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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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All Discussions > Development > Topic Details
 This topic has been pinned, so it's probably important
Kaldaien Jan 20, 2018 @ 1:52am
Special K - v 0.9.24 [Obsolete] - (10/30/18)
This thread is obsolete (4/12/19)
    Please refer to the 0.10.0 thread instead


Release History

For the latest version of a game-specific mod and how to install, see below:

General Special K:

    Branch=Testing
    7/17/18
    v0.9.23[github.com]
    New CPU / HDR Toys
    6/4/18
    v0.9.21[github.com]
    D3D11 Smart Capture for Steam Screenshots
    3/29/18
    v0.9.10[github.com]
    Cumulative updates for FFXV + Ni No Kuni 2

    Branch=Latest
    5/16/18
    v0.9.20[github.com]
    Added D3D11 Shader Parameter Editing
    4/30/18
    v0.9.19.1[github.com]
    Compat Updates + Ys VIII Plug-In
    4/14/18
    v0.9.17[github.com]
    Rewrote performance critical sections of MinHook
    4/13/18
    v0.9.16[github.com]
    Added VRAM residency to D3D11 Texture Cache widget
    4/10/18
    v0.9.15[github.com]
    Optimized System Call Hooks: NtUser*
    4/8/18
    v0.9.14[github.com]
    June 2010 DirectX Dependencies Removed
    4/6/18
    v0.9.13.3[github.com]
    Added CPU thread profiling widget
    4/3/18
    v0.9.12[github.com]
    Ni no Stutter Built-in to Global Injector
    3/30/18
    v0.9.11[github.com]
    Compatibility Updates
    3/7/18
    v0.9.8[github.com]
    Rate-limit SteamAPI in FFXV to reduce hitching
    3/6/18
    v0.9.7[github.com]
    Various ReShade Fixes
    3/5/18
    v0.9.6[github.com]
    Final Fantasy XV Launch Tweaks
    3/3/18
    v0.9.5.3[github.com]
    Multimedia Class Scheduling
    2/28/18
    v0.9.4.2[github.com]
    Auto-Update and Startup Performance Improved.
    2/21/18
    v0.9.3[github.com]
    Fixed all known issues with auto-update
    2/20/18
    v0.9.2[github.com]
    Multi-threading performance boost
    2/18/18
    v0.9.1.4[github.com]
    Unordered Access Texture Caching (needed for FFXII)
    2/10/18
    v0.9.0[github.com]
    First official 0.9.x release


Development Plan

0.9.0 is moving the project out of its current feature building phase into feature consolidation. That is, ensuring the texture and render mod features in D3D11 and D3D9 use a common codebase and trying to extend these features to GL.

I also want to modularize the core, breaking everything into tasks -- don't need / want texture modding? Disable that task, and have fewer potential compatibility issues with third-party software.

Fleshing out the command console with a complete set of variables to control most features is also planned, since they make the macro feature introduced in 0.8.x much more powerful.

I will actually write some real documentation for stuff as well -- imagine that :P
Last edited by Kaldaien; Apr 12, 2019 @ 6:22pm
Originally posted by Aemony:
This thread have been locked due to being obsolete.

Please move all further discussions over to the new thread:

Special K - v 0.10.0 - <Coming Soon> - [HDR and Simplicity For the Masses]
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Showing 5,671-5,685 of 11,950 comments
Kaldaien Aug 2, 2018 @ 12:50pm 
Originally posted by GPUnity:
My R5 1600 statistics seem accurate. Tried AC: Origins, Bioshock Infinite and Doom (OGL)

Noticed a profile folder was made for the Vulkan version of Doom which is what i had it set to when i launched the game at first with the new version of SK. Nothing inside the folder btw but thought this info might be of interest? https://i.imgur.com/bMeOeqM.png

Whats the probe outputs option in shader view btw? Also the graph view for the CPU statistics gets cropped off in my panel (12 threads on a 2560x1080 panel). Is there a way to resize it? Noticed i can still scroll through the graph.

Nice to see the shader editing option is back btw, going to spend some hours experimenting :D

EDIT: That additional CPU processes data is really useful btw.
Probe outputs allows you to select one of 8 possible color surfaces that a shader might render to. You select the output and mouseovver the combobox. Most don't use this feature and render directly into the framebuffer, but certain special shader passes will have multiple custom output images on the 8 possible slots.
Kaldaien Aug 2, 2018 @ 12:52pm 
Originally posted by Adam:
So the volume thing I mentioned a few pages back, I noticed that when you start the arcade machines it sets the volume to 100%, and if you change the volume while on the machine and then leave, it sets it back to 100%.
Sega why do you want to destroy my ears?

Also turning the audio down with the in game slider reduces the quality
Hmm, I wonder...

Maybe an option to lock the volume is in order? I haven't encountered a game that does this before, but there's always a first for everything :)
Kain Aug 2, 2018 @ 3:03pm 
Sorry if that question was already answered (or asked) - but is there any fix for slight stuttering (apparent in cutscenes when camera moves) in Yakuza 0? Special K can help?
Last edited by Kain; Aug 2, 2018 @ 3:04pm
Adam Aug 2, 2018 @ 3:33pm 
A volume lock option might be nice, Y0 is the only game that I've ran into that does that, but as you said, first for everything. Plus Yakuza Kiwami might be the same when that is out if they don't fix it


I'm not sure what this shader actually does, but with it enabled first person view is lower resolution than the rest of the game. I don't really know much about shaders but like playing around, and found disabling either the vertex or pixel below works.

