Space Haven

Space Haven

defeated ships fully loaded is too easy
i like the station mode but fully loaded lootable undamaged dead crew passing thru every hour is too easy imo
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it's the same in ship mode, if the AI wants to suicide all the crew and self-derelict, it's free for the taking, ain't it?

playbalancing is a biich; while the risk-free phat lewt is quite helpful early on, it does get ludicrous pretty fast, you'll know you're getting a bit carried away with it when you've built your 30th large cargo hold.

maybe a mechanism where you can contact said faction? something typical in your standard 4X space build n kill, to offer tribute, broker peace deals and alliances, declare war, etc. and much like the "hey I magically think you got some of our people on your ship, mind if I look?" we could have a, I dunno, "dude I know where your car is" and a shuttle will fly in and re-take it, and you'll be rewarded some cargo, money, and positive faction alignment, whereas if you loot it, while not an act of war, you take a good -10 reputation hit if any of their ships are around when you do, for being a spacefaring scumbag.

I've had ~18 derelicts from a rogue bot spawner with just the perfect kill box setup; they all go to the airlock, open the door, and are cut down by ~30 chimps simultaneously firing. but if you join in on the next rescue attempt, and you win, something cool can happen, as the people are being rescued and released, they shuttle back to the derelict, and it becomes theirs again. you gain nothing from this but a less cluttered close orbit area, but it does have some feel good points associated with it.

I'm sure they'll eventually implement something, though.
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