Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lizard Tail and Tiny House are also quite sad trades for any of the starting relics.
As for best, an early Snecko Eye, Runic Pyramid or Inserter can allow you to build an insane deck around it. Any energy without a considerable downside is also great.
True dat, although I have won a run where I traded Defect's starter relic and got a Calling Bell. The bell gave me Thread & Needle, so I thoght "what the hell" and it turned out OK. Was A7 or something; probably would've died at A15.
I would say busted crown is the worst.
Any trade that doesn't net extra energy is a fail, and even then Philosopher's Stone is trash without an incredibly specific setup. Busted Crown and the new Coffee Cup thing I don't remember the name of are also both good relics, but not good *starter* relics as they rely on you more or less having your deck ready to rock. You're basically rolling to hit Sozu or Cursed Key, let's be real here. Most of the other outcomes range from "bad" to "well it doesn't suck but the risk doesn't make a ton of sense given the odds and I'm doing this to amuse myself".
Trading your starting relic is dumb and bad. Stop.
Most energy relics are really strong and any relic that fundamentally changes the way you approach the game tend to be abusable as well.
Snecko Eye is probably the best boss relic in the game. You should default to taking it unless your deck isn't compatible with it, rather than not taking it.
Trading your starting relic is good if you're The Silent or The Defect. The only one it's actually bad on is Ironclad, because Burning Blood is amazing.
Source: http://spirelogs.com/stats/ironclad/boss-relics.php
http://spirelogs.com/stats/silent/boss-relics.php
http://spirelogs.com/stats/defect/boss-relics.php
Snecko Eye is in the top 5 win% reward from start AND boss 1 for all 3 characters. Drawing 2 more cards per turn is incredible, and the Confusion typically doesn't matter to most decks, and is a super net positive once you understand that cost doesn't mean anything anymore.
Also, am I the only one who always trades in the starting relic of the Defect? I think his starting relic is very underpowered.
The game does not work anything like "just play high-cost cards and win". The fact that you can and will get turns where you're looking to take 40 damage and can only play one card from your hand is AWFUL. Consistency matters hugely in this game. Something like 75% of the cards in the game are 0, 1, or X energy and will have their cost increased or remain the same. Even 2-cost cards only have a 50% chance of cost reduction and a 25% chance of cost increase. Draw cards normally cost 0 or 1 energy so you can play cards after them; now they are dead half the time. You are giving up all this just to make Demon Form or whatever easier to play most but not all of the time. The only time Sneko will be consistent is with a Meteor Storm deck because you're actually guaranteed to generate energy in that case, or in a deck with high density of Bullet Time (in which case, just take an energy relic and throw in a Backflip and/or Acrobatics instead).
Literally every time I've taken Sneko on Ironclad or Silent I'd be cruising along playing 2-cost cards for cheap for a while, but having a turn every one or two combats where I'd just get hammered because everything in my hand would cost 2 or 3. That is significantly worse than what you get in an average run.
So besides generating a flat 2.5 energy of tempo every combat, you're cycling faster so removing strikes is less important, meaning that you can spend that gold on other things. And contrary to your evaluation, cards that do nothing but draw you more cards are still very serviceable because they give you more chances to cheat the system.
TL,DR:
You had a few bad experiences with the relic so you're writing it off with the excuse of the 1.5 energy average, but that's like saying rampage is a bad card since it works so much better if you have 4 energy rather than 3.
Keep trying, check out a few Snecko runs if you're stumped, and you'll see it's a reasonable pick.