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Análises recentes de A certain magical devil

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Exibindo entradas 1–10 de 16
Ninguém achou esta análise útil até agora
2.4 horas registradas (1.2 horas no momento da análise)
Good music, great artworks, funny and quite challenging. Can't believe this is free.
It's bloody free. Just play it.
Publicada em 27 de maio de 2020.
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1 pessoa achou esta análise útil
35.2 horas registradas
An incredible game with excellent story telling.
The combat may be lacking but the music and story is what defined this game.

Every notable character has intricate backstories to them.
The BGM provided in this game fits in with the situation and some has 3 variations to it, depending on the circumstances.
The foreshadowing of the entire story is subtle but at the end, you then only realise what is happening.

Please continue playing after Ending [A] and [B].
The story continues, and the truth will be told.
Publicada em 8 de agosto de 2019. Última edição em 8 de agosto de 2019.
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1 pessoa achou esta análise útil
39.9 horas registradas
Took me 40 hours to get all achievements on this game.
Not worth its price tag, so get it on a sale.

It's pretty good, but not as good as its predecessor Fate/Extella The Umbral Star when it comes to the storyline.
Still, it's a pretty good game to waste your time on as it delivers the satisfaction of any hack and slash game.

Didn't try the PvP though.

Also the DLCs at this current point are all costumes so unless you're a hardcore Fate fan, don't bother.

7/10
Publicada em 10 de julho de 2019.
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159.6 horas registradas (128.1 horas no momento da análise)
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Worth it.
Publicada em 1 de julho de 2019.
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66.7 horas registradas
Good, but improvements needed.

TL:DR not really worth the current price (S$64.90) at the time of this review, maybe at S$40.

No technical issues nor crashes in the 60+ hours I've played so far.

Its a solid game, albeit it can get repetitive due to the grinding, whether for achievements or gear.
End game materials are solely left up to RNG which kinda left a bad taste in my mouth as I wish for a method to be able to trade for an item, like Monster Hunter World's wyvern tickets.

Story is kinda cheesy but that's ok. Not every game nor story needs to have some major plot twist all the time (Sic previous GE games). A good vanilla story from time to time is ok. Sure, you may be the sidekick but you're still the badass of the group.

AI can derp at times (running in circles, happens very rarely) but being able to customise how they behave to a certain extent is great, while still maintaining their personality (with special traits that can't be customised). They are generally able to stay alive as well.

Multiplayer should opt for a drop-in drop-out system. At the moment you create a room and wait for players, then start the game. Anyone leaving after the room creation will just leave the slot there, with no chance of anyone else joining. This kinda leaves multiplayer a tad undesirable if you want to play with pubs. Playing with friends is fun tho. Assault missions are different as though they are multiplayer, its pretty much a quick raid with 7 other players. Any empty slots after room preparation time ends will be filled with bots.

Aragami wise, I wish they have a different type of difficulty scaling. The aragami just hits harder and has more HP in higher ranks. An improvement to this would be having additional movesets in higher rank to keep things fresh. At the current stage they still do pose a challenge tho.

Quite a short game if I was able to complete all missions and achievements in 60 hours. Could do with more content, but I heard that's promised in the future.

Also jiggle physics.
Publicada em 23 de fevereiro de 2019. Última edição em 23 de fevereiro de 2019.
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13 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
459.6 horas registradas (361.4 horas no momento da análise)
At the moment, I do not recommend this game even though I love it. The devs have made poor decisions after release and has not been able to fulfill promises made.

Bugs are rampant and host disconnection are a problem that both of which can cost you an entire run, making your efforts useless. And FatShark decided to release a paid DLC for PC and work on console ports instead of fixing the prominent issues with PC.

Its a shame, really.
Publicada em 18 de agosto de 2018.
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1 pessoa achou esta análise útil
868.3 horas registradas (304.6 horas no momento da análise)
I've played a little bit.
It is fun.

I've been playing since early access launch and it seems to just get better and better (Although there were some questionable balancing Tripwire has made) but overall it is getting better.
I'd recommend this game if you wanna kill floors with friends
Publicada em 3 de janeiro de 2017. Última edição em 3 de janeiro de 2017.
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47.9 horas registradas (9.2 horas no momento da análise)
Diablo meets TD.
This game. Wow.

This game features ARPG elements with skills and equipments for your own character while managing variety of traps for fixed locations.
I'd say the campaign seems a bit short, but with community maps I suspect this game can survive like L4D2.
The soundtrack is awesome. Could use a bit more variety perhaps.
Could update with more classes as well,

The only complain I have right now is there are too little people playing it and it makes it hard to find public co-op play.

8/10 would recommend.
Publicada em 6 de fevereiro de 2015.
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1 pessoa achou esta análise útil
2.0 horas registradas
Not bad.
A really short game if you're in for the story only.
Cliche story progression as well.
Gameplay wise it is rather interesting and sometimes complicated.
Multitasking is required as you sometimes have to lock-on, shoot, melee attack and dodge enemy bullets at the same time.
Artwork is 8.5/10

8/10 would recommend for a short game.
Publicada em 3 de janeiro de 2015.
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7.7 horas registradas (5.4 horas no momento da análise)
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I played this game till my hand cramped.
10/10 will do it again.
Publicada em 30 de novembro de 2014.
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Exibindo entradas 1–10 de 16