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回報翻譯問題
Going into the fight with low double digit health really reduces Hexa's overall damage output, unless you sit there and let it scale through a couple Infernos.
I play all 4 characters, which one struggles with slime? Only thing I can think of is defects light orb accidently triggering a near full hp slime boss to split or if you let a weak poison trigger it. Slime boss gives you a lot of set up time. Like 2 free turns, 3 if you break it before slime crush. If you decide to defend slime crush it usually slimes you again I think? Which is like another free turn.
Where hex needs to be defended on every turn, unless its buffing itself. And if you don't block the chip its inferno might wreck you. And if you don't kill it fast enough, you'll soon start drawing burn after burn that destroys your block/hp. And unlike slime, you cannot clear them. Plus they start being upgraded versions.
Defect will not have a set engine yet, so it's more you're not a mass tank/damage dealer. Random lightning can also mess you over sometimes by splitting when you're not ready/not splitting when you need an enemy to split.
You can let some of hex's attacks chip damage you so you can do more damage and inferno does less (as it's damage is based on your current HP/12+1) so it's possible to chip damage yourself enough on the chip attacks so the main damage goes down (and thus easier to survive)
IMO this fight is best to manage at ~60% of your max HP
Nothing is random about lightning orbs splitting Slime Boss. There's only one target before he splits, and it's the first split that matters.
Inferno does not scale its damage with your current HP. It does 6 hits of 2 damage (3 damage on ascension 4+). Since Hexaghost will always have given itself 2/3 strength before this, in practice this does 24 damage on ascension 1-3, 30 damage on ascension 4-18, and 36 damage on ascension 19+. There is no way to take damage during the fight to affect Hexaghost's damage unless you can take damage on turn 1, since Divider on turn 2 is the only one that scales with HP. Generally you should just play through all of act 1 with plans to do 250+ damage by the end of turn 9 or probably lose the fight.
Yeah not inferno, Divider is what I meant by HP scaling attack I just confused the names.
I think you may have misunderstood. It only uses Divider once. The second big attack is called Inferno, and it does not scale with your health. Taking damage during the fight has no impact on how hard the boss will hit you, because the only attack that cares about your health is the first one, and it's only used once.
Man having two similar attacks (two *6) is throwing me off
Guardian is probably the next one. It is also an easy fight in general, but if you have very low HP and get a bad turn it can ruin your day. With hexaghost, you can get away with having close to a single health point, with guardian it can spell your death with a bad turn.
Slime is probably the hardest one of them all. It's heavily dependent on how well do you split it. If you do it poorly, you can get overwhelmed and die very easily, especially on higher ascensions. And getting a good split is often a matter of how lucky you get with your draws. And you can't stall it for too long because the big attacks are usually too big to block completely, and the slime will keep trashing your deck. It's the boss I died the most often to in the first act when I grinded A20 with all the characters. So from my experience it's the hardest one of the three.