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翻訳の問題を報告
Beside that there also working on the Artifact game that all ready has a store page
I tried it once and I liked it at first but it's not worth the heavy investment, besides there are not even a lot of good games for it, just copy and paste gallery shooters and short demos.
A few good VR games is not going to convince me period, VR is probably going to die off like xbox's connect for example or 3D TV's.
What I don't understand is why the sudden halt in making games? I'm sure that the basic reason is that valve doesn't actually NEED to make anymore games seeing as they can definitely support themselves via Steam, but to me it just feels like they are slacking. To me, making games is starting to turn away from ''lets make something fun that people will actually enjoy playing'' to ''lets figure out a way to publish a half finished game for a quick profit.'' While Valve can never worry about having to make any games anytime soon, I just don't understand why they would turn direction from making timeless classics to making as much money as possible. It doesn't make sense to me and its quite disheartening to think about the future of what Valve/Steam will turn itself into.
Opinions or thoughts?
In the Valley of Gods 2019
announced and to be released.
Valve does not get anything from the market transactions.
Those (valve) fees are only there to lower the amount of Walletmoney on steam....as Valve already has the money before you even buy anything on the market
https://store.steampowered.com/app/583950/Artifact/
Not true.
https://www.eurogamer.net/articles/2017-02-10-valve-is-making-three-fully-fledged-vr-games
Ok..so... Valve have been all in on VR for a while. For some years they've been refining the tech, creating partnerships with other big tech firms, building a foundation on which to start the next big frontier of gaming and are cementing their place as a leader in the VR in dustry...or not. Depends where you stand.
Point is, Valve is shifting focus. Over 1/3 of the company is working on VR endevours and has been for a while with the rest doing business as normal (hence the slow down in title releases).
Now, I know VR is a point of controversy with some people on Steam. Many think it's to expensive or too gimmicky and they can have those opinions. This isnt about what you are going to game with in the future, it;s about what Valve thinks is the future of gaming. All the big names in Silicon Valley are producing more VR content each day, headsets are getting refined and the tech is getting cheaper. Last year alone saw over 8 million headsets between mobile, PSVR, Oculus and Vive sell. This year that number is expected to triple and even right now, as I type this a VR only game (Beat Saber) sits atop the Steam charts.
If Valve dont go all in on VR then Facebook dominates VR via Oculus as Microsoft came to the party too late and is more focused on AR anyway but as a company Steam has now formed the SteamVR partnership and has about 700 companies involved (inclusing the likes of Google and Microsoft). As you can imagine, that pulls a lot of Valves development workforce (who where always pretty much left to create whatever they wanted anyway) into VR space projects which (unless you are a VR gamer and follow the news) you wont hear about.
Now..before anyone here tried to argue that its a stupid move by Valve, I want you to consider 2 big things. Firstly, as a privately owned firm, Valve is uniquely in the position to experiement with consumer VR because they have no share holders to answer to. They can piss as much R+ D cost up the wall and not worry about it till Gabe says pull the plug (and he wont any time soon). Secondly, Valve likes to gamble on gaming. Gabe left a well paying job at Microsoft in the 90s because he was fully convinced that video games were the future of entertainment. This was a time before Microsoft took it seriously as a massive money maker and a time when games where still considered to be more for kids. Now its one of the biggest industries in the world. Secondly, Steam itself was not exactly considered "the future" when it first released either. Most people disliked the concept of a digital store front when it first started out yet here we are Steam being the top one. Of course it could go the way of Steam Machines but that seems unlikely.
So..yes..Valve are very busy making games still. They kust might not be games you'll want to play anytime soon.
We ?
S.x.
We = the community.
You tried it "once" but somehow "know" there are not a lot of "good games"? Thats a very short sighted view for a relatively new consumer technology. I'm not going to argue it's cheap to buy in (not yet anyway) but there's litterally 2591 VR compatible titles on Steam alone which includeds AAA games with more being added on a daily basis now...and thats not mentioning the ridiculous amounts of non game based VR content and app support not on Steam.
I dont expect you to change your mind but if it was a dead or dying format (it's not) why is a VR only game top of the Steam charts right now, why have Google just added VR support to Chrome and why has Microsoft implimented VR support into Windows 10?
VR isnt going anywhere.
Erm, you do realise that this link you've provided leads directly back to this very thread?
You realize that this post was from another thread that gotmerged into this one?
Wonderful, back to the OP then.