13
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250
Products
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Recent reviews by MrGermandeutsch

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Showing 1-10 of 13 entries
3 people found this review helpful
12.5 hrs on record (6.1 hrs at review time)
Despite a handful of flaws, it was overall an enjoyable experience. - 8/10
Posted March 13.
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No one has rated this review as helpful yet
1,161.8 hrs on record (86.0 hrs at review time)
Early Access Review
yeah it's pretty cool, I'd say.
Posted July 27, 2022. Last edited August 29, 2023.
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3 people found this review helpful
149.2 hrs on record (134.8 hrs at review time)
#BreakingTheBar
Posted August 14, 2021.
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2 people found this review helpful
11.5 hrs on record (6.1 hrs at review time)
First of all, consider this!
•⠀These Reviews may contain Spoilers for the Mod. Don't read any Reviews if you want to absolutely avoid Spoilers. I will attempt to censor/spoiler any content in my Review that has the potential to spoil the game for you.

•⠀It should be noted that, according to various sources, this Mod was made by a single Individual.
Therefore it is advised to keep your expectations low, and refrain from judging the Mod too harshly, as it would otherwise be uncalled-for and just straight-up not cool man.

•⠀It is possible to play through the entire Mod without the Crosshair.
Yes, I finished the Mod without the Crosshair on my very-first playthrough, I like to challenge myself.
For me personally, the Crosshair was not very pleasing to look at.

Secondly, about the Mod.
•⠀You are required to already know how Portals and other Elements work. This Mod is not recommended for People who haven't played any Portal Games, or haven't played through any Portal Games as of recently.

•⠀These Puzzles increase in difficulty very quickly. Make sure you have enough time on your hands to be able to focus & concentrate while solving these Puzzles.

•⠀Under no circumstances are you ever required to think too hard during a Puzzle, as they are pretty much straight-forward and do not require any advanced maneuvers, ever.
Especially the last Testchamber, it was surprisingly very easy to solve after realising that I was just overcomplicating the steps.

Lastly but not least
•⠀Visually it is very rough around the edges, so don't expect any mindblowing visuals. Especially if you're using AMD Graphic Cards as it may cause dynamic lights (projected_textures) to render incorrectly, bleeding through solid geometry and do not cast any shadows, rendering various Levels somewhat ugly to look at.
The Mod, as of writing this, does not support Vulkan / does not have Vulkan-Support.

•⠀Besides the occasional Eastereggs/Secret/etc., and mind-boggling Puzzles, the Story of this Mod has very little to offer. So if you're here to have an entertaining Experience, this Mod may not be suitable for this case. But hey, this Mod is available for Free afterall, unlike some other Portal 2 Mod.

•⠀One of my favorite features of this Mod is the inclusion of the toggleable Indicator.
it is very useful when it comes to the location of your Portals and Cubes, as it will highlight your Portals & Cubes in the other Timeline, so that you don't have to remember these by yourself.
Posted April 19, 2021.
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No one has rated this review as helpful yet
72.1 hrs on record (66.1 hrs at review time)
where do you get those neat-lookin' skins, I can't find them anywhere
Posted December 2, 2020.
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4 people found this review helpful
1 person found this review funny
972.7 hrs on record (333.1 hrs at review time)
played it for 333 hours.
it looks and feels better than the previous two games.
Posted December 2, 2020.
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1 person found this review helpful
2 people found this review funny
28.9 hrs on record (28.7 hrs at review time)
At least they used the Death Fizzler correctly, unlike those idiots at Aperture Tag
Posted July 5, 2020.
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9 people found this review helpful
2 people found this review funny
14.0 hrs on record (12.3 hrs at review time)
A fantastic Concept, but a terrible Execution.
Includes slight spoilers and massive dissapointment.
tldr: dissapointing mod

