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Recent reviews by CyBorked

Showing 1-10 of 34 entries
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No one has rated this review as helpful yet
1,099.6 hrs on record (1,025.0 hrs at review time)
This is probably the most pathetic game I absolutely adore.
Posted November 27, 2024.
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11.6 hrs on record
The name DOOM is as synonymous with video games as Super Mario or Final Fantasy. With the 2016 reboot of the franchise, id Software proved how compelling a formula from 1993 still is. Now Nightdive Studios aims to capture audiences with the ultimate compilation. A definitive version of the duo that established one of the most popular genres ever: The first-person shooter. This Faustian bargain includes the classic DOS versions, several later add-ons, an updated engine, improved renditions of the soundtrack, an all-new episode, and online multiplayer – among a myriad of other modernizations. Is DOOM truly eternal? Continue reading to find out if this compilation is worth going through Hell for!

Story
No long, boring recollection of the plot from me. Union Aerospace Corporation (UAC) has gone to Hell. Literally. Portal experiments went VERY wrong, and now actual demons have invaded first Mars then Earth. That’s the story. It’s DOOM.

The occasional paragraph of text tells the tale of our marines ripping and tearing a path through the hordes of Hell. But the real story is shown to us via level and enemy design. Soldiers have been possessed, turned to twisted undead. The dark hallways crawl with Imps, Cacodemons, and the imposing Barons of Hell. What begins in somewhat familiar factories and laboratories leads into hellscapes with oceans of blood and jagged formations of pocked red rock.

Graphics
Nightdive Studios didn’t feel the need to fix what wasn’t broken. No filters, no upscaling, no nothing. Their KEX Engine renders all this on recent hardware in modern resolutions at a buttery-smooth frame rate. Lighting is improved, but harsh edges between light levels are still present from the original DOOM. Rare clipping glitches are all the more noticeable given the otherwise strong presentation. Also, the Berserk power-up is missing the red screen tint, obscuring if it is still active. Exciting and creepy 30 years ago, frequently fumbling through pitch-black darkness only felt confusing. Despite these nit-picks, the graphics are as enthralling as they were back in the day. Detailed textures impart depth to the world while the sprites radiate menace. The lighting, a mind-blowing innovation in 1993, still infuses the environments with a sense of dread and mystique. Quite noticeably, the signs in the first level of Legacy of Rust stuck out like a sore thumb, lacking detail and being much too bright.

Sound
You get to choose between three versions of the soundtrack: The original FM synth tracks, improved MIDI renditions, and brand-new performances by Andrew Hulshult of Dusk and Doom Eternal fame. Here and there, his re-interpretations add new parts to the familiar riffs inspired by metal giants. This adds some welcome variation, making the tracks a much less repetitive listen. A few could use a little more “Oomph” but are still an improvement over some of the weaker tracks from the originals. Although clearly dated, the remastered grunts, screams, booms, and bangs lend a satisfyingly punchy texture to the soundscape.

Gameplay
Kill the Hellspawn, find keys, collect weapons and ammo, repeat! What sounds repetitive at first is actually a damn compelling dance of unbridled violence. With its visceral, aggressive, lightning-fast action classic DOOM plays as awesomely as ever. The carnage is masterfully paced with occasional exploration and secret-hunting. Modern controls make the game a lot easier and more approachable. Gone is the clunkiness of either tank controls on the arrow keys, or the downright confusingly mapped mouse axes. But don’t underestimate these games for being over 30. They can pack a shocking punch, with brutal traps and enemy placement that’s a “Soulslike” designer’s wet dream. Dying is especially punishing, depriving you of most of DOOM’s instantly recognizable arsenal. This ranges from the trusty shotgun and the explosive rocket launcher to the all-powerful BFG9000, so facing Hell with only a pistol will definitely test both your skill and rage management.

The 1993 journey takes us through the original 3 episodes. Starting in the iconic Hangar level, we punch, shoot, blast, and chainsaw our way ever deeper into the demonic vistas of Hell. Ultimate DOOM (1995) adds Thy Flesh Consumed, a fourth episode with 9 additional levels. DOOM II (1994) features another 30 maps. Also included are the expansions Master Levels for DOOM II, TNT: Evilution, The Plutonia Experiment, No Rest for the Living, Sigil, and the all-new Legacy of Rust for a total of 188 story levels.

Legacy of Rust acts as the highlight of DOOM + DOOM II. Developed cooperatively by id Software, MachineGames, and Nightdive Studios, it boasts 16 new story levels divided into two parts. The first level, in particular, Scar Gate, wows players with its detailed and immersive environments. Gradually, our surroundings become ever more sinister. Undead soldiers aside, the opening rooms feel familiar, almost inviting, only for the level to end at a literal portal to Hell. The following levels struggle to reach this high a bar but still remain impressive, appealing, and surprising. On top of these really well-designed levels, we get to see six new demons in the Banshee, Ghoul, Mindweaver, Shocktrooper, Tyrant, and Vassago. Two new fire-themed weapons are now part of the arsenal: The Incinerator and the Calamity Blade.

With either online coop or deathmatch for up to 16 players, DOOM + DOOM II promises dozens of hours of pure, unadulterated multiplayer mayhem. All the story campaigns are available for coop play, and deathmatch offers a whopping 26 levels in the id Deathmatch Pack #1. Full cross-platform support ensures everyone gets in on the action. The simple and frantic action is so appealing that we found ourselves playing online for much longer than planned. Especially Marble and Blood felt like a really unique and chaotic deathmatch experience.

