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Croteam Official CT Official
STEAM GROUP
Croteam Official CT Official
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June 20, 2018
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English
Location
Croatia 
ABOUT Croteam Official

Croteam are the creative force behind the massively successful Serious Sam series, which is recognized across the globe for its action-packed and entertaining game design and its powerful Serious Engine technology. Founded in Zagreb, Croatia in 1992, Croteam has grown to become one of the most successful and respected developers in Eastern Europe.

Official Website[www.croteam.com]
Discord Community[www.discord.gg]
Reddit Community
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RECENT ANNOUNCEMENTS
Talos: Reawakened Coming April 10 | Play the Demo and Create Unique Puzzles Now


Re-empowering the modding scene

Incredible user-generated content has been the backbone of our games for a long time. Our modding community gave birth to awesome experiences for everyone, and some of the most prominent modders have become integral parts of Croteam over the years.

As we shifted away from our proprietary engine to Unreal while developing The Talos Principle 2, we faced a challenging question: How do we continue empowering our talented community and allowing it to create incredible Talos experiences in the future? The answer was obvious: We only need a powerful built-in tool that removes all technical obstacles and allows our fans to focus on their creativity rather than learning how things work. How hard can it be, right?

In comes the Puzzle Editor. This powerful tool is available to everyone from the main menu and comes with full Workshop support. You can use it to create full episodes with any number of levels, puzzles, and mechanics. You can easily decorate your levels and switch seamlessly between ancient Roman, Egyptian, Medieval, and Alpine settings.

The demo Workshop is fully compatible with the one in the full game, so your efforts in this pre-launch period won't be lost. Create your puzzles and episodes now, then seamlessly transfer them to the main game once it launches on April 10.

The Elohim Challenge

Before you play, allow us to use this opportunity to announce a puzzle-jam community contest, which will start later this week once you’ve had a chance to familiarize yourself with the Puzzle Editor. Everyone will be invited to participate, and we’ll share all the details in a couple of days, so make sure to hang out here or on our Discord to hop right into it once it’s live.

Much love from Croteam!

The Philosophy Behind The Talos Principle: Reawakened
A Vision Reconstructed

Creating Talos Principle 2 was a long journey. We switched to a new engine, became proficient with various new tools, and finally built the next step in this future history. That enjoyable but frequently challenging process taught us a great deal.

As the tenth anniversary of the first game approached, and realizing that many new players may be reluctant to return to the original due to it being a decade old, we started to think about all the possibilities that a remaster offered more seriously. We realized focusing on a remaster could bring the game into the same engine as the sequel, upgrade the graphics, fix some quality-of-life issues that had bugged us for years, and introduce the world of Talos to a whole new generation of players in one fell swoop.

So, we decided to proceed! But like anything in life, we didn't want this to be a low-effort product, so we focused on providing tangible value.



On the technical side, there was far more work than just recreating the levels in Unreal Engine 5. We needed to blend old and new assets to create an up-to-date look. When we re-used the old ones, we put much effort into remastering them thoroughly upgrading meshes and improving textures.

Most environment assets were remade entirely using texture displacement, which is a perfect match for Nanite because it allows for high-detail geometry. We used many techniques we had learned from developing Talos 2, and in some cases, we improved them even further.

In combination with Unreal's lighting system, which allowed us to create more exaggerated lighting setups, these visual improvements enhanced the simulation's fantastical, hyperreal look. It is a place that is beautiful, eerie, lonely—and won't last forever.

The Puzzle Evolves

On the gameplay side, we introduced a brand new rewind mechanic to allow you to go back between 2 and 10 seconds and fix any missteps. This also helps you avoid being locked in a puzzle without knowing it. This change is based on feedback we received from folks being frustrated when a small mistake meant they had to redo the entire puzzle or situations where players would not be sure if their previous move meant they couldn't proceed.

For similar reasons, we also reworked the infamous time recorder; It now allows you to set up checkpoints (up to 20). You will no longer have to wait in one spot for a prolonged period of time in order to leave the room for later actions, removing the time pressure element. This makes for a more cerebral, less frustrating experience that all our testers describe as a huge improvement.



A more minor gameplay tweak, but one that was inspired by the great reception of a similar change in Talos 2, concerns the connectors. It is now possible to deselect connections individually, so you don't have to start from scratch whenever you want to change your configuration.

Finally, we've completely reworked the Messenger hint system, which everyone, including ourselves, found baffling, as the hints were incredibly hard to unlock and not particularly helpful. (Sorry.) Every freed Messenger will now give you three tokens that can be used to skip red sigil puzzles, giving players who are stuck some flexibility - although you still have to earn each Messenger's help!

A Familiar Future

With The Talos Principle: Reawakened, we don't want to change the fundamentals of the experience or transform it into something new. The core gameplay and storytelling principles remain unchanged. However, the game is visually refreshed, with many gameplay frustrations removed, and is now almost ready for its own journey into the future.

There are many more reasons we wanted to create The Talos Principle: Reawakened, including adding new story content and streamlining the user-generated content creation. We'll talk about them in our upcoming blogs, so stay tuned.

Much love,
Croteam

67 Comments
FilipVkv Apr 15 @ 9:46am 
:gohwehrmacht:Svaka čast momci,sve majbolje i puno uspjeha
Rainbow Dash Sep 25, 2024 @ 6:50am 
Croteam ваш движок просто охиренный, продолжайте дальше его развивать.
Shodan Jul 28, 2024 @ 12:20am 
Serios Sam охерительная игра. В жопу Doom, я хочу больше Сэма Стоуна! Я включил в мультиплеере множитель врагов и бесконечные патроны и это просто охуенно! И мало того что можно играть с армиями врагов как мне и понравилось больше всего, но я также кайфую от вывереного гейплэя на максимальной сложности. Вы красавчики что на максимальной сложности гнары и клиры ваншотятся ножём это супер круто. РОССИЯ ТРЕБУЕТ SERIOS SAM 5! Z уже купил все части и хочу купить ещё.
PGTornado Jul 10, 2024 @ 2:17am 
Are you serious?
I just finished playing Talos Principle 2 and thought it was great. Just like the first part.

But why are there trophies that force you to play through it again and are dependent on decisions? In a puzzle game? With no replay value whatsoever.
I want to make my own decisions and not follow the manual to make the decisions that are given to trigger trophies. That makes the decision and in a way the content of the game absurd.

I can't get it platinum just because someone thought it was a good idea to put missable trophies in a puzzle game?

I'm going to change my rating from a straight 5 to 1 star. Things like that have to be punished. Sorry to those who created this great game. Thank the people who always manage to ruin great games with unnecessarily bad trophies.
SERIOUS Apr 28, 2024 @ 9:37pm 
nice
učo73 Apr 5, 2024 @ 11:00pm 
Genijalci ste, ali stvarno ste genijalci!
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