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i like the idea but it sounds like it has a lot of room to fail without having tried it, especially with the possibility of getting time eater.
so posion stack and a lot of attempts thats how i managed my emerald, oh yeah by some health potions. and hope you dont get time eater.
If you want damage to get through Act 3, which demands you take out slowly scaling 300+ bosses, you're looking for cards like Noxious Fumes, Catalyst (don't take this too early), Deadly Poison+, Crippling Cloud+, and Bouncing Flask. These are cards that will pretty much always work. However, depending on what you're offered early, what rare cards you see, and what relics you get, you may end up scaling with cards like Thousand Cuts, Afterimage and/or Envenom instead which raise the value of shivs.
The Silent is extremely combo-heavy with cards like Burst and Nightmare, so Runic Pyramid and Well-Laid Plans are extremely invaluable to ensure you can actually use your combo cards together. Nightmare on Footwork, Wraith Form or Afterimage can very easily ensure you win the final boss battle. Nightmare on Catalyst+ can multiply a target's poison by 81. Since all three pieces of this (Nightmare, the scaling card, and Well-Laid Plans) are good on their own, it's much more reliable and safer to pick up these pieces individually than trying to take cards like Reflex and Tactician.
Remember, in any given run, you cannot afford to go in with a pre-set strategy. The only thing that's really pre-set in a given run is that you want to be able to beat the elites in each act so you can get relics and more rare cards, which generally means taking attacks in early act 1, answers to the boss in late act 1, AoE and strength down cards for act 2, and more intense scaling for the act 2 boss and act 3 enemies (with some answer for Reptomancer as well if you don't already have cards from early game that deal with her daggers).
https://steamcommunity.com/sharedfiles/filedetails/?id=1678517572
only reason i got to act 3 was because i have a balanced deck that did well at damage and block, but wasn't enough to get me through the boss, which happened to be the awakened one. which i spent most of the first phase killing his minions so they don't kill me with a 24 strength attack while i fight the main boss. but still failed because the deck wasn't good at damage or block even though i had good cards like afterimage.
new plan, keep an eye out for the strategic cards as they'll benefit me in the long run and also play smarter so i don't lose all of my hp to an attack.
and a guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1613845715
In general, block a lot, find a way to scale damage and make sure you have a way to make sure the fight doesn't last too long.
Silent has lots of different things, from Dexterity Scaling to poison scaling to infinite combos. Generally, you need a mix of different things to actually win the run.
This Guide helped me greatly. As a matter of fact silent is probably my fav char because of it.
Though i always try to play poison, never had any real success with a shiv deck.
Watch out for relics you can build around. This applies to every character and is especially important if you're struggling to win. Examples: you get Kunai or Shuriken - go ham on attacks (not only shivs), you get Snecko Skull - go for poison or Envenom, you get Ice Cream - you can try to set up some big Skewers.
Don't shoehorn yourself into the most popular deck archetypes, i.e. Shivs and poison. A lot of different builds can work if you find some relic