Slay the Spire

Slay the Spire

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Rio 2020 年 7 月 12 日 下午 4:40
Hexaghost a tier above other first floor bosses?
Even in ascension 15 I can walk into boss slime with 20-30 or less hp and expect to win. Same with the other boss. But hexaghost I can sometimes walk in, even with full hp and lose. When I get hex I feel like my run is already off to a bad start because I'm missing a smith usually at the last campfire.

Boss slime is only bad really if you break him accidently at high hp. And unlike burns, you can remove slimed by playing them. And the other boss can be knocked to defense mode so easily.

Strength down can hurt hex pretty bad, but I don't always have that. Nor do I always find a means to get vulnerable onto an enemy by the end of act 1
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Jimmy Hunter 2020 年 7 月 12 日 下午 5:03 
Hexa's Ghost Inferno is based off your health going into the fight. The higher the health, the more base damage it has.

Going into the fight with low double digit health really reduces Hexa's overall damage output, unless you sit there and let it scale through a couple Infernos.
HAWAIIANpikachu 2020 年 7 月 12 日 下午 7:03 
To be honest Guardian is just a tier lower and Slime/Hexa being the harder one is dependant more on character and situation
Rio 2020 年 7 月 12 日 下午 7:22 
引用自 HAWAIIANpikachu
To be honest Guardian is just a tier lower and Slime/Hexa being the harder one is dependant more on character and situation

I play all 4 characters, which one struggles with slime? Only thing I can think of is defects light orb accidently triggering a near full hp slime boss to split or if you let a weak poison trigger it. Slime boss gives you a lot of set up time. Like 2 free turns, 3 if you break it before slime crush. If you decide to defend slime crush it usually slimes you again I think? Which is like another free turn.

Where hex needs to be defended on every turn, unless its buffing itself. And if you don't block the chip its inferno might wreck you. And if you don't kill it fast enough, you'll soon start drawing burn after burn that destroys your block/hp. And unlike slime, you cannot clear them. Plus they start being upgraded versions.
HAWAIIANpikachu 2020 年 7 月 12 日 下午 7:36 
Slient does struggle and Defect kinda struggle. For Silent: Slime splitting harms poison and multiple attackers as they split with status effects make it harder to block and weaken attacks. Silent also has the least max HP so she has the least chance of survival.

Defect will not have a set engine yet, so it's more you're not a mass tank/damage dealer. Random lightning can also mess you over sometimes by splitting when you're not ready/not splitting when you need an enemy to split.

You can let some of hex's attacks chip damage you so you can do more damage and inferno does less (as it's damage is based on your current HP/12+1) so it's possible to chip damage yourself enough on the chip attacks so the main damage goes down (and thus easier to survive)

IMO this fight is best to manage at ~60% of your max HP
Songbird 2020 年 7 月 15 日 下午 5:30 
引用自 HAWAIIANpikachu
Slient does struggle and Defect kinda struggle. For Silent: Slime splitting harms poison and multiple attackers as they split with status effects make it harder to block and weaken attacks. Silent also has the least max HP so she has the least chance of survival.

Defect will not have a set engine yet, so it's more you're not a mass tank/damage dealer. Random lightning can also mess you over sometimes by splitting when you're not ready/not splitting when you need an enemy to split.

You can let some of hex's attacks chip damage you so you can do more damage and inferno does less (as it's damage is based on your current HP/12+1) so it's possible to chip damage yourself enough on the chip attacks so the main damage goes down (and thus easier to survive)

IMO this fight is best to manage at ~60% of your max HP

Nothing is random about lightning orbs splitting Slime Boss. There's only one target before he splits, and it's the first split that matters.

Inferno does not scale its damage with your current HP. It does 6 hits of 2 damage (3 damage on ascension 4+). Since Hexaghost will always have given itself 2/3 strength before this, in practice this does 24 damage on ascension 1-3, 30 damage on ascension 4-18, and 36 damage on ascension 19+. There is no way to take damage during the fight to affect Hexaghost's damage unless you can take damage on turn 1, since Divider on turn 2 is the only one that scales with HP. Generally you should just play through all of act 1 with plans to do 250+ damage by the end of turn 9 or probably lose the fight.
最後修改者:Songbird; 2020 年 7 月 15 日 下午 5:30
HAWAIIANpikachu 2020 年 7 月 15 日 下午 5:58 
The second split somewhat matters as well when trying to stop attacks from hitting you. While not as major as the first split being able to stun and ignore an attack can easily make your life against the smaller slimes easier or harder as you try and fight off their attacks and debuffs, as lightning gets less as less accurate and you'd at most have only one card that gives you focus. (Being able to take a few more minor hits to kill a smaller slime and making your life easier vs having to play more defensively to not die)

Yeah not inferno, Divider is what I meant by HP scaling attack I just confused the names. :lunar2019piginablanket: You still have to likely deal with a second Divider though and can use chip damage to take slightly less overall because a x6 attack is more fearful than x2 (unless you have weaken strength then you just laugh)
最後修改者:HAWAIIANpikachu; 2020 年 7 月 15 日 下午 6:01
lordatog 2020 年 7 月 15 日 下午 10:21 
引用自 HAWAIIANpikachu
Yeah not inferno, Divider is what I meant by HP scaling attack I just confused the names. :lunar2019piginablanket: You still have to likely deal with a second Divider though and can use chip damage to take slightly less overall because a x6 attack is more fearful than x2 (unless you have weaken strength then you just laugh)

I think you may have misunderstood. It only uses Divider once. The second big attack is called Inferno, and it does not scale with your health. Taking damage during the fight has no impact on how hard the boss will hit you, because the only attack that cares about your health is the first one, and it's only used once.
HAWAIIANpikachu 2020 年 7 月 15 日 下午 10:26 
Oh yeah.

Man having two similar attacks (two *6) is throwing me off
最後修改者:HAWAIIANpikachu; 2020 年 7 月 15 日 下午 10:26
DaBa 2020 年 7 月 16 日 上午 7:04 
Hexaghost is probably the easiest one of the bunch for me. It's either just a damage race to see if you can kill it before it does the big attack, or a free fight if you have enough block to take care of most of it.

Guardian is probably the next one. It is also an easy fight in general, but if you have very low HP and get a bad turn it can ruin your day. With hexaghost, you can get away with having close to a single health point, with guardian it can spell your death with a bad turn.

Slime is probably the hardest one of them all. It's heavily dependent on how well do you split it. If you do it poorly, you can get overwhelmed and die very easily, especially on higher ascensions. And getting a good split is often a matter of how lucky you get with your draws. And you can't stall it for too long because the big attacks are usually too big to block completely, and the slime will keep trashing your deck. It's the boss I died the most often to in the first act when I grinded A20 with all the characters. So from my experience it's the hardest one of the three.
fractal9091 2020 年 7 月 16 日 上午 11:28 
I mostly play Daily Challenges, where the goal is to avoid taking any damage rather than just survive (since taking damage from a boss costs 100 points). For those, Hexaghost is annoying, but way easier if you just go in with a low life total. The Slime boss also isn't too bad, since you can either block OR attack to avoid damage. The Guardian is probably the worst, since you have to draw defense on all of its attacking turns, and when the thorns are up you can't really use attack cards to draw into defense either.
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張貼日期: 2020 年 7 月 12 日 下午 4:40
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