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บทวิจารณ์ล่าสุดโดย (kl0n) ᗜˬᗜ 👍

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กำลังแสดง 31-40 จาก 204 รายการ
3 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
41.2 ชม. ในบันทึก
Tl;dr: If you're used to games that play like Legend of Zelda, this will not disappoint. Get it.

On the surface, the gameplay reminded me of another RPG-lite I used to enjoy (except that was an MMO), with its limited (2) weapon slots, shield (albeit directional and indestructible in this game), and top-down hack-and-slash combat. It turned out to be so much better though, with quality narration, unforgettable music, fleshed-out worldbuilding, and even toggleable debuffs for extra challenge. While I probably wouldn't say it's one of the best games ever made, it certainly has turned out to be one of the most fun titles I've had the fortune to play. I'm impressed that an indie studio managed to output something that feels almost on-par in quality with (the good) AAA titles of its time.

The gameplay is very fun. You only have 2 weapon slots, a secret skill, a dodge-roll, and a shield, and this is more than enough to handle most situations. You can upgrade your weapons (to boost damage/reload speed/etc.) if you have enough Fragments and weapon-specific materials, and you can even damage enemies by timing your shielding to perfectly counter their attack. As you progress through the story, you find new weapons and skills, sometimes being forced to use them for a section or so before having the option to switch back to a loadout you prefer. You can prove your mastery of each individual weapon (including the Bullhead Shield) at a relevant Proving Ground, where succeeding can see you gain an upgrade material for the weapon you proved yourself with, a material for a different weapon, and a skill unlock. You might need to upgrade your weapons somewhat to get the top prizes for some Proving Grounds. There are "Dreams", replayable gauntlets where you survive 20 (or 30 for the final Dream) waves of enemies, interspersed with narration of a character's backstory. There are "spirits" (buffs) you can apply, capping at 10 possible buffs altogether if you manage to level up fully. If you feel that the game is too easy, you can always purchase (one-time) and activate Idols to apply buffs to enemies, such as dropping a grenade on death, deflecting attacks, lowering your speed if they land a hit on you, contact damage, etc. The only drawback to activating all debuffs is that it narrows down your customisation options for weapon choice for many encounters, and favours a DPS/glass cannon approach.

The world has an Old Western vibe to it -- ironic, as the story's main focus (the settler city of Caelondia) is in the East in this fantasy world. (The game has plenty of mini-jokes like these, one of my favourite is when the letter X is described as a strange letter, but that even strange letters have their uses as you couldn't have a mailbox without one.) To add to this atmosphere, an important part of the lore is how the settlers entered into conflict with the indigenous people of the continent, an underground-dwelling civilisation of people known as the Ura. (This also fits the Old Western theme very well.) The story takes place around 50 years after this war has ended, and follows a Kid trying to find some way to survive the Calamity (which is exactly what it sounds like), hunting down glowing rocks to power the titular Bastion. Personally, I loved the carefree action of the second act where you stalk your way through the Wilds at the outskirts of the city (at one point the Kid hunts an Anklegator that he may have been told scary stories about when he was younger), but the start of the third act devastated me. I had to stop playing for a while, but the ending of the game more than made up for it in the end.

Other than gameplay and worldbuilding, I don't know what more there is to say. The game is already HD, and has an amazing soundtrack (purchased separately). There's nothing I can fault the game on. It's a lot of fun for a relatively small package.
โพสต์ 30 เมษายน 2021
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4 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
11.3 ชม. ในบันทึก
A very short but fun game, set in a casino mansion stuck in a time-loop. You are the devout (Christian) Lafcadio Boone, and your role is to save guests from this nightmarish party in a strict order, using each gained ability to progress further into the mansion, discovering and preventing more of the day's machinations as you go along. The difficulty lies in your inability to inhabit the same room as any other character (except during cutscenes), lest time freeze and their masks fly off their faces at you until something vaguely bad happens -- I didn't actually stick around long enough to see what the result actually was.

The Sexy Brutale isn't particularly challenging, instead focusing its efforts on a strong narrative. I personally liked that it wasn't willing to die on the altar of hard indie games, as it meant never being stuck anywhere for too long to the point of frustration. You scour rooms for items, eavesdrop on passing guests or staff for clues, and through trial and error, effect changes to the routine that may eventually save a guest. It's like a point-n-click but with better interactivity, as interactive spots are clearly outlined for you to walk up to.

