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The mod also eliminates blocking sockets (networking) on the game's render thread and addresses inefficient USB HID device change behavior. This (HID fix-up in particular) may offer noticeable improvement to stuttering and a reduction in hitches on some systems.
I will be more than happy to explain the reasons the NVIDIA driver is performing so undesirably when your engine enumerates display devices.
Your engine is not alone, many games are using poorly written NVIDIA sample code and suffering the wrath of poorly tested NVIDIA driver code.
Back to square one, with the very real possibility that this game shipped with something awful under the hood. When I have more time I'll take a look at the outbound data to see what they are not-so-transparently getting from you.
Why so awesome?
nothing less than a knight, shining.
that agreement must be for something considering there's no online anymore.
The amount of unused stuff left in from DS3 is actually kinda astounding. There are unused AI files, menu files, the entire DS3 networking and anticheat stack, DS1 menu code, and other things.
BTW Nexus revolution and Surveillance is From's matchmaking and anticheat service and is leftover from DS3. Why the **** From has it running in Sekiro I have no idea, but it doesn't seem to actually functionally do anything. I've been injecting code and modding files day 1 with little consequence, but it does still seem to have antidebugging tricks.
EDIT: Looking even more at version strings, from has apparently updated their internal networking library since DS3. This makes me think the engine has some weird integration process where the networking modules are mandatory, and that From is working on a new networked based game in the future, and they just kept the current networking stuff included so they can use their entire Sekiro engine in a new project.
I'm using the modified exe for 120fps, which usually doesn't work in fullscreen mode, only in (borderless) window mode, since the game defaults back to 60hz in fullscreen.
I'm using a G-Sync monitor so I'm using the game in fullscreen mode, since according to the G-Sync indicator, Sekiro doesn't support G-Sync in windowed mode (I enabled that setting in the NCP though).
I did find out, that while I'm running the game in fullscreen mode I can just move my mouse to my second monitor and change the refresh rate to 120hz there, which strangely enough works, so now the game is running in fullscreen at 120hz and G-Sync is on.
When I add Special K the game starts up in fullscreen mode at 60hz, like normal, but now the game minimizes when I click on anything on my second monitor. When I try to open up the window for Sekrio, it briefly shows the window but minimizes again instantly, so I have to close the game with task-manager.
I have also tried different window and fullscreen settings in Special K, but they result in either the game being stuck in windowed mode, being stuck at 60hz or the game minimizing.
I've also tried closing all other 3rd party software, but it didn't change anything.