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在论坛“Battlefield™ 6 综合讨论”中
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Secure Boot Information - Battlefield 6
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EAX
在论坛“Team Fortress 2 综合讨论”中
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You deserve this
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Mafia: The Old Country Launch Poster Giveaway
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Battlefield 6 Open Beta
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Favorite myth?
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Das Assoziationsspiel
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Würfelkopf
在论坛“RimWorld 综合讨论”中
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Whats your most memorable colonist?
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fabriziovlp
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Should I make heavy spearmen and pikemen separate units?
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Toorstain
Thank you for your thoughtful reply.

Firstly, regarding Discord I do not think I have time to manage a server, but I have thought about starting a thread in the Invictus discord if there is a submod section there.

When it comes to adding different unit types the posibility for mechanical flavour is really in the strategic layer; food consumption, movement speed, terrain bonuses etc. A goal with this mod for example is that an army of javelins with a good commander should be able to beat heavy spearmen in marshland. On the tactical side the most interesting values as I see them are flanking, and the weighting of offensive/defensive and whether the unit takes and deals more morale ore strength damage.

Anyways, when it comes to representing traditional hoplites, as well as triarii etcthere are three alternatives I have tought of:

Alternative 1: The current system, with heavy spearmen representing both traditional hpolites and macedonian style pike phalanxes. My idea when creating the mod is that the pike phalanx was just an iteration of the greek phalanx concept, and lighter armed hoplites could be represented by the light spearmen unit. Also it's nice to have the offensive/defensive mirroring of light/heavy infantry and light/heavy spearmen.

Alternative 2: Adding a new Heavy Spearmen unit, and renaming the current unit to Pikemen. This is the most straightforward solution, but I'm uncertain if the new unit will be unique enough. Also, I will have to balance every other unit towards this unit.

Alternative 3: Renaming heavy spearmen to pikemen and light spearmen back to just spearmen, making them a bit heavier unit. This would have added the consequence of making light infantry a more generic unit again, representing all types of barbarian levies etc, which I don't love, but at the same time I don't feel like I have made the light infantry/light spearmen split that interesting anyways. This solution is also tempting because it would simplify the mod a bit (A lot of the spearmen modifiers for Invictus for greek countries could just be kept as-is for example)
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"Thank You" achievement follow up
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在论坛“Titan Quest II 综合讨论”中
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I have a theory as to what may happen down the road in the story
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Wolfy6
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