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Just like in real world trading cards that have foils?
I think it's impractically "rare". If you give a card trader an option between a foil card and a normal card, he'll take the normal card. Some people even put it in their trading posts to not offer them foil cards.
not necessarily, foil badges will become more accessible, which means more buyers
there is a balance between the two, some might increase in price that people buy at
Booster packs are technically rarer, but I've had more luck with those.
boosterdrops are highly influenced by your metrics(level/eligable games), since the drop chance is for each game. for me booster drop is 100%, i can nearly set a clock to it. 2 hours ago i received a drop and prediction was for 2 hours ago. your level defines a cooldown period in which you cannot receive a booster. yee higher the level, yee lower the cooldown.
I saw elsewhere an admin say it's 2%
by boosters I mean chance to get a foil card out of the three cards in the booster
If something is rare, it doesn't mean that it will be demanded
demand is everything in my opinion
20% of 1% is not that large of an increase.
2. What does what you said have to do with what I said? I was talking about the mechanics of booster pack drop rate. Wuddih is saying that level is correlated with a timeout period, while as far as I know it's correlated with chance of receiving one when one is generated.
but there is not a "unified" drawchance since each game has its own drawpool for a boosters.
something like tf2 has not the same amount of eligable people as random platformer 123.
quick overview:
the level defines the amount of tickets you have to each drawpool (each game)
you start with 5 tickets. at level 50 your chance is +100% aka doubled, so you have 10 tickets. each 10 level 1 more ticket.
a booster is only generated for a game when someone crafts a badge for that game. when that happens in any of the drawpool you are in, you have a chance to get a booster. Steam has a big userbase, so this happens basicly all the time and when you get a booster a cooldown is applied to prevent you from getting any booster for a certain time.