STEAM 组
Special K - "Kaldaien's Mod" Special☆K
STEAM 组
Special K - "Kaldaien's Mod" Special☆K
292
游戏中
2,818
在线
成立于
2016 年 5 月 23 日
语言
英语
所有讨论 > Development > 主题详情
 此主题已被置顶,因此可能具有重要性
Kaldaien 2018 年 1 月 20 日 上午 1:52
Special K - v 0.9.24 [Obsolete] - (10/30/18)
This thread is obsolete (4/12/19)
    Please refer to the 0.10.0 thread instead


Release History

For the latest version of a game-specific mod and how to install, see below:

General Special K:

    Branch=Testing
    7/17/18
    v0.9.23[github.com]
    New CPU / HDR Toys
    6/4/18
    v0.9.21[github.com]
    D3D11 Smart Capture for Steam Screenshots
    3/29/18
    v0.9.10[github.com]
    Cumulative updates for FFXV + Ni No Kuni 2

    Branch=Latest
    5/16/18
    v0.9.20[github.com]
    Added D3D11 Shader Parameter Editing
    4/30/18
    v0.9.19.1[github.com]
    Compat Updates + Ys VIII Plug-In
    4/14/18
    v0.9.17[github.com]
    Rewrote performance critical sections of MinHook
    4/13/18
    v0.9.16[github.com]
    Added VRAM residency to D3D11 Texture Cache widget
    4/10/18
    v0.9.15[github.com]
    Optimized System Call Hooks: NtUser*
    4/8/18
    v0.9.14[github.com]
    June 2010 DirectX Dependencies Removed
    4/6/18
    v0.9.13.3[github.com]
    Added CPU thread profiling widget
    4/3/18
    v0.9.12[github.com]
    Ni no Stutter Built-in to Global Injector
    3/30/18
    v0.9.11[github.com]
    Compatibility Updates
    3/7/18
    v0.9.8[github.com]
    Rate-limit SteamAPI in FFXV to reduce hitching
    3/6/18
    v0.9.7[github.com]
    Various ReShade Fixes
    3/5/18
    v0.9.6[github.com]
    Final Fantasy XV Launch Tweaks
    3/3/18
    v0.9.5.3[github.com]
    Multimedia Class Scheduling
    2/28/18
    v0.9.4.2[github.com]
    Auto-Update and Startup Performance Improved.
    2/21/18
    v0.9.3[github.com]
    Fixed all known issues with auto-update
    2/20/18
    v0.9.2[github.com]
    Multi-threading performance boost
    2/18/18
    v0.9.1.4[github.com]
    Unordered Access Texture Caching (needed for FFXII)
    2/10/18
    v0.9.0[github.com]
    First official 0.9.x release


Development Plan

0.9.0 is moving the project out of its current feature building phase into feature consolidation. That is, ensuring the texture and render mod features in D3D11 and D3D9 use a common codebase and trying to extend these features to GL.

I also want to modularize the core, breaking everything into tasks -- don't need / want texture modding? Disable that task, and have fewer potential compatibility issues with third-party software.

Fleshing out the command console with a complete set of variables to control most features is also planned, since they make the macro feature introduced in 0.8.x much more powerful.

I will actually write some real documentation for stuff as well -- imagine that :P
最后由 Kaldaien 编辑于; 2019 年 4 月 12 日 下午 6:22
< >
正在显示第 7,996 - 8,010 条,共 11,950 条留言
Kaldaien 2018 年 10 月 15 日 下午 5:46 
Beats me, where are you seeing this option?

Sometimes disabling the PS4 HID driver causes games that detect hotplug events to stop working. In which case, you should use the XInput placeholder feature and Special K will manage the device connect/disconnect events that the game sees.
Kaldaien 2018 年 10 月 15 日 下午 6:52 
Ugh, that's real nice of Ubisoft.

With this community hub ban, I can't cloud sync or upload screenshots. WTF is their problem? Ask the person being accused of something for an explanation first, then you can start making life really annoying.
最后由 Kaldaien 编辑于; 2018 年 10 月 15 日 下午 6:54
Erebus 2018 年 10 月 15 日 下午 7:14 
引用自 Kaldaien
Ugh, that's real nice of Ubisoft.

With this community hub ban, I can't cloud sync or upload screenshots. WTF is their problem? Ask the person being accused of something for an explanation first, then you can start making life really annoying.
That's not on Ubi, that's the dumbass way Steam works. You get banned on the hub, you can't use any of the features at all.
Fayaine 2018 年 10 月 15 日 下午 7:40 
引用自 Erebus
引用自 Kaldaien
Ugh, that's real nice of Ubisoft.

