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Google just not going to be that great, they also ask for fee cut as well just like Apple, and Steam will have to supply a little more cooperation in handing payments, and more. If things don't work it, then it just doesn't work it, which is possibly why it just never happen.
FYI Steam was wallet cards.
https://support.steampowered.com/kb_article.php?ref=1193-wlxv-6514
... and every. other. payment provider. That's how they make money. That's one of the reasons Steam takes a cut.
https://support.apple.com/en-us/HT204274
I wish people would stop authoritatively saying things about topics they actually know nothing about.
Hmm not sure, was thinking this would be apple under the apple app store, but also reading the link, it saying that you need to collect more personal information such as ID, and etc, which vary by country, and if that the case, I can see Steam being turned off from that.
Just thinking here, isn't Apple Pay just linking a credit card, same as PayPal? So would OP be confusing it with Apple cash, or whatever it's called that used for the app store, for their wallet system?
If you want to use Apple Pay, be it for privacy, convenience, or out of necessity then unfortunately Valve has chosen not to accept it. However there are plenty of other online stores that will sell you a game with a steam key and receive your payment using Apple Pay. One example of such a store is the WinGameStore / MacGameStore. GOG.com will also accept Apple and Google pay, however they do not provide Steam keys.
With the history of Apple towards Valve not letting the mobile authenticator get updates for years on iOS and even the Steam Link situation...
https://9to5mac.com/2021/03/22/steam-link-client-now-available-on-the-mac-app-store-for-macos-users/
And there is the current issue where Apple forced Valve through a court order by a judge...
https://www.theverge.com/platform/amp/2021/2/25/22301259/valve-apple-steam-sales-data-subpoena-epic-games
Valve may never accept Apple Pay.
I still think Apple might have beef with Steam because of game content as they were making a big stink about it in the past, as there was updates being delay just for IOS mobile app. I don't think Google will care, so possible that google pay might become a thing, but again up to Steam, the only issue how many people really going to use either of these really.
-edit-
typo correction.
That link makes pretty much the exact opposite point to the one you seem to be trying to make about there being a beef between Valve and Apple. If Valve were so furious with Apple that they no longer want to have anything to do with them, why would they make a port of the iOS Steam Link app to Mac?
Apple blocked that for quite some time and they still block updates to their apps from time to time .-.. and Apples main argument is: "Yoho GabeN, you have a store in yer apps, gimme a cut, arrrrrrrrr".
thread references:
https://payments.google.com/seller/fees.html
1.9% .. which is juicier than most CC fees but 30cents per transaction, which makes it unusable for Steam because too much cheap stuff on Steam.
Apple Pay theoretically is free but pointless as the underlying payment methods for it are already available.
Google Pay doesn't have any additional charges on top of the usual credit card fees, see; https://developers.google.com/pay/api/faq#general-faq "Google Pay doesn't additionally charge users, merchants, and developers additional fees to use the Google Pay API for payments. Merchants, specifically, continue to pay processing fees to their payment processor."
It's not pointless, it significantly streamlines the process of making purchases. It simplifies payment down to two steps: 1) Click the Apple Pay button 2) Authorise payment by putting your finger on the TouchID sensor, or double-click the power button while looking at the device for things with FaceID. No entering card number or billing address.
Google Pay is a similar thing, although I don't have first-hand experience with it.
Anyway, streamlining the process of purchases is usually considered a good thing if you're trying to sell things. It's a massive win to turn a user who would have otherwise given up and not bought something because their wallet wasn't in their pocket so they couldn't type in their card number, into a customer because their purchase became two button-presses.
This would take no more cost for you and it’s pretty easy to implement