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https://steamcommunity.com/sharedfiles/filedetails/?id=2131871908
At least they are added to the hand and not the draw pile.
No, I can't see nightmaring acrobatics. You spent 3 energy so that next turn you can spend 3 more drawing cards? ...is what I would have said, but I just unlocked concentrate and setup, so I guess can see some shenanigans. Still seems a bit convoluted compared to just duping some really powerful thing and playing it immediately.
If you think of it in terms of net card advantage it’s an upgrade, though not as blatantly obvious as the other classes. Starter gives you more turn 1 options (which is super helpful with dealing with the shorter combats and potentially bad turn 1 draws in act 1 when your deck is still pretty much nonexistent) while the upgrade already breaks even with the starter relic by turn 2 and surpasses it by turn 3, and provides more consistent fixing later once your deck is more cohesive thanks to having that 6th draw each turn. It’s still not amazing, but then again most of the starter replacement relics aren’t
Nightmare does copy when a card costs 0 or any other number, btw. However, the card needs to actually cost 0 (e.g. Sneko Eye randomized the cost to 0 until it is drawn again, or you set the cost to 0 until played/discarded with Setup, or you hit it with Madness) rather than cost 0 *this turn* (in which case the cost resets when Nightmare gives you the copy).
Learning how to generate energy effectively during fights and set up turns where you can play an expensive card is an essential skill in this game. If nothing else, you can upgrade Nightmare to make it cheaper.
Silent's starter relic upgrade is terrible and pretty much never worth taking, yes. All of the starter relic upgrades other than Watcher's generally suck compared to other boss relics, though.
One, they are in different classes, so automatically have different use cases. Each class had different gameplans, different amounts of card draw and energy generation, and so on. The consistent draw power and ability to retain Silent has makes it much more consistent to hit your Nightmare and the card you want to duplicate in the same hand, for example. Also, Silent has access to Burst, so she can quadruple two different cards (or septuple one), or multicast several of the copied cards, things Ironclad definitely can't do. You also have cards like Wraith Form you can copy, which guarantees a dozen turns of not caring much about what the enemy tries to do to you. Meanwhile, Dual Wield doesn't exhaust, so you can continually duplicate something over the course of a battle. Some comparisons can be made, but you can't simply equate cards in different classes; even similar cards have different strengths with different toolsets.
Two, you say that Nightmare costs three times as much as Dual Wield, but fail to mention it also gives three times as many cards. Even if you consider them both when upgraded, it costs 100% more to give 50% more cards. Getting your cards next turn is also beneficial in a lot of situations, as you may not have the energy that turn to play all of them that turn, or you can Nightmare something specifically because it is good next turn, rather than this turn; a defensive card when you know the enemy is attacking next turn, for example. Also, it will keep any cost reducing effects that are permanent rather than one turn, such as Madness or Snecko.
Three, Nightmare works on skill cards, which Dual Wield does not, and that is a great use case for it. Using Nightmare on cards like Catalyst, Adrenaline, Blur, or in very particular scenarios, even another Nightmare, can cause ridiculous things to happen.
Silent is definitely better than Defect, its pretty equivalent with Ironclad actually, only Watcher is better than it. That's not to say any of them are bad enough that you can't win very consistently with them of course, especially at low difficulties.
That said I have had some success with it, with the help of bullet time and setup: https://steamcommunity.com/sharedfiles/filedetails/?id=3126186069
As for the starter relic upgrade, well, Silent's basic starter is just the backpack, so if you get that, you can afford to trade in the basic starter. She has a lot of free draw, and there's a lot of strategies with her where you don't want to be drawing 9-10 cards on the first turn, since that makes it harder to create shivs or causes you to waste a draw card when your hand is full. It also pairs well with Snecko Eye, but it's important to remember that Silent has the hardest time of any character with incorporating Snecko Eye into her builds.
I tried a shiv deck. It got really powerful with the shuriken. They did 40 damage each at the end, but if the heart had 2 damage beat of death I would have died. Also with double boss the time eater would be really scary, and likely to spawn.
One thing I noticed is that many cards that draw also has discard. Some cards have only discard and no draw. Running out of cards is definitely a risk, so starting with more is extra good. Not only can I pick the best of 9, but if I get bullet time I can play more cards. If I get the dice card that redraws the hand I get to draw more. If I get setup I have more options for that. If they are cheap I can possibly play all of them, or sacrifice some for more energy and play the rest. If I can draw and play all the powers on turn one that is definitely better than having to wait for them to be drawn.
But ye, I don't take it that often, in part because it's usually up against other rares.