26
Products
reviewed
182
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in account

Recent reviews by Ms. Deni☆

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Showing 1-10 of 26 entries
5 people found this review helpful
4.0 hrs on record
Early Access Review
It's cute. It's a game about making shortstack baddie furry characters and then they give you a really simple, intuitive, and open-source feeling MMO to tool around in. It functions right out of the box, and is largely begging for to be modded. There's entire world lobbies designed for either PvP PvE chat or RP, and you generally get the idea that it's pretty much geared towards furries. It's risque in specific suggestive ways, but it's not really the main "point" of the game, if you get what I mean. Nice piece of tech, highly recommend.

It's a lot more difficult than it lets on, it's worth not underestimating. Great to play with an s/o who likes souls-likes when you're not really an active souls-like player.
Posted January 22. Last edited January 22.
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8 people found this review helpful
2.8 hrs on record
Before this game even came to steam, I remember being about... probably 10 or 11 or 12, and having this be my first experience with Finnish people.

I got pretty good, I learned how to do some cool openers, and I even learned how to modify/write scripts for POV-RAY, an early ray-tracing program. the early clan gameplay was pretty fun, and the entire social aspect of it was nice too.

So needless to say, pretty formative, huge learning curve - **once you learn this game, you literally never forget it.**

It's like playing Rust on OG MW2, once you learn it you basically never have to re-learn it ever again, it's something that sticks with you for over a decade or more, you just know it once you pick it back up.

That being said, it's so so worth it to just give this game a shot, it's free and there's absolutely nothing else in this world like it.

Hell, I remember being a little kid wishing I could get a custom head skin for my Tori even before head customization was a thing lol. What an awesome experience.
Posted October 11, 2025.
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8 people found this review helpful
7 people found this review funny
2
2
427.1 hrs on record (18.1 hrs at review time)
They made this game for your co-workers that spend all day watching singing animal AI videos and ride mobility scooters in wal-mart but it's kinda good stealth content
Posted October 11, 2025.
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1 person found this review helpful
1 person found this review funny
0.4 hrs on record
Game exists as confirmation that the ponytail is out of style, and that middle-part with a bun is clearly, the superior way
Posted September 30, 2025.
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7 people found this review helpful
5 people found this review funny
1
80.0 hrs on record (53.3 hrs at review time)
I'll write a longer one of these later but I just want to say: Deeply, deeply important - the little "Ding!" sound effect that plays when you end a cycle and start a new one, well it's mixed in such a way where it mimics the exact tone, and spatial sound as my airfryer bell going off when it's done cooking. So needless to say I have developed a pavlovian response towards this game in the same way that cats do when they hear their automatic feeder going off
Posted September 27, 2025.
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1 person found this review helpful
67.2 hrs on record (48.7 hrs at review time)
There's only a handful of places where you can go from a mild-mannered, androgyne spirit floating free, to a blooded-in "terrorist" entangled in everyone's lives - such things have occurred to real people, across history, and now it can happen to your character, right here on The Eye - the theme here is to teach you that life is hell, hell is other people, other people's lives are also you living *your* life, and you're all connected, so enjoy it, and help people.

I won't spoil the premise for you, but this feels like a love letter to people who have had the most insane lives in the last... nine or ten years.

This game's so very very good for such a simple premise. You go places, you decide to do things, you either gain or lose things material or immaterial, because you made that decision.

This is not necessarily a player-as-an-object oriented game, this essentially is something of a menu-based CYOA lifesim. I guess in a way you could sort of call it an imsim because it is simulating something that I find myself immersed in but this is a semantic argument of course.

This game does a really job of painting a picture with it's writing. The combination of the menus, the sounds, the music, the artwork, and the text does an incredible job. You see, the meta is to have an imagination lol, so if you're good at that, then you'll do great here.

If you liked Disco Elysium, I'm certain you'll enjoy this. In a sense it's less object-oriented, but gives a much much wider scope of the entire situation. It's not as "zoomed-in", if you will.

Something incredibly interesting about this; but every time you wake up to start a new day (called a cycle because you're on a space station), the game rolls a bunch of dice for you. If you're in good condition, you'll wind up with 6 die, ranging from 1-6. Then, those dice basically become your currency for doing things and either having a great time, a normal/neutral time, or a bad time. this factors into things like, whether you're good at your job, whether you get tips, whether you get your ass kicked, among other things - it's a universal currency for doing stuff.

