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回報翻譯問題
and achievements on steam have zero value beyond your person.
Ubisoft: Okay. See ya.
...
Steam users: Where have all the Ubisoft games gone to?
If I buy game on steam I want it to be fully integrated with steam platform especially if its singleplayer. Its not exlusive to Uplay. Some games are basically links to other platforms and it bothers me. So maybe it is steam issue to some extent.
the only reason Steam got this big ... by letting dev do what they want, in most parts. one little discrepancy and the dev is gone from Steam on their own terms. one major result of that you know as Origin. that just exists because a conversation like this happend
Valve: Hey, can you not let people purchase DLCs without giving us a cut?
EA: Hey, check out origin.com
Valve: FeelsBadMan
not gonna happen the 2nd time.
Sorry to disappoint you but this is an issue that you need to take up with Ubisoft and show them that they will make enough extra money from changing it.
Here is an easy solution, do not buy games from UBIsoft.
I like many of the titles from UBIsoft, they have their own achivements, and their client and support is not bad.
This will be envitable with all big publishers.
Activision is already gone.
Bethesda already announced Falliut 76 will be a Bethesda-shop exclusive for now.
Microsoft keeps their new released in the UWP.
And I am ready to bet that RDR2 will come to PC, too and will be a Social Club exclusive.
Uplay isn't shovelware
Maybe you're not actually understanding how uplay works but uplay has acheivmenets
Again it really seems like you don't understand how uplay works. uplay has cloud saves.
You seem to be 'the only one' that really doesn't even understand how uplay works other than apparently reading some nonsense on a forum and believing it whole sale? I mean sure if you want to base an opinion on blatant falsehoods that's fine. But maybe you know, spend 5 seconds on google?
Considering For Honor and R6 siege ar esome of the best selling games on steam? Dunno seems like ignorance isn't winning here.
They just don't want to share any profits with valve. Steam users who complain about greedy devs etc should ask themselves one question. Would you give a 30% share of your money to your neightbour for cutting your grass?
I been saying this for some time, with out the big AAA+ titles steam will become less relevant overtime. And the more shoveware steam adds to the store makes it worst.
I disagree. The more AAA developers create their own platforms, the fewer sales they will see as people don't want to have to log into multiple platforms.
It is already happening with Movie/TV show Streaming, especialy with exclusives and it causing a rise in an issue that was slowly fading away.
Besides, the example you have makes no sense as that isn't even as close to what is happening.
It would be more like the Home Owner Association taking a 30% cut of the one who is cutting the lawn. Yes, the one cutting the lawn can go elsewhere, but then they lose a large area they used to cover.
AAA developer were getting less from traditional retail AND were only paid quarterly for it, then they do with Steam. Plus they don't have to manage the store or many other aspects that they would be paying out just as much to do, on their own platform.
As for your opinion of "shovelware", that happenes on every platform as someone always considers something to be "shovelware". Still hasn't stopped Steam from growing or users from buying those games.
But your arguments have been discussed on Steam for many years... ever since it's creation if I recall, and still haven't come to fruition. Worst I see is most developers taking the Ubisoft route and putting their game in every platform they can, then requiring their own client/store in order to run them.
They still have to manage their products on Steam. And every other store they sell them.
It's not hard to manage a store. Or even create one. And compared to their revenue it's not even expensive to just pay an agency for this.
Not to mention that most already have this infrastructure in place.
The loss of sales is neglictibale. For it to be noticable you need a dropoff of 30 %! Gamers go where the games are. If the bait is big enough, they will follow.
It's also not all about the profit.Far more important is having full control over you product and the message.
Take a look at Steam sales for example. Your new release has to compete with all the competition. Including the backcatalogues of your competitors. You cannot in any way incentivise the user to buy *your* games.
With your own platform you can just date the sale a week prior and run your own promotion like buy 2 older games and get 70% off. And you can highlight and SEO the ♥♥♥♥ out of it instead having a small tile on the front page for 24 hours.
Having everything under one platform is nice, sure. But you already have a ♥♥♥♥♥♥♥♥ of services you use in your life, so what's one more?