[DrawState.Vertex]
b008686a=Disable

[DrawState.Pixel]
1c599fa7=Disable

Enabled
https://steamcommunity.com/sharedfiles/filedetails/?id=1463107255

Disabled
https://steamcommunity.com/sharedfiles/filedetails/?id=1463107387
Aemony Aug 2, 2018 @ 3:38pm 
Originally posted by Adam:
A volume lock option might be nice, Y0 is the only game that I've ran into that does that, but as you said, first for everything. Plus Yakuza Kiwami might be the same when that is out if they don't fix it


I'm not sure what this shader actually does, but with it enabled first person view is lower resolution than the rest of the game. I don't really know much about shaders but like playing around, and found disabling either the vertex or pixel below works.

[DrawState.Vertex]
b008686a=Disable

[DrawState.Pixel]
1c599fa7=Disable

Enabled
https://steamcommunity.com/sharedfiles/filedetails/?id=1463107255

Disabled
https://steamcommunity.com/sharedfiles/filedetails/?id=1463107387

Nice find! Based on those screenshots I'd almost say some form of depth of field effect, or something similar. Then again, it could even be some form of post-processing AA as well seeing how Ys 8's FXAA implementation is so low-res that it causes additional alias across the screen on higher resolutions than without it.
JBeckman Aug 2, 2018 @ 3:41pm 
Nice, huh thought it was literally rendering at 1280x720 and upscaling but DOF makes sense.
Erebus Aug 2, 2018 @ 4:08pm 
Originally posted by HolyDeath3000:
So out of curiosity did Yakuza 0 use actual JAV stars??? B/c I am loving the "Adult" theatre place when you have proper unlock of girl lol.
Like every single female from sidequests is modelled after a JAV star, lol.
😎Macula😎 Aug 2, 2018 @ 4:10pm 
Originally posted by Erebus:
Originally posted by HolyDeath3000:
So out of curiosity did Yakuza 0 use actual JAV stars??? B/c I am loving the "Adult" theatre place when you have proper unlock of girl lol.
Like every single female from sidequests is modelled after a JAV star, lol.
That find is gonna be hard to erase from my mind.
HolyDeath3000 Aug 2, 2018 @ 5:08pm 
Originally posted by Erebus:
Originally posted by HolyDeath3000:
So out of curiosity did Yakuza 0 use actual JAV stars??? B/c I am loving the "Adult" theatre place when you have proper unlock of girl lol.
Like every single female from sidequests is modelled after a JAV star, lol.


Originally posted by 😎Macula😎:
Originally posted by Erebus:
Like every single female from sidequests is modelled after a JAV star, lol.
That find is gonna be hard to erase from my mind.
LOL yeah no kidding lol.
Erebus Aug 2, 2018 @ 5:10pm 
Originally posted by 😎Macula😎:
Originally posted by Erebus:
Like every single female from sidequests is modelled after a JAV star, lol.
That find is gonna be hard to erase from my mind.
Yeah I was laughing my ass off when I found out. Cause like every sidequest with an "important" female character unlocks one of those weird balloon videos.
HolyDeath3000 Aug 2, 2018 @ 5:10pm 
Originally posted by Adam:
A volume lock option might be nice, Y0 is the only game that I've ran into that does that, but as you said, first for everything. Plus Yakuza Kiwami might be the same when that is out if they don't fix it


I'm not sure what this shader actually does, but with it enabled first person view is lower resolution than the rest of the game. I don't really know much about shaders but like playing around, and found disabling either the vertex or pixel below works.

[DrawState.Vertex]
b008686a=Disable

[DrawState.Pixel]
1c599fa7=Disable

Enabled
https://steamcommunity.com/sharedfiles/filedetails/?id=1463107255

Disabled
https://steamcommunity.com/sharedfiles/filedetails/?id=1463107387
I don't see those active in my game. At least not where I am at.
HolyDeath3000 Aug 2, 2018 @ 5:10pm 
Originally posted by Erebus:
Originally posted by 😎Macula😎:
That find is gonna be hard to erase from my mind.
Yeah I was laughing my ass off when I found out. Cause like every sidequest with an "important" female character unlocks one of those weird balloon videos.
That weird balloon video is television set using the Fisheye look lol. Very sexy to have in a PS4 original game LEL.
Kaldaien Aug 2, 2018 @ 5:19pm 
Hah, cool. That is a pretty profound unblurring in first-person mode. Great find there :)

I love to see other people using these tools, lol. I built them for myself and thus they aren't documented, but apparently the learning curve isn't insurmountable.
HolyDeath3000 Aug 2, 2018 @ 5:19pm 
Originally posted by Kaldaien:
Hah, cool. That is a pretty profound unblurring in first-person mode. Great find there :)

I love to see other people using these tools, lol. I built them for myself and thus they aren't documented, but apparently the learning curve isn't insurmountable.
Oh so that's only in first person view?
Kaldaien Aug 2, 2018 @ 5:21pm 
Originally posted by HolyDeath3000:
Originally posted by Kaldaien:
Hah, cool. That is a pretty profound unblurring in first-person mode. Great find there :)

I love to see other people using these tools, lol. I built them for myself and thus they aren't documented, but apparently the learning curve isn't insurmountable.
Oh so that's only in first person view?
Yeah. It's a night and day difference. Normally I'm not big on removing blur effects, but that one ... it has got to go. I'm almost tempted to disable it by default in SK because even I think that blur sucks; if I'm annoyed by it after seeing it on/off, then 99.9% of other users would be too :)
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