With this community hub ban, I can't cloud sync or upload screenshots. WTF is their problem? Ask the person being accused of something for an explanation first, then you can start making life really annoying.
That's not on Ubi, that's the dumbass way Steam works. You get banned on the hub, you can't use any of the features at all.

Thats really dumb i mean you should be able to get your cloud save games at the very least.
Erebus 2018 年 10 月 15 日 下午 7:46 
引用自 Fayaine
引用自 Erebus
That's not on Ubi, that's the dumbass way Steam works. You get banned on the hub, you can't use any of the features at all.

Thats really dumb i mean you should be able to get your cloud save games at the very least.
You can't even upload screenies privately or for friends and not publish them to the hub when you have a community ban.

The whole system cuts you off from all of it.
Fayaine 2018 年 10 月 15 日 下午 7:47 
引用自 Erebus
引用自 Fayaine

Thats really dumb i mean you should be able to get your cloud save games at the very least.
You can't even upload screenies privately or for friends and not publish them to the hub when you have a community ban.

The whole system cuts you off from all of it.

Isnt cloud saving supposed to be included in your purchase tho sounds fishy. I get the Forum Ban sure but anything else is just retarded.
Erebus 2018 年 10 月 15 日 下午 7:50 
引用自 Fayaine
引用自 Erebus
You can't even upload screenies privately or for friends and not publish them to the hub when you have a community ban.

The whole system cuts you off from all of it.

Isnt cloud saving supposed to be included in your purchase tho sounds fishy. I get the Forum Ban sure but anything else is just retarded.
Valve having shortsighted designs shouldn't surprise anyone at this point.
Kaldaien 2018 年 10 月 15 日 下午 8:21 
Yay. Maybe it's not just me? :P

https://steamcommunity.com/app/812140/discussions/0/3397295779080367046/


Anyway, I wanted to show a screenshot of the framepacing graph but that won't be happening. I have updated the AC:Odyssey release (fast_stream) with what should be a very smooth framerate limiter, often producing a prefect green flat line graph.

I'll be removing some of those obscure options for Sleep-then-Spin, etc. They're all completely unneeded now because I switched everything over to High Precision Event Timers.
最后由 Kaldaien 编辑于; 2018 年 10 月 15 日 下午 8:21
Aemony 2018 年 10 月 15 日 下午 9:11 
引用自 Kaldaien
Ugh, that's real nice of Ubisoft.

With this community hub ban, I can't cloud sync or upload screenshots. WTF is their problem? Ask the person being accused of something for an explanation first, then you can start making life really annoying.

Screenshots, I sorta understand. Cloud Sync less so though. Hopefully the cloud sync issue is only a temporary one.


引用自 Kaldaien
Yay. Maybe it's not just me? :P

https://steamcommunity.com/app/812140/discussions/0/3397295779080367046/


Anyway, I wanted to show a screenshot of the framepacing graph but that won't be happening. I have updated the AC:Odyssey release (fast_stream) with what should be a very smooth framerate limiter, often producing a prefect green flat line graph.

I'll be removing some of those obscure options for Sleep-then-Spin, etc. They're all completely unneeded now because I switched everything over to High Precision Event Timers.

Nice, I’ll try it out later after work if I have the time.

You should set up ShareX and have it automatically share images to Imgur through the Send to -> ShareX context menu. That would allow you to easily share screenshots just by right clicking on them even if Steam does not allow you to upload/publish them on your Steam profile.

Since I first started using ShareX a few years ago my screenshot sharing have exploded, especially after they also included a built-in image editor that allows you to edit images before uploading/sharing them. Nothing is more easier than hitting PrintScreen, toggling Edit Image, throw a bunch of rectangles and arrows here and there, and then click the green check mark when I am done, and finally paste the Imgur URL ShareX automatically throws in my clipboard after the upload.
最后由 Aemony 编辑于; 2018 年 10 月 15 日 下午 9:12
JBeckman 2018 年 10 月 15 日 下午 11:33 
The saves should not be using Steam at all though, it should be UPlay exclusively.
(And they probably are being DDoS'ed again or something, does the green little UPay currency show up in-game? :P )

This is where they are:
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\*UPLAY-ID-NUMBER*\5092

(Note, foler number can differ slightly if the UPlay version has a lower or slightly higher number than the Steam version of the game.)
最后由 JBeckman 编辑于; 2018 年 10 月 15 日 下午 11:33
JBeckman 2018 年 10 月 15 日 下午 11:37 
Though I do not like or trust cloud-sync all that much so I just back up the saves manually, also the UPlay overlay is required for the UPay (Yeah yeah, orichalcum.) related features to work at all so I guess they use that to tie in the micro-transactions this time.
(You do get a lot of it from the daily mini-quest though and then even more for the weekly event quest though that one takes more than 30 seconds to complete. :D )

UPlay is also what controls achievements this time which is going a bit back and forth between Steam and UPlay support for some of the newer games for whatever reason. :D


EDIT: Though that's interesting to hear that Valve has tied things into not just a forum ban but a full on *GameID-here* community ban for all of that functionality such as screenshots and not just blocking the person from posting. Strange.
最后由 JBeckman 编辑于; 2018 年 10 月 15 日 下午 11:43
Kaldaien 2018 年 10 月 15 日 下午 11:45 
引用自 Aemony
引用自 Kaldaien
Ugh, that's real nice of Ubisoft.

