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Everdark Augur's sleep killing from full health?
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Smoke Colors in Training Skills and Acceleration Trait
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Universe mode crashes when using CAWs + button mashing doesn't work
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Infinity resources
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C-130J Pre-order
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Deutsch
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bad?
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Isn't DLSS supposed to be the best upscaler?
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is there currently a shared storage?
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Flinchy
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Is the missile spam fixed or same?
Strikecraft are relevant for three reasons and some of the issue why TEC has the weakest base ability against mass missiles.

1.Fighters improve PD effectiveness,
Vasari and TEC bombers shoot missiles
If the bombers are DEAD they cant shoot missiles.
If the bombers are dead the PD is free to target other things, this reduces the PD wasted on strikecraft.

2.Strikecraft degrade PD effectiveness, draw fire both themselves and for TEC/Vasari with missiles they shoot.
This degrades point defences extremely well.
Vasari Heavy Fighters are downright stupid in how much PD they can take with their health and regen and keep on flying. Send in heavy fighters first ahead of a missile barrage and all the PD focuses the heavy fighters and ignores the missiles. They are also great at destorying flak frigates.

3.Fighters now also attack missiles... put fighters on non roam so they stay next to a capitalship and they can act like PD...

Advent and Vasari Caps have ~ the same or better total DPS then TEC peer while also having squadrons for 3 peer capships that TEC doesn't.

TEC not having strike craft on all their capitals was already at a disadvantage due to 1 and 2, 3 is new. All Advent and Vasari capital ships can now shoot down missiles to some degree.

The second issue for TEC... and why they ended up needing missile/beam armor(buff since release)
Gardia flak frigates design is extremely flawed to the point they can be rendered almost completley ineffective.
All PD guns are on top and have a small firing arc downwards.
This means missiles traveling below them cannot be targeted.
As blobs get bigger(both Flak and missiles) this flaw decreases guardia flak effectiveness.
Players when facing Guardia you always target the ships in the enemy fleet on the bottom of their stacks so the Guardia are vastly less effective then they should be.
Give it a try.

Ontop of this issue
Armored missiles change to the game was a big deal.
Kanrak Missile Base
15armor
18 armor strength
9 health

Kanrak Missile Fully upgraded
19 Armor
54 armor strength
12 Health
Effective HP ~2x

With Vasari upgrades thats turning the pop ratio around... You need higher pop of Guardia(even at max effectiveness and autocannon damage upgrades) then Kanraks to counter them. Yet Vasari get 2400pop vs 2000.
Ontop of that you now also have Kanraks 3X volley every 45 seconds.

Kanrak blobs late game are still the best course vs almost anything TEC can build.


PS-Also Advent can get up to +50-65% faster fire rate on capitals extremely easily..
Their capital ship PD when fully upgraded and with items has
+65% range(8250 range)
+65% fire rate.
+75% damage.
Base PD for advent is worst in game... as I already said, but fully upgraded its the best PD(capital ships only)
Due to range and fire rate increase, Advent capitalship PD can destroy 5X the number of missiles fully upgraded vs base.
Advent caps are the only ships in the entire game who's PD effecitveness increase is greater then the armored missiles changes get from armor/health/armor strength research.

mass Kanraks is still the best play vs TEC late game... the changes did make it that its a far less effective strat early and mid game, but TEC flaws mutiplied by Missiles getting harder to kill as the game progresses still makes it extremely effective.

Dunov slowing missiles is something thats interesting... and I have been messing around with it but are not yet confident to say if its good enough to counter late game Kanrak spam or not.
Originally posted by Fendelphi:
Originally posted by HappyCamperBubbleBelow:
TEC's ability to deal with missiles is actually is worse then both Advent and Vasari, which is why they got Flakburst +Armor items.
TEC suffered horrible when FlakBurst no longer destroyed missiles due to increased health.

All Advent and Vasari capitals have strikecraft, TEC doesnt.
Both Advent and Vasari get upgrades to capitals/PD itself that make them on par/better then TEC.

+45% range+45% damage for Advent Capitals(not just for pd)
Vasari Precise Turret Servos +15% PD ranage +20% tracking speed.

Vasari PD is actually the hardest hitting but the slowest to refire in the game... when missiles only had 1hp and PD guns overkill(wasting damage) this made them have the worst overall PD...
Once missile health was increased and PD overkill was fixed, they are now the best... 2PD on a Vasari cap ship is equal to 3 on a TEC and 4 on an Advent.

The best PD capital is the Skirantra if the Sova using missile battery PD is excluded.

