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It's a MoO remake that looks promising... The field is getting a bit crowded.
clicky here[www.java-moo.com]
Not at all. Better a bump then 6 identical threads.
One of the questions in the Q&A asked about any "twists" planned. I said yes, but didn't elaborate. I'll provide an example now.
Please note this will not affect the base MOO1 "Orion" or "Antares" rulesets.
Problem - Darlok espionage does not work against players, because players have meta information about their racial abilities. When a Darlok steals tech from an AI and blames another AI, the deception works. But when a Darlok steals from a player and blames an AI, the player assumes it was the Darloks and the deception fails. In fact, the Darloks will generally be blamed for all espionage activities whenever their presence is known. This is exactly the opposite purpose of their racial ability!
Planned Change - Darloks will actually be, you know, shapechangers. This means that you will not know which of the AI races, if any, are Darloks. When the Darloks spawn, they will assume the visuals, dialog, homeworld name and ship graphics of some other race that is not playing.
This means that you may unwittingly trust and form an alliance with the Alkari, only for them to betray and backstab you at the end, revealing themselves to actually be the shapechanging Darloks. This should increase your paranoia of the Darlok presence in subsequent games, which is the whole point of them being a spy race.
Sounds really cool, Ray!
Though I should wonder though, what if all the races are in the game? What will the Darloks appear as? If they appeared as a duplicate than the player would know near immediately to start killing asap.
For this to work, you could never have more than "all minus one" races in the game. That's not a particularly restrictive condition.
Seems a lot harder to justify that, lore-wise.