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If you want them to know there is a large group of people that want a port to the MAC OS, start posting in their discussion areas showing them that there are lots of people.
If they want to invest the time, they themselves will start the crowd funding and advertise it on their own discussion area/website.
This is not something for Valve to do.
That's exactly the reason for my suggestion - to prove that a viable market exists for a given game on a specific platform.
This happens, but saying "I want this game" is far less of a commitment than actual money, so it's much more likely to be ignored by the developers.
That's a step removed from where game players already are - i.e. Steam. Not every game developer should have to spend their time producing their own crowdfunding platform.
Again this is not something for Valve to do. This is 100% up to the developers of the game.
What if they were to add in the ability, people piled in money, and nothing is ever done cause the developer has since stopped working on the game? Or they are not interested in spending the time to make MAC OS port because they don't see enough interest or don't actually have enough knowledge to port it over.
Then Valve wasted all that time making a crowdfunding platform for nothing. Also if their game is selling good on Steam, and they see enough interest in a port, that should be more then enough incentive enough for them to do a port to another OS.
Seriously, posting in their discussion area or sending messages to them from their website/e-mail is the best way for them to know people are interested.
This is true. I guess my first thought is "Steam" because that's the gaming platform, but an integration with something like Kickstarter could be just as good. Some kind of support would be useful because, for example, I already have a Steam account, etc. so a single "Support a port" button would be incredibly useful.[/quote]
I don't quite understand why you're making this a Valve/developers 'thing' - Steam has plenty of existing functionality that *could* be created by individual game developers, but they've decided to include it in Steam because it improves the service for everyone. Bear in mind that anything that sells more games is good for Valve/Steam.
I guess whatever happens with existing crowdfunding platforms; like I said, I'd be happy for an existing platform to be used with steam-integration.
How do they see this interest? Surely centralising all the interest in a single place and putting a value against it can only give developers more useful, reliable information.
I'll probably do that, but you must recognise how that is a lot more effort than clicking a single "Support a port" button. So the developers are only seeing an unknown fraction of the genuine interest in the game that way.
Sure, make it an opt-in for the game developers if this is a concern. There doesn't have to be any obligation; if a dev goes to their game's page on steam and sees $1million pledged for a specific port, they don't HAVE to do anything about it.
If you want a game ported, you need to contact them directly and get others to do so too. They are not going to follow another companies metrics on such matters, they are going to rely on their own.
Keep in mind that, even if people say they want a port, only a fraction will actualy buy it. This has been shown time again with Greenlight and full games.
I feel like I'm repeating myself, but this is *exactly* my point. There might be millions of people willing to spend money on game X but the developers will never know that because only a tiny number of those people will contact them about it, and not all of those that do that will necessarily buy the game. If they had some kind of commitment up-front, they could at least make a better-informed decision - that's kinda the point of crowdfunding.
Have you seen how many kickstarter campaigns that have gotten millions, have failed to deliver their product? The companies then went out of business and declared bankruptcy meaning that none of those people could get their money back.
Valve does not want to be put on the hook for something like that. Having Valve make it and linking it would steam, raises the chance that Valve will be sued, and they will lose. Lose too many times, and you can kiss Valve and Steam goodbye.
VALVE are the ones who would have to make the kickstarter type stuff and integrate it in with Steam. They would have to build the back end, and then support it on their servers.
Its 100% up to Valve. The developers would only be there to chose to use it or not... they can already do that with kickstarter and there is ZERO risk for Valve.
No Steam integration is needed. It would add too much risk for steam with zero return.
I already told you how they see that interest, posting in their discussion areas which they do have on Steam and forums if they have it, or in their e-mail inbox.
They can see how many people are interested in a MAC port or a Linux port and if its worth their time and money to do so.
A port is not cheap. Depending on the engine its built on and how much it originally cost to make the game, it could cost almost as much to port as it did to make the game in the first place because the OS is very different then Windows. You might have to rewrite a large chunk of the engine to do a port.
Either way they are only ever going to see a fraction of the total number of people who are interested in a port.
Do you think that everyone who supports a kickstarter for a game is everyone that will ever buy it? No, not even close. Same with the people who post in a games discussion area, that is not even close to the whole community. And the developers already know this, or at least they should already know that the messages for something is only a small fraction of what the support might be.
So say a game sells 100,000 copies on windows. Maybe once a month they get a single post asking for a port to MAC OS. Do you really think they would bother starting a kickstarter for the limited number of people?
Another thing is they look at how many people are using the MAC OS in the hardware survey thats sent out. They also know that there are around 150 million active accounts. MAC OS has a grand total of around 3.37%. So of those 150 million active accounts, around 5.05 million. While thats a large number, they more then likely also have access to the number of those users that like the kind of game. They can then try to figure out if they could bring in enough money to do a MAC port. If there are only 100,000 people that bought they windows game, they can figure that there is around 3370 people that would buy a MAC port. If your game only sells for 10 bucks (less then that with sales) then you are only going to get 33,700 dollars max. Can they do a MAC port for less then that so that they can have a decent profit (also remember Valve takes 30 percent)....
You also have to take into account, how many of those people who would be able to use a MAC port already own the game on steam already and get the MAC port free anyway which would be people that would not be buying for their MAC and more then likely would not put any money towards a kickstarter.
But I also already mentioned the main thing that will keep Valve from adding a kickstarter style feature to steam or even integrating them from other sites. High risk in being sued for pretty much no profit.
So your first move should be to let the game devs know that you want a MAC port, by going to their discussion area and telling them.
If they want to make one, they will, it will then be their choice on how to fund it. Out of their pockets from profits of their windows version or with a kickstarter which means from potential customers pockets.
These will maybe mean that the funds will be taken/payed only when the game is ready, so you will not have a dev opening and going (even that its unlikely)
And just like other things, these will be good for Valve as same as Kickstarter they can also take a cut, thing is how ever these is like a Kickstarter for games related things only, that will benefit the Devs some what, as its shown on the biggest gaming platform around
Also Valve may get a banfit of selling more games, as of games that will also be sold on the Mac
And as anything Valve can put it out of there hand, by just saying that the user understands that the port is not gerantied to be good or anything