STEAM GROUP
Pikachu's Canadian Server of Romance and Drama pikar&d
STEAM GROUP
Pikachu's Canadian Server of Romance and Drama pikar&d
6
IN-GAME
21
ONLINE
Founded
September 20, 2014
Language
English
Location
Canada 
16 Comments
rodafy Jan 17, 2025 @ 6:53pm 
and no worries about the bot manager, just that the one on alliedmods has trouble with bot names with numbers at the start and some other symbols. just need to mess about with my list of names to stop weird stuff happening.
rodafy Jan 17, 2025 @ 6:48pm 
oh sweet. thanks for that!
Pikachu on LSD Jan 16, 2025 @ 11:51pm 
@Murg Hi - the bot control code is now available here as last used in 2018; any necessary updates and fixes are up to you to deal with: https://git.csrd.science/nosoop/SM-TFAFKBot or https://csrd.science/misc/tf_afkbot.zip

The bot manager itself is still internal, though I can tell you that it overrides CTFBotManager::MaintainBotQuota() and calls NextBotCreatePlayerBot<CTFBot>() directly. I think the only benefit to it (aside from avoiding brittle command issuing) is that it gives you the actual client index.
rodafy Jan 13, 2025 @ 12:56pm 
yo, couple o questions: i noticed on youtube you cooked up a plugin that would place a default bot in control of the player - i was wondering if that's publicly available anywhere? that and the updated version of the bot manager. just for a private server with me and a few friends. cheers
Pikachu on LSD Dec 29, 2018 @ 7:11pm 
@Tea f2: Navigation mesh updated; manually installed blockers seem to work just fine. Also redid the first point BLU right shack and upper routes from first point to second / third so they're properly traversible as a one-way (BLU won't attempt to backtrack through them when looking for health / ammo).
Pikachu on LSD Dec 22, 2018 @ 10:56pm 
@Tea f2: Thanks for the report! I actually do recall seeing that; left it on low-prio because of other things that needed work and subsequently forgot. I'll need to refresh my memory on why manually applying blockers didn't work.

I did some research on how navigation areas get blocked while working on Arena support (and am able to refer to another person's work reverse-engineering the navigation mesh logic), so I should have a slightly clearer idea of what may be happening once I look over the map again.
Tea Dec 21, 2018 @ 3:09am 
The locking spawn doors for red team on pl_swiftwater cause bots to stubbornly move against those doors, which leads to an easy win for the blue team.
Pikachu on LSD Apr 16, 2017 @ 8:09pm 
I've previously decided against it because it's not that good a map for actual gameplay (it's drawn out, the environment is distracting), but eh, why not.

Added a navigation mesh; changes should be effective within the next hour or two.
Zerg620 Apr 16, 2017 @ 7:05pm 
I applaud your decision to make the CPU players robots. It's very aesthetic.

Think you could make koth_wubwubwub bot supported? It'd be nice to play it more.
Pikachu on LSD Dec 18, 2016 @ 9:41pm 
Appreciated! :praiseham:
canola oil Dec 17, 2016 @ 9:14pm 
nice server
bacon Feb 10, 2016 @ 9:12pm 
thanks, i pooped it myself
Pikachu on LSD Feb 10, 2016 @ 8:54pm 
Thanks! It's not much, but I'm happy knowing there's a few people that enjoy it enough.
wzy Feb 10, 2016 @ 3:42pm 
noice server
Pikachu on LSD Mar 11, 2015 @ 3:39am 
what a nerd
bacon Mar 10, 2015 @ 9:05pm 
i get the jokes

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i get em