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Though it can be useful for troubleshooting purposes even if it's accidental.
I suppose in particular the inclusion of .PDB files can be really helpful such as the one that ended up leaking from Final Fantasy XV's debug build.
EDIT: That's this. (Steam://open/console and then via that window you use the parameters.)
https://www.resetera.com/threads/final-fantasy-xv-windows-edition-pc-mod-thread.28824/page-8#post-10599938
download_depot 637650 637651 7183949896094212398 9133999418852940340
Which is the diff data between these two manifests for the game and that downloads to here:
C:\Program Files (x86)\Steam\SteamApps\content\app_637650\depot_637651\
PS I just finally decided to watch that youtube video to test steam client... "step 10" LOL.
I've done something like that in the past to deal with audio APIs that have no volume control.
The crash sound that plays in SK, for example... there's only one volume for the Windows PlaySound function, so I reduce the volume of the entire application temporarily while the sound is playing to keep people from jumping out of their chair due to a loud noise :)
The stateblock capture/restore is not doing its job when the game goes into fullscreen mode. I probably should have asked for a crash log :)
I recognize that line from the crash.log file, so that's what it was then, that's going to be good to know for future reference. :)
EDIT: So much to learn and so much that can act up but well that's one more thing narrowed down.
EDIT: Hmm although I am a borderless enthusiast or windowed overriden into borderless but eh same error in either case even if the condition differs.
It's an engine bug, but I can't think of any way to work around it at the moment.
Since texture modding requires texture caching in D3D11, SK cannot be used for texture mods in that game until I figure out a solution.
----
That said, I re-uploaded the alpha version with fixes for Yakuza:
I just need to read the technical manuals for Intel Core chips and they'll explain the various hardware addresses to read data from.