You gotta take meds, and if you don't, then you get less dice. Likewise you have to eat or absorb sunlight with certain skills, to fill your energy, and without energy you basically can't do certain things and you also get less dice rolls at the beginning of a cycle. You are incentivized to actually kind of manage your life and not be a complete trainwreck of an emulated human.

This game is written from a well-rounded viewpoint. You can feel it in the way the characters are written, the world is written, the way conflict is written - it's believable, it's incredibly memorable. Such is the future and I love it - the artwork, the way the characters are written, the lovely selection of different personalities - This game is definitely my happy place, when I'm doing my normalcy in my daily life, where I'm usually out and about all night, alone - this is really good company.

Can't wait to finish this one and immediately grab the sequel.
Posted September 17, 2025. Last edited September 19, 2025.
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1 person found this review helpful
57.4 hrs on record (44.7 hrs at review time)
Honestly, it's like if you just made a better Hotline Miami 2.

This game begs the question: How far are you willing to go for your dumb-ass friends?

When I first picked it up, I thought the writing was really long-winded, and I wasn't sure if I liked the writing. So I put it down for a while, got bored of what I *was* playing, and then decided to pick it up again, and totally just fell in love with it.

The story is about what I could only describe as... if the producers of Heat made a story about an incredibly strong bromance. There's something cute about it. It's hard to describe. The way that the character portraits attempt to describe people who are hardened, and they are, but they're still young, make mistakes, and honestly react in the way a lot of young guys would, I think, in this situation - and so there's always this sense of unease. Genuinely, I sort of adore the type of relationship the two main characters have. There is something... very genuine and honest, I think, about it. Two guys going through a hard time, one is trying to find his Dad (Sean), and the other sympathizes with him (Steve), Sean being physically smaller than Steve, and the main menu represents this sort of thing very well. Sean at the corner of the building in no armor no mask and a pistol, while Steve is right behind him with his massive roided-out body dressed in armor and a balaclava, carrying a shotgun. This art conveys this sort of idea of the general vibe between the two. It feels very genuine, it feels very... productively masculine, in a way. How far are you willing to go for a friend in need? This game lets you live every little social detail of such a concept, and because of that, I think this game's story, theme, and morals-or-lack-thereof are really valuable pieces of writing and art. You can either be your brother's keeper, or move with a sense of recklessness that lowers the trust between you two, which is noted in percentages. You can debrief after each story mission too, and get the other's opinion of what you've done. Again, it conveys a very detailed thoughtfulness between the two main guys that I find incredibly endearing, genuine, and honestly, just from my viewpoint as a woman who has historically been among guys socially my entire life - it's really kinda cute, lol.

You have the option to go about this however you like. Sure it's a stealth game, but that's just a CAPABILITY of the game. You can do anything with it and each mission plots your on a four-quadrant graph about how combative and careless you are or how quiet and stealthy you are. This game does not treat you like you're not properly playing it if you decide to go loud as ♥♥♥♥ - genuinely, however it is you want to handle things, well, that's just fine.

There's a remarkable amount of captivating gunplay in this game... it reminds me of Tarkov. It reminds me of playing Single-Player Tarkov and cranking the NPCs up stupidly difficulty. It's a ton of fun if you love figuring out difficult puzzles such as "How do I get out of a closet and through a window that is 5 feet away when there are two armed guards in the room?" Furthermore, I was around to get to play the very first splinter cell on release on PS2, and I must say, this is one of the only games in the time since then where I ACTUALLY felt like I was playing those first missions in Splinter Cell 1, just on a super hard difficulty. It's awesome, it's great, it brings me back to the stealth games that I grew up with when I was little, just watching my Dad play games like Thief and Hitman on the computer, and then playing my own stealth games on my PS2 It just brings me back, and that feels good.

You can collect and extract with locked weaponry to unlock it, it's like tarkov except without that extended inventory system. There's a buy phase at the start of every single mission, and you collect a variety of contraband in each mission in order to fund your ongoing gun-fondling. Each weapon feels good, and honestly, you just sort have to ask yourself what two types of ammunition you want to start off scavenging, because most of the time you will be scavenging for ammunition.

Using unarmed in this game is a totally viable option as well. Few things are quite as fun as lying in wait inside of a dark room to immediately pop out from behind a vending machine to beat the piss out of a bodyguard using Steve's absolutely massive body.

