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Αναφορά προβλήματος μετάφρασης
Many game engines simply do not work if you try to load the game without the full assett pack
AAA are generally large.
Oh and there are games that are compressed and they are also a pain in the butt and people complain about them taking so long to update, some people have claimed the large updates can take an hour or more to install AFTER they downloaded it. Thats because if the game is compressed it takes time to uncompress it, install the updates and then recompress it. Payday 2 does this. People complained that it was taking up 20 or 25 gigs at the time, so they compressed it down to 13. Some time after, its now back up to 32 gigs compressed and people complain about how long the patches take to update.
Also with that time they have to keep at least 30 gigs free on that drive, which again makes people made.
Here is the issue, better graphics and models take up large amounts of space. The more you can do in the game, the larger it is. FPS/TPS/Driving/Flying games all generally require large file sizes.
I suggest you avoid Star Citizen, its said that its going to be around 100gigs in size.
Also in most cases no you can't start playing the game before its downloaded or while its patching. Its like trying to drive a car with no wheels and only a partly built engine. Its just not happening.
However, this is something that has to be implemented by the dev themselves.
In the case of Steam, the dev would have to work around by doing the following:
* putting the "bare minimum" game in the main download
* creating a free DLC package containing all the optional stuff such as high-res textures
* asking people to download that package to get the high-res textures
Steam currently does not offer the option to allow playing after a partial download. Perhaps Valve should consider implementing such a feature -- but then again, I don't think many devs will make use of it, so they might not think it's worth their time.
It didn't really work out. The essential problem is that you need extremely tight coupling between the game and the distribution system for such a feature to work, and it introduces a great deal of complication into both that distribution system and games. It's one thing to ask developers to introduce achievements, as an example, but changing the entire way their games deal with files completely is another.
For a general-purpose distribution system, it seems to make sense to not try these sorts of excessively fancy things.
And as a sidebar, Steam downloads are compressed.
It would mean your play timer would start running before the game has even finished downloading.
Your play timer would start when you choose to start playing, yes, as is entirely appropriate. Nobody's making people play before the game's finished downloading; those who are paranoid about not getting a refund are free to wait. I don't see the paradox there.
Don't think this would be used that often at all myself. Patience is a virtue. I don't mind waiting for the game to fully download now, so I don't think I would even use this ever.
compressing something into the abyss does not mean it is efficient handling of the files.