With this community hub ban, I can't cloud sync or upload screenshots. WTF is their problem? Ask the person being accused of something for an explanation first, then you can start making life really annoying.

Screenshots, I sorta understand. Cloud Sync less so though. Hopefully the cloud sync issue is only a temporary one.


引用自 Kaldaien
Yay. Maybe it's not just me? :P

https://steamcommunity.com/app/812140/discussions/0/3397295779080367046/


Anyway, I wanted to show a screenshot of the framepacing graph but that won't be happening. I have updated the AC:Odyssey release (fast_stream) with what should be a very smooth framerate limiter, often producing a prefect green flat line graph.

I'll be removing some of those obscure options for Sleep-then-Spin, etc. They're all completely unneeded now because I switched everything over to High Precision Event Timers.

Nice, I’ll try it out later after work if I have the time.

You should set up ShareX and have it automatically share images to Imgur through the Send to -> ShareX context menu. That would allow you to easily share screenshots just by right clicking on them even if Steam does not allow you to upload/publish them on your Steam profile.

Since I first started using ShareX a few years ago my screenshot sharing have exploded, especially after they also included a built-in image editor that allows you to edit images before uploading/sharing them. Nothing is more easier than hitting PrintScreen, toggling Edit Image, throw a bunch of rectangles and arrows here and there, and then click the green check mark when I am done, and finally paste the Imgur URL ShareX automatically throws in my clipboard after the upload.
Ah, that's neat. I just realized every time _I_ press Print Screen, a copy of my screen goes onto Microsoft's OneDrive :P I need to disable that, Microsoft's even warning me that I'm almost at my quota due to these unwanted screenshots.
Kaldaien 2018 年 10 月 16 日 上午 12:12 
Freaking fade-to-white cutscenes.

I'm going to go out on a limb here and say nobody at Ubisoft ever played AC:Odyssey with a 1000 nits HDR display a couple of feet from their face. These should be fading to SDR white (~100 cd/m^2), not HDR white (1000 cd/m^2).

Either that or this was the intended effect:

https://www.youtube.com/watch?v=YcR9k8o4I0w

In which case, mission accomplished.
Erebus 2018 年 10 月 16 日 上午 12:44 
If someone ever does something like Madworld or Betrayer in HDR you won't have to worry about having eyes to hurt.
JBeckman 2018 年 10 月 16 日 上午 2:37 
The game seems to do a white flash every time the time of day updates suddenly, most cutscenes for the story appear to use a set time and will see a similar flash although at ~1000 instead of ~100 yeah it's probably far brighter than the developers ever tested. :D

Wonder how the cave entrances look like at full brightness, I find *those* to cause some eye strain compared to the cutscenes so that must be even stronger with a high dynamic range display.


EDIT: More updates? Nice.

Guessing it's up to the game to fix the WERFault.exe call at launch and exit, doesn't seem to really *do* anything but it's a thing although I guess UbiQA would have caught that and it's either working as intended or a lower priority for whatever 1.04 will bring.
(Or TU #4 or what it will be called.)

What was that anyway? Threading issue and the game not releasing or locking threads?

Eh long-term Euro RPG fan so I've seen worse. :D
(Pool of Radiance 2002 anyone? Delete the HDD if the game was uninstalled without the patch installed. That was a bad one.)

(Gothic? Awesome games despite the jank but the Guru Meditation errors popped up pretty frequently indicating stuff had crashed.)

(Xenus? Google translate the scripts - part of them, ignore the rest. - and hope for the best, rip the patch data out - and the voice acting. - and add in Star-Force, break most of the game and then fix NOTHING for the Steam re-release to an extent where the unofficial patch is mandatory for actually being able to play the game.)

(Resident Evil 4's original PC port with broken just about everything, completed that with a mouse and keyboard which should be impossible because the QTE's are broken too, patch only fixed the lighting which was well it was non-existent actually. :P No idea who Capcom contracted for that but yeah they did a real job on the game and not for the better.)

(Well not really Euro or RPG but holy hell was that a busted port or what.)
最后由 JBeckman 编辑于; 2018 年 10 月 16 日 上午 2:48
< >
正在显示第 7,996 - 8,010 条,共 11,950 条留言
每页显示数: 1530 50

所有讨论 > Development > 主题详情