The maps in this game are just absolutely effing massive. Like, 12x the size of any hotline miami map, and second floor levels are split into another sub-mission. You almost feel like you're walking around like, practically a semi-open world just because of how massive everything is. This game will have you wandering, this game will have you exploring, you will feel the urge to force open every locked door you can come across in order to pour over the contents of whatever may or may not be within it.

If you enjoy a lot of fallibility, human-ness, but incredibly detail-orientation in your power fantasy, well, this is the game for you. Because just as much as it's a power fantasy, it's equally a weakness fantasy, if such a concept were to exist. It's awesome.

Asking price of $20 for this game is right on the money, you could probably ask up to a maximum of $35 for this game - and this tracks, since IV2 is a direct engine improvement and scaled improvement of IV1 (Which I have not played, but have watched many videos about), they're also offering the remaster of their first game in this game's engine for another $10. So $30 in total, and honestly that's incredibly fair for what this game is.

Genuinely, pick this game up, pick up the IV1 remaster, and just sit with it for a bit. It'll hook you somehow. It didn't click for me at first when I still had other games I was playing at the time, but once I gave it a shot, I found myself logging 9-12 hours a day on my days off, even feeling excited to crack open my laptop at work to play it, lol.

The visuals of this game are done in a very nice 8-bit type of style, similar to hotline miami. The lighting is a hell of a lot smoother, and the behind-the-scenes calculations for the player state with regards to stealth at any given time is VERY responsive, and VERY detailed, and VERY well-made, so you can feel safe knowing that when you are deliberate with your intent to be sneaky, this game WILL respect that, and you WILL also respect this game when you get caught.

Buy this game, you won't regret it. And for the solo dev, Mr. Glebenkov - what a wonderful thing you've made. Never stop making games. <3
Posted September 13, 2025. Last edited September 13, 2025.
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A developer has responded on Sep 13, 2025 @ 6:16am (view response)
99 people found this review helpful
2 people found this review funny
2
517.2 hrs on record (356.3 hrs at review time)
If Arrakis went through the kind of political instability that was explained in Fallout: New Vegas.

This game doesn't really care if you play it or not. That's what makes it so good. The best way to start is to ask yourself; if I woke up in this exact situation, what would be my first order of business?

Whoever wrote this game is incredible.
Posted August 4, 2025. Last edited August 4, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
150.4 hrs on record (62.0 hrs at review time)
Early Access Review
so far my most successful weed is the type of weed that makes them ♥♥♥♥ themselves, its called ice cream ass and these people love it
Posted April 17, 2025.
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2 people found this review helpful
188.0 hrs on record (7.4 hrs at review time)
Early Access Review
this is basically the sims but improved in just about every single way. There's a lot of grinding, by which I mean runescape grinding. You can hit max skills fairly easily and play this game in 8x - pause - 8x type of gameplay.

some people think the inclusion of ai-generation stuff sucks. realistically they put it in there so you can gen up textures using a prompt. sometimes it works great, sometimes it doesnt. i prompted it to gen me a "black leather texture with a louis vuitton style branding theme" and it did that pretty well. not super accurately or anything but it had the general idea down. You can do the same stuff for furniture. It's pretty neat, and honestly, benign as far as AI content in a videogame goes.

The graphics in this game are gorgeous, though composed primarily of a lot of post-processing, but it runs really really nicely for what it's offering - which includes raytracing. It's not ♥♥♥♥♥-footing around with presets on a graphics menu that change up a bunch of ♥♥♥♥ on the unrealengine visual backend. It gives you pretty good granular controls over the entire ordeal.

you generate an instance of one of the three themes of city and the game essentially runs what I would describe as "if the sims kinda had a-life from STALKER but not really."

You get a lot of options - you can effect the vibe of your city just by changing a slider. You don't have to have some utopian alternate south korea; you can turn up the visual dinginess of the city and set the crime rate high and the civic duty meter low and make it so your city is a ♥♥♥♥♥♥♥♥ lmao.

there's so much detail in this. the character creator, everything. There are ways to find semi-repetitive gameplay loops, but sim games are kinda like that. Personally I think it's worth $40.

If modding takes off for this game, it will do numbers numbers numbers. If modding can happen for this game, I have 0 doubt in my mind that it could gain more traction quicker than the sims modding scene.
Posted March 28, 2025.
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Showing 1-10 of 26 entries