Slay the Spire
Salt Miner Jun 14, 2018 @ 11:18pm
Lol Coffee Dripper
Compared to the other 4th energy cards, this seems god awful. At least broken crown can work if you have a working deck, but who would ever risk this, even if you have black blood?

50% healing reduction at rest and I would STILL probably not take this.
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Showing 1-15 of 15 comments
Dad Poets Society Jun 15, 2018 @ 12:36am 
Seems to really only be an option in a deck that would benefit from enough agression or defense to never take damage by adding a single energy, but yes it's probably one of the worst energy relics.

Edit: Also, Defect with 1-2 Self-Repairs can be self-sufficient enough to never need to rest. Especially with echo form.
Last edited by Dad Poets Society; Jun 15, 2018 @ 12:50am
Nixmachine Jun 15, 2018 @ 12:53am 
Even worse than Philosopher's Stone, I would say.
Vryvn Jun 15, 2018 @ 12:55am 
coffee dripper is really really objectionable
burningmime Jun 15, 2018 @ 1:21am 
Phantograph, Eternal Feather, and a lot of confidence?
King Smizzy Jun 15, 2018 @ 2:30am 
Originally posted by Gentleman Johnny:
Compared to the other 4th energy cards, this seems god awful. At least broken crown can work if you have a working deck, but who would ever risk this, even if you have black blood?

50% healing reduction at rest and I would STILL probably not take this.

If you pick it up from the second boss and you picked up Eternal Feather from the first boss, you sometimes dont need to rest, and can just float on the free healing from the feather. Also, if you're really confident in your deck, you sometimes smash enemies before even getting hurt, and the extra mana is good.

Personally, I don't really see myself ever using it.
Error404 Jun 15, 2018 @ 5:07am 
I wonder making Coffee Dripper and Philosopher's Stone give 2 energy instead of 1 would put them in line with the other energy relics?
Mr. English Jun 15, 2018 @ 5:32am 
Currently in use in my 'endless mode' deck as the defect. Coffee dripper, plus the relic that gives you 2 health every time you cast a power, plus a bottled tornado with a "creative AI" card in it.
Velrun Jun 15, 2018 @ 5:36am 
Originally posted by 错误404:
I wonder making Coffee Dripper and Philosopher's Stone give 2 energy instead of 1 would put them in line with the other energy relics?

Or make the other relics worse.

The solution should never be to aid the players into an easier game. The game is easy enough as is.
paolo.bera Jun 15, 2018 @ 5:55am 
Not bad with ironclad.
Salt Miner Jun 18, 2018 @ 9:14am 
Originally posted by Velrun:
Originally posted by 错误404:
I wonder making Coffee Dripper and Philosopher's Stone give 2 energy instead of 1 would put them in line with the other energy relics?

Or make the other relics worse.

The solution should never be to aid the players into an easier game. The game is easy enough as is.

I think you make them worse by act locking them. Like no potions/gold only can appear in act 1.

Yes, they're are very slim situations CD can be good. But either being heavily defensive or retiring another boss relic seems a bit much.
Songbird Jun 18, 2018 @ 10:49am 
I've had plenty of runs as Ironclad where I didn't rest once, but it is certainly a "win more" relic.

But there's nothing wrong with a "win more" option. If you are crushing every encounter with strength-boosted Reaper, Whirlwind and Heavy Blade in some combination and have three Offerings and a Necromonicon, you are not going to want to rest. Then the relic has no downside, unlike say Sozu where potions still offer some utility like block and weaken.
Last edited by Songbird; Jun 18, 2018 @ 11:25am
Ze Jun 18, 2018 @ 1:15pm 
Huh? I'm confused by the opinions of this thread. It's more often than not the case that camps are upgrade opportunities only once you get enough experience in the game.

I'd take coffee dripper if my deck was solid, which by the end of act 2, it is.
Zu Jun 18, 2018 @ 2:11pm 
Originally posted by Ze:
Huh? I'm confused by the opinions of this thread. It's more often than not the case that camps are upgrade opportunities only once you get enough experience in the game.

I'd take coffee dripper if my deck was solid, which by the end of act 2, it is.
And then you get one unlucky hand against the transient and you really, really wish you still had the ability to heal before the final boss who happens to be not-awakened so you can't cheese it.
Salt Miner Jun 18, 2018 @ 3:19pm 
Originally posted by Ze:
Huh? I'm confused by the opinions of this thread. It's more often than not the case that camps are upgrade opportunities only once you get enough experience in the game.

I'd take coffee dripper if my deck was solid, which by the end of act 2, it is.

You misspelled broken crown
Probably Ants Jun 18, 2018 @ 10:13pm 
As someone said above, just make thiccccccccccc decks and you heal to full with eternal feather. Also some people like to just never rest and this is the perfect relic for them
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Date Posted: Jun 14, 2018 @ 11:18pm
Posts: 15