Conclusion
DOOM + DOOM II leaves little to be desired in its shot at being the ultimate package of a bonified classic. Few videogame companies were home to as many industry titans as id Software, and arguably it was DOOM and its pragmatically titled sequel DOOM II that put them on the map. This release is more than a compilation. It’s a love letter to the classics and the definitive way to experience this cornerstone of gaming history. The id Vault offers insights behind the scenes, showing off sprite sheets, textures, and early designs from DOOM’s development. Many options, including lots of accessibility features, alongside integrated mod support ensure incredible replayability.

Whether you have never played DOOM, are a veteran purist, or just crave some devilishly fast multiplayer action, this package has it all. There is tons of content and tons of ways to play it. I'm glad to play Devil’s Advocate, because DOOM + DOOM II is a must.

( This is a mirror of my written review at https://3rd-strike.com/doom-doom-ii-review/ )
Posted October 21, 2024. Last edited October 21, 2024.
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4 people found this review helpful
2 people found this review funny
1
0.2 hrs on record
"Mommy, I want Rimworld!"
"We have Rimworld at home."

Rimworld at home: This ♥♥♥♥.
Posted May 7, 2023.
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1 person found this review helpful
49.4 hrs on record (47.1 hrs at review time)
Hardspace: Shipbreaker has everything I want in a videogame.
  • Unique and rewarding gameplay with a balanced learning curve
  • Engaging plot with dense world-building and believable characters
  • Overall exceptional sound design, catchy soundtrack, and stellar voice acting
  • Gritty and authentic sci-fi visuals
Posted November 23, 2022. Last edited November 23, 2022.
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2 people found this review helpful
5.3 hrs on record
TL;DR avoid or wait for at least 50% discount

Pros
- Roguelike and colony management are decently interwoven, both can't exist without the other
- Mostly adequate controls
- Charming graphics and animations
- Catchy soundtrack
- Unique mix of cute and disturbing

Cons
- Combat severely lacks depth; weapon variety is barely existent; tarot cards are basically just stat buffs
- Colony management feels like a chore; basic, grindy and repetitive
- Art style is detrimental to visual clarity; hitboxes are commonly implausible; especially with a controller, activating your desired target is finicky, both in combat and in colony management
- Several really nasty bugs; example: follower quests which instantly fail, because your target is already dead or a ritual is on cooldown
Posted August 12, 2022.
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1 person found this review funny
11.8 hrs on record (4.6 hrs at review time)
Thank you!

This was the game I needed. It's light-hearted, yet demanding. It's graphically stunning, yet EVERYTHING BUT realistic.

It's just such a delight for someone who loves fresh and creative games that are more than a virtual art installation.

Thank you!
Posted July 8, 2022.
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2 people found this review helpful
1 person found this review funny
9.2 hrs on record (5.1 hrs at review time)
Badly thought out twist on the rightfully dead 90s RTS formula. With AI roughly as (in-)competent as that of Dune II, the player is encouraged to micro-manage their units and set up patrols. This will almost never cover enough ground to prevent the occasional Infected just waltzing in and destroying a building, setting loose a chain-reaction. These can and will completely obliterate badly defended bases in a matter of seconds. So the "strategy" is spamming buildings and units like it's 1994 again. That was probably the last time the developers played a game that was considered modern.

Presentation is thoroughly mediocre with the voices and cut-scenes standing out as especially low-quality and outdated. Not only are most voice lines written without much inspiration, but some come off as absolutely cringe-y. Dear "scouts": If you're such smart-asses, why are you constantly getting stuck running against a tree or the annoying train that's blocking half my base every minute?

It stands as a testament to the power of social media and sponsored streamers that this game is as popular as it is. If there's one thing the developers did right here, it's probably their marketing. Just grab yourself a copy of 1998's Starcraft and play some of the custom horde scenarios. You'll probably have a better experience.
Posted January 23, 2022.
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2 people found this review helpful
707.0 hrs on record (571.7 hrs at review time)
Buying this game in 2011 were probably the most well spent $10 of my life. Terraria's blend of crafting, building and Metroidvania-esque exploration is truly unique to this day. And even 10 years later it will get updates with new stuff to see and play around with.
Posted November 29, 2021.
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1 person found this review helpful
1.4 hrs on record
If you're really aching for a pixelated 2D Roguelike, this is just the game for you. Because that kind of game is oh so rare these days...

This could be one of the better titles of its kind if the developers weren't completely oblivious towards basic concepts like player agency or visual clarity. How powerful of a build you'll get is completely random. When choosing your difficulty, bold claims are made about "managing resources". It's highly likely that you will either get almost no keys, almost no grenades, or almost no crystals during a run. So you might just as well flip a coin to determine if you get a terrible migrane for the next half hour or just a rather mild migrane instead.

Item and weapon variety is huge, and so is the variance of your run. Presentation is above average, both sound and pixel art. That's pretty much all the good that's to be said about this game.

TL;DR if you like Roguelikes, get Hades instead. Neon Abyss isn't worth your money and also isn't worth your time if you got it free.
Posted September 14, 2021.
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No one has rated this review as helpful yet
0.1 hrs on record
It's a terrible, unimaginative version of Gorogoa.
Posted September 10, 2021.
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Showing 1-10 of 34 entries
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