STEAM GROUP
Pikachu's Canadian Server of Romance and Drama pikar&d
STEAM GROUP
Pikachu's Canadian Server of Romance and Drama pikar&d
1
IN-GAME
21
ONLINE
Founded
September 20, 2014
Language
English
Location
Canada 
ABOUT Pikachu's Canadian Server of Romance and Drama

A little place for little things to happen.

Just a small Canadian (formerly, now US West) space full of optional goodies and bots (of the bleeding-edge variety).

For people to sit around and play video games. Get comfy!

Quick rundown of features:
• A collection of stock and custom maps. Few gimmicky maps. Most of the maps are of the quality and polish you'd expect from those community servers that don't exist anymore.
• No random critical hits, fixed bullet spread, and no damage spread.
• Bot support. Play even when nobody else is around!
• Hand-crafted plugins for optional gameplay improvements that feels as close to native to TF2 as possible. Want to turn off cosmetics? Go for it. Can't remember where you dropped your buildings and want to see them through walls? We got that.
• An extended end-round prop hunt to cool down between serious rounds. Optional music, too.
• No annoying MOTD advertisements. There's occasional messages from your local admin in the chat, but those can be disabled.
• No game-changing donation incentives. Well, there isn't really a built-in mechanism for donations anyways.
• Completely optional downloads. (They're a bit hackish in that you'll try to download them on map change, but they actually won't be downloaded.)

Connect now: steam://connect/csrd.science:27015
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
CSRD Update: 25 December 2019
CSRD Update: 26 July 2019
12 Comments
Pikachu on LSD Dec 29, 2018 @ 7:11pm 
@Tea f2: Navigation mesh updated; manually installed blockers seem to work just fine. Also redid the first point BLU right shack and upper routes from first point to second / third so they're properly traversible as a one-way (BLU won't attempt to backtrack through them when looking for health / ammo).
Pikachu on LSD Dec 22, 2018 @ 10:56pm 
@Tea f2: Thanks for the report! I actually do recall seeing that; left it on low-prio because of other things that needed work and subsequently forgot. I'll need to refresh my memory on why manually applying blockers didn't work.

I did some research on how navigation areas get blocked while working on Arena support (and am able to refer to another person's work reverse-engineering the navigation mesh logic), so I should have a slightly clearer idea of what may be happening once I look over the map again.
Tea f2 Dec 21, 2018 @ 3:09am 
The locking spawn doors for red team on pl_swiftwater cause bots to stubbornly move against those doors, which leads to an easy win for the blue team.
Pikachu on LSD Apr 16, 2017 @ 8:09pm 
I've previously decided against it because it's not that good a map for actual gameplay (it's drawn out, the environment is distracting), but eh, why not.

Added a navigation mesh; changes should be effective within the next hour or two.
Zerg620 Apr 16, 2017 @ 7:05pm 
I applaud your decision to make the CPU players robots. It's very aesthetic.

Think you could make koth_wubwubwub bot supported? It'd be nice to play it more.
Pikachu on LSD Dec 18, 2016 @ 9:41pm 
Appreciated! :praiseham:
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21
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Founded
September 20, 2014
Language
English
Location
Canada 
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