior atmosphere. ( I miss the non universal flashlight, where it was incentivized to have a weapon like the pump shotgun and of course the 9mm, which had a flashlight built into the gun as the only way to see in the dark.)

There have been marked improvements to the variety of weapon choices, it's not quite as many as would facilitate the grind as it does get tiring from the repetitive nature of the gameplay. The grind to max level on classes is intense and relatively long, which becomes problematic towards your drive to max out even one class.

However the core fundamentals are there for a strong game, especially with the community maps cropping up making the environments vary enough to make the repetition enjoyable so long as you can find new things. While the game was in Early Access, it's weapon skins and it cosmetics market were quite detestable which is part of my current issues with PUBG, however out of Early Access and with sufficient content to justify it's pricepoint. I find little issue with the cosmetics market at this stage, all things considered cosmetic microtransactions don't bother me much.

[Old News]

Playing this game on and off since it's release, I can say without a doubt I will not be regretting this purchase. Having played the original quite a bit I feel as though this game far exceeds the originals quality. While I do enjoy this game and find that it has a lot to offer, the negative aspects of this are a glaring sore spot keeping a lot of people from enjoying this game so to adress them;

Microtransactions - As someone who has participated in the cosmetics race this game is pushing, I partially regret the dollar I put into it. The only purpose they serve is to have a different looking gun to stare at while you kill Zeds, it's not quite the CS:GO system where it's a point of bragging considering the fact it's impossible to show them off. I like the one skin I bought but I should have just downloaded and equally acceptable mod from workshop.

Lack of content - Classes feel wholly unfinished, they don't have enough weapons to allow variety, making having more than one of a class (other than the berserker) a detriment to the team, this could be a design choice but if so it's awful and limiting.

I still can't turn off ♥♥♥♥♥♥♥ ZED TIME - I've had this complaint since the first Killing Floor, I understand that a lot of people like it, and therefore in online servers it is likely going to be turned on. However I still can't disable it in a hosted server, or in a solo game and it pisses me off.

Why poll the community if you don't actually follow the popular results? It irks me that after following development, and seeing where they were going they almost seemed to be ignoring the general public and fans. This is a major 180 from "Killing Floor 1" in which the game was almost exclusively run by fans, creating new content and interfacing with the devs on what they wanted. The original has workshop as paid DLC, you can still find the packs of the mods, and download them but if you'd rather support the game and mod developers you can buy the DLC. If this sounds farfetched feel free to go look for yourself.

What I enjoy about KF2 is the gameplay, on it's own this is a really finely tuned piece of the Zombie Survival genre. As a Killing Floor game it feels disjointed and disconnected from it's roots, it has a long way and I urge you to watch carefully, but as it stands unless you have some friends to play with, wait until the full release. You'll get the full picture of what the Developers had in mind, and you can make your choice as well informed as possible.

At least it's not Metal Gear Survive...

[TL;DR] I have had substantial complaint with this game over it's developement, but with current measure of content and a growing community map list. Despite my personal lack of what I expected I'll change my recommendation, just know what you're getting yourself into, if you understand what you're getting into, yes I would reccomend it.
Posted August 22, 2016. Last edited November 23, 2017.
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No one has rated this review as helpful yet
20.9 hrs on record (9.5 hrs at review time)
TL;DR - Just buy it ya nerd.

From what I've seen, I've barely scratched the surface.
Unfortunately that's not entirely my fault, this game lacks efficient co-op, even local has some issues, and lately I haven't
been playing many singelplayer games.
There are a lot of pros to this game despite that, such as;

-The game looks GORGEOUS, for a pixel graphics style it has a lot of detail and charm in every character and animation,
and even just random pieces of scenery. They really did a phenominal job on the visuals alone.

-The sound design is great, every action from simply shooting your gun, down to the smallest details, like the clicks of your reload, and weighted thud of flipping a table. Every sound adds to that draw of action, and that's not even mentioning the
soundtrack, which I don't think I need to tell you is on point.

-A good cast of characters with diverse enough starting equipment to make each style unique,
but not making any seem overpowered.

-A LOT of guns, I mean it's no Borderlands (but they kinda cheated)

-A whole bunch of side/unlockable content

-Clear enemy designs, while staying relatively in their theme the DodgeRoll team seems to have made each enemy stand
out, which is nice considering it makes memorizing attack patterns a little less of a hassle.

-Co-op, this is kind of up in the air, but just having co-op in a game like this is always appreciated.

-The bosses are unique and fun, each has it's own pun, there's even a *GorGUN* (I'm not apologizing)

-Each level while randomly generated feels like it has a sense of predesign, which is the mark of a good randomizer.


Now with that said, that doesn't mean it's perfect, severals cons as well,

-Sound has an abrupt cutoff to ambient sound and low music, (and the sound of whatever you do in that time) after you
clear a room. This is nice introspective time after a boss, but momentum-wise? It feels like climbing gears on a straight
away, just to drop back down to make a turn. Exciting in the moment but quickly fades when the action is said and done.

-Controller players need a reticule, I play keyboard but Co-op allows for controller and, Keyboard and mouse. Making it
so that only one player has a crosshair, just make a crosshair color customizer to distinguish them from one another,
and boom your golden.

-Co-op is local only, making it a little frustrating that this is technically a niche genre
(Seriously, I would LOVE online multiplayer, if you guys could figure that out we could make a deal maybe you get a
gold star or something nice? Just floating an idea, you do you guys.)

-Co-op is also restricted in a very strange way, I can understand it for balancing purposes, but no one actively WANTS
to play the designated co-op character, I can think of a few ways to impliment a better co-op system but I'm not gonna
tell these guys how to do their job.

-While there are A LOT of guns, and they are unique and fun. Getting a good one is ESSENTIAL and I don't mean in
general I mean first floor. The bosses are pretty ruthless and along with a quick wit, you're also going to need a good
gun to make sure you finish those fights ASAP, one mistake can cost you a run, and being a Rouge-Like it's not
forgiving on death.

-The hidden content in many cases is pretty ridiculous, really funny to look back on after having found it, but in the
moment? Kinda frustrating.

Overall if you like Rouge-Like games, guns, more guns, guns that are also swords, guns that aren't even guns, and aren't
turned off by gruelling difficulty. I whole heartedly recommend Enter the Gungeon. Just be willing to wait on that online mode, they don't seem to be willing to budge any time soon.
Posted July 10, 2016.
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No one has rated this review as helpful yet
25.8 hrs on record (12.6 hrs at review time)
Over the top action, addictive gameplay, and a small but impressive character roster. This game has an art style remniscent of Jet Set Radio, and takes a game as simple as dodgeball, and breaths new life into it with special abilities that break up the monotonous hit ball at person feeling. I like to consider this game a fighting game but it's easy to see why others don't, simple gameplay with a surprisingly deep level of potential strategy and skill. Definitely worth a shot, but not for everyone.

Solid game with it's own fresh new idea, a bit of a niche title but a good one at that. 8/10
Posted November 22, 2014.
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Showing 11-15 of 15 entries