Kanraks with armored missiles overwhelm the same amount of POP of PD.
Late game Kanraks deathblobs become the still best option for Vasari, it just now isn't true from the start of game.
So a few things here.
All factions have decent options for PD and mitigating missile damage, but I will still say that TEC has overall the best options for mitigating it.

1) You are not supposed to just do 1 thing and then think "done". If you want to deal with missiles, you layer your defenses.
Flak Burst will not kill all missiles on its own(it deals 10 damage per second in an area against strikecraft and missiles, which is pretty good), but with PD on top of it, it does help, especially if the ship deploying the flak is not the actual target, but a ship that the missiles pass by(like a Kol, since it will rarely be the first target of focus fire) so the the flak gets more time to work before the missiles hit their intended target.
Then you put anti-missile armor items on the most vulnerable(typically targeted) capital ships(when it becomes available), which greatly reduces the damage they take by the missiles that do get through.
TEC PD also eventually get a +35% damage bonus from research(and an extra +10%, if Primacy), and can get boosted fire rate from an Akkan, and increased range(and weapon tracking, as an aura) and further attack speed from ship items(which means double the rate of fire of PD on a Sova or Dunov).
If you are in a defensive battle, you can get repairs from both Hoshikos, Retrofit Bays and Starbases, and you can have additional PD assistance from Hangars. Starbases also have a lot of PD and it can be upgraded with increased range, tracking and damage.
And finally, if you play as Enclave, and are fighting within 1 jump of a Home Guard Outpost, your ships take 15% less damage. So you can stack a lot of damage mitigation, on top of having very potent options for destroying missiles before they even reach you.

2) Advent can have a +20% range and +30% damage for their PD(and another +45% on a capital ship with a specific ship item), but they have a much lower base DPS compared to TEC PD(a Garda has 2.0 point defense DPS per fleet supply at base, a Vigilis has 1.94 and Vasari Warden has 1.5. A Sova has 0.72 without abilities, while a Halcyon has 0.4. Vasari Skirantra has 0.54).
Advent also get their dedicated PD ship a fair bit later(at tier 3, rather than tier 1 or 2) and they are quite expensive(they are pretty good if you can get enough of them before you have to deal with a large fleet of missile ships, and they are pretty good at hunting down missile ships).
Being a Cruiser means that it needs the capacity of a Greater Factory, which can slow down your production of other cruisers that you might need at that stage.
Advent are particularly vulnerable to phase missiles due to their lower than average armor, and need ship items to help mitigate it on most ships.


3) Vasari PD hits hard and it is great against strikecraft, and they typically do not have a huge problem dealing with focus fire(Skirantra carrier Nanite Armor or an Antorak using its phase shift or revival abilities), but they can get overwhelmed as their PD is not particularly fast firing. And while a lot of their ships have some amount of PD(their cruisers), it is not very concentrated and can get distracted firing at strikecraft or other targets.
In cases where TEC Flak is not potent enough, Vasari PD have the same issues, as it takes them several shots to take out even a single of such missiles.
Vasari have recently gotten a special ship item which can slow down nearby missiles, allowing the PD to be more efficient, which can be good when timed against massive missile strikes(Marza).


4) In conclusion, Advent has the longest range PD, but also the weakest power behind each shot, and they are not firing particularly fast. They have limited ways to mitigate the damage of missiles that do get through the PD screen, especially from phase missiles.
Vasari are great at mitigating focus damage in general and have fairly potent PD, but can still be overwhelmed and relies on antimatter to counter focus fire. Their new anti-missile/strikecraft item helps a lot here.
TEC relies the least on antimatter for negating missiles. They have a lot of efficient PD weaponry fairly early, and they have several ship items that can either help destroy missiles(and strikecraft), greatly reduce damage taken, or help recover hull and armor.


5) I do not know why you mention "number of strikecraft" of Advent ships, when this is about missile focus fire. Is it because if you focus on fighters, it can help take out bombers? The thing is though, Advent fighters die very easily, meaning a drop in your defensive screen. They also have fairly weak DPS individually, so they are not particularly effective at quickly taking down armored bombers. And finally, as Advent, especially on Halcyons, you typically go for Bombers, due to Anima Tempest and Shield Blessing.

6) The special missile that you can research for Kanraks have, as far as I can see, no additional armor, just increased Piercing and shield-bypass chance.
TEC can research additional armor on all missiles, and their Javelis can research a special missile that is faster and better armored(but have fairly low DPS). Maybe you mixed them up?
In both cases, those special missiles are on a cooldown.
Showing 11-20 of 293,370,358 entries