What a waste of time & money!
It feels like it was poorly playtested, if at all.
Even the Artstyle of the modern Testchambers made absolutely no sense.
Why would they simulate the outsides like a forest or the moon inside the testchambers?
And why are you being transported between testchambers NOT via the standart elevator, but instead by flying through the pneumatic diversity vents?
At least both in Portal and Portal 2, the Artstyle made sense. Simplistic and not confusing. But what the hell is this?
It also bothered me GREATLY that there was a massive amount of ropes/cables just for supporting the Management Rail, on which the Core travels with.
ALSO, why were there Management Rails inside the Testchambers in the first place? That made even less sense!
Not a single thing about this mod made a single logical sense, yet it charges about 5$ for us to even play it?
When a game is free, I have little to no expectations.
But when a game charges money, my expecations increase at least tenfold.
Yet I was severely dissapointed by Aperture Tag: The Paint Gun Testing Initiative.
And as a Level Designer myself, I noticed several flaws in the Map Designs aswell, that I could have done much better. And I don't even consider myself as a decent mapper at all, so this should really speak some value...
I could even tell that the closer I've come to the game's end, the less quality the maps carried. You could easily tell that the mappers wanted to just give up midway through this mod.
I mean, there is an Observation Room inside of a Testchamber where the walls collapse once the Core rides along on these Management Rails. That never happens in the original games. Is this supposed to make me laugh?

SECONDLY:
What is up with the Skill Requirement in this Mod?
The Tests are fairly easy ... when you're skilled good enough to even accomplish some of the terrible stunts that you have barely any practice for.
Sometimes it really does feel like that some elements are only ever used once, and never again.
And they are placed in the worst places aswell, forcing you to go into a Trial & Error -Phase, until you finally figured it out.
This alone made me waste more time than neccessary on just a single Testchamber.
I mean, what the ♥♥♥♥ is up with the rotating wall and the acid? I received absolutely ZERO practice for it, and I am already getting punished immediately if I screw it up! And you want me to have fun? Is this even about having fun? If I wanted to be salty over a game, I would have rather stayed in Team Fortress 2 or League of Legends instead.
If you want the player to have fun while solving difficult tasks, make sure that they receive practice beforehand.
NOT by punishing the player at the very beginning for not being able to accomplish a task, just because YOU could do it with ease. Again: A fantastic Concept, but a terrible Execution.
This is why I don't consider this game as "decently playtested", and more as "barely playtested".
It just isn't fun anymore playing the game, if it stresses me out more than it makes me laugh.
Additionally, if it were decently playtested AT ALL, a lot of the Elements currently present in this Mod would have been removed, because I bet that most playtesters would have had a negative experience accomplishing a task which required more skill than thinking.
I just want to point out that Portal and Portal 2 is more about thinking smart, not acting fast.
There are exceptions of course, but in this Mod it was evidently the opposite.
You were literally making a Mod about a Game where the main point was to give the Player an "Aha!"-Moment, not a "♥♥♥♥♥♥♥♥♥, I AM ABOUT TO ♥♥♥♥♥♥♥ VOMIT"-Moment.
So why exactly did most Tests in this Mod consisted more of "run fast, jump high" tasks?
If I wanted to do constant fast-paced Parkour, I would have gotten myself Mirrors Edge instead.
On a sidenote: Reaching the Button to trigger the better ending of this game is stupidly hard, since it AGAIN requires more skill on getting it right without dying. Sure! It seems simple to perform, but for some STUPID reason it still took me several attempts. Maybe I am mentally slow, but then again ... I really don't enjoy trying to accomplish an established goal by trial & error.
I've seen better PeTI Workshop Maps/Testchambers made with this Mod, than the Mod itself.

If you still insist of buying the game and play it for more than an hour, I pray that you won't regrett it. (Because you obviously won't be able to refund after an hour.)
But I do somehow expect that you will probably only ever play it once and never again, letting it collect dust in your library for all eternity once you forget that it even exists.
Posted May 28, 2020.
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4 people found this review helpful
11 people found this review funny
30.1 hrs on record (3.7 hrs at review time)
bruh
there's ProJared in the Commentary Nodes
Posted December 15, 2019.
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2 people found this review helpful
5 people found this review funny
113.1 hrs on record (52.0 hrs at review time)
10/10
Protagonist is always calm, no matter in how much danger he is currently in.
Would scream in terror again.
Posted February 14, 2019.
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Showing 1-10 of 13 entries