I found the story to be very intriguing, becoming more compelling the more we learned about the party. I liked the ending, and appreciated that I was still able to continue hunting for collectibles even after (accidentally) triggering it. Right before the end of the game, you gain the ability to "remember" the history of parts of the mansion, further adding to the atmosphere and enlightening you on the guests and how they know each other. There are also 52 playing cards, and while some are time-sensitive and expire if you don't find them quickly enough in the day-cycle, overall you'll find each one without needing a guide as long as you revisit old areas with new abilities and take your time exploring. The secret ending for collecting these was a nice bonus, tying in with the overall theme of the game.

If you uncover all information about the mansion and also decide to complete the set by obtaining each guest's invitation, the game recognises your effort with a stamp for 100% completion on the main menu and your save slot, which I thought was a very nice touch to witness before I uninstalled the game forever.

Overall, I'd recommend this game to absolutely anyone; it's short, fairly easy (not insultingly so), and very fun with good music.
โพสต์ 28 เมษายน 2021
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6 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
0.0 ชม. ในบันทึก
Missing metadata and some tracks, and no lossless format, but it's a small price to pay for the soundtrack that originally introduced me to the joys of electro-swing. Not simply "ambient"-feeling like most game OSTs seem to do, each one works well on its own. My only complaint is that some of these tracks really need an extended version.
โพสต์ 19 เมษายน 2021
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1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
0.0 ชม. ในบันทึก
Easier than Japan, even with bombing RNG and supertrain timings (unique to levels 2 and 3 respectively). Even the slowest trains in this chapter move faster than in the Europe/America chapters, so you won't get bored quickly.
โพสต์ 9 มีนาคม 2021
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16 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
5.6 ชม. ในบันทึก
Fairly short, only like 8 puzzles. Good communication got us through everything. For the price of nothing, it's worth your time.
โพสต์ 15 กุมภาพันธ์ 2021
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
27 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
0.0 ชม. ในบันทึก
Making actual gameplay addition updates (hardcore levels) free and only charging for seasonal cosmetics at low prices? Yes.
โพสต์ 11 กุมภาพันธ์ 2021
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
7 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
2.3 ชม. ในบันทึก
For the small price, you get what you pay for: a shallow point-n'-click style game that lasts you a few hours, depending on how frequently you replay it. There is a hard limit to the amount of different approaches you can take to many of the events It's short enough that it's not worth spoiling what happens, but the gist of Pilgrims is that you play as several characters as they seek to settle their debts from a card game in the intro sequence, or just to return things to normal.

This game is quite simplified (and like Creaks, it's controller-friendly too!) compared to Amanita's other games, so you're not constantly scouring every screen for things to click - they're presented very noticeably here so your playtime isn't wasted (and artificially inflated), which I greatly appreciated. I'd definitely recommend this if you're looking for something short and undemanding from Amanita.
โพสต์ 7 กุมภาพันธ์ 2021
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
4 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
2 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
2.0 ชม. ในบันทึก
Tried to use the AI at difficulty level 0 to demonstrate to a friend the basic rules of chess, proceeded to get completely annihilated 3 times in a row before I clawed a win.
โพสต์ 29 มกราคม 2021
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81 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
4
0.0 ชม. ในบันทึก
Worth it even at full price. So nice to buy content and know it cannot let you down, even if the puzzles are tougher than any preceding Trine title.

(Only the host needs to buy this, since Trine 4 co-op only uses the host's savefile.)
โพสต์ 20 มกราคม 2021
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2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
7.6 ชม. ในบันทึก (1.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
I enjoy an artistic game but they're usually not this slow or boring, and they normally don't force you to finish the game before you can revisit anything. It seems at odds with itself, and I can't recommend it.

Edit: finished the game now, and I grieve. I weep for the time and braincells lost forcing myself through it.

The dearth of checkpoints (and ability to backtrack at any given point) shows just how much the developers hate the player, since there are so many points where you might miss a simple jump or glide which makes all the difference between grabbing a hard-to-reach collectible or landing back on the story-railroad, having to wait until the end of the game to get another chance. At one point I was experimenting with smashing things, like mini-towers and statues, but the game wasn't having any of it. "You wanted to see what interacting with these animated figures would do? Nope, ♥♥♥♥ YOU! Back on the railroad you go!"

The harder you try to play it like a game rather than a self-playing piece of art, the more the game resists your efforts. The symbolism holds no meaning and doesn't even retain any relevance within any of the areas of the game, so you can tell the devs got lost at one point huffing their own farts and never looked back.



This should've just been an animated short movie or something, because as a video game, I feel ripped off.
โพสต์ 31 ธันวาคม 2020 แก้ไขล่าสุด 6 มกราคม 2021
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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กำลังแสดง 31-40 จาก 204 รายการ