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翻訳の問題を報告
Namely, SpecialK.libScePad
Edit: I put Sce file back in with blank file and deleted lib files with the blank ones. And got the non native DS4 controller prompts.
Playing the same arcade game twice causes crashes because the engine has deleted memory that my shader cache owns. Unlike the other types of memory bugs, I have no easy way to disable Special K's shader cache, it is a fundamental part of Special K and it is absolutely bullet proof stability wise everywhere except for this game. I will not be re-engineering the thing to compensate for this engine so you will need to exercise caution with arcade games until QLOC / SEGA fixes things.
https://steamcommunity.com/sharedfiles/filedetails/?id=1745116801
TL;DR:
Avoid arcade games and be suspicious if playing any minigame more than once causes the game to crash. That will be a repeatable event that you need to steer clear of until a patch is issued.
This is a really good idea, and something Special K releases in general is in need.
Something along the lines of: