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If you don't like getting screwed over by Pain and Regret, maybe don't add them to your deck? There are no situations in the game where you will end up with these cards randomly outside of randomly rolling into non-beta Calling Bell (and you literally started your run with the most random possible choice and complained of randomness).
The reason you don't draw a perfect hand later in the run is either because you have more cards, or because you're playing terribly and relying on drawing combos you're not likely to draw every time and thus you're always observing that runs end this way. If you're actually killing elites, though, you also have more relics that can help with your starting hand and more energy so you can include more draw in your deck.
Besides the adequate take on neow's lament, you'll change your mind on the other impressions.
Also
Nope Nope Nope
Getting an extra energy pern turn and limiting your playable cards only works for a high energy nuke deck, silencer is weak on this style of play compared to the others, only kind of viable if you get ice cream because silencers extra energy relies mostly on card discards and relics. SO no, I don't agree with that at all.
Sure, act 1 it's fine, but act 3 and 4 will get you killed.
Echo form is blue, so unless you got the prismatic and chance it, I don't think you'd ever have it on silencer.
No, there are plenty of other reasons, sometimes you have a larger deck and the draw order just gives you the finger, that is a fact. So I'm sorry but your rebuttals don't make sense for silencer and I will have to disregard. However, a lot of that advice does work with the automaton, which unfortunately the silencer is not, but thanks for the reply.
Try getting past Act 4 heart as silencer with velvet choker, please send me a vid as I"m yet to find one and have been acitvely searching.
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Sorry, but I doubt I'll change my mind, I changed my mind to these impressions after garnering experience.
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Thank you, I don't always re-roll boss relic, usually it's my default if I don't like the other options, usually ones offering curses.
I agree, Velvet relic is fine for act 1, yes, but late game it WILL kill you.
@Khor The beta indeed right now makes relic swaps a much more interesting option, since the boss relic pool has changed quite a lot.
Even if you pick up no curse cards and remove superfluous cards from your deck with any card removal pop ups you still need to draw in the right order for it to work properly, I mean, getting all your catalysts first hand without any other kind of poison could easily get you wiped as well.
A lot also rides in the pre-heart elite fight and how you did there as well and how much HP you have left. I don't think I've ever finished that fight on full hp unless I've got corpse explosion or a relic/card combo to chain a lot of cards (with silencer). But to be fair, I haven't put as much effort into strategising that fight as I probably should.
Some form of relic removal instance is what I'm after.
There is exactly one instance where you are forced to take a curse to not die, and that curse is Decay, which isn't anywhere near as dangerous and Pain and Regret (which can be run-ending with Runic Pyramid or if left in your deck for too long). OP specifically mentioned Pain. You can get a Pain with a terrific upside from the forge event, but it's ultimately your choice as to whether it's worth the risk.
I forgot about Gremlin Wheel event which can randomly give you any curse, but I mean, that event can also just kill you when you're low on health, so, yeah.
Velvet Choker absolutely does not kill you lategame. You can beat the heart with it just fine. You just build your deck around not needing to spam low-impact cards. If you have 4 energy, it's fairly difficult to play more than 6 cards a turn to begin with outside of Offering and Adrenaline+, or on Watcher (who is a WIP character and has some real issues with very binary play later on where she either explodes and cycles through 20 energy on one turn or does basically nothing).
But I was thinking, an option to walk away from the wheel of change without spinning might be nice, it wasn't that long ago they fixed the issue of getting stuck if the only cards you had left were bottled, although I can't really think of any instances where that's going to happen.
Still, sell a relic or trade one in. Swap or exchange a relic, maybe you have one that's not a detriment just not all that useful and you want to swap it out. There are many of reasons to want to get rid of or swap out a relic, an instance that gives the opportunity is only going to add to the game, even if it comes with a cost that makes it a hard to weigh option.
Otherwise, don't see too much point in it. The only relics that can feasibly harm you are some boss relics and potentially dead branch or the bottles. Juzu bracelet might trigger some obscure opportunity cost. The common thread here is that you don't pick them if they do.
It probably wouldn't be hard to make so that used up relics have no value. It has issues, but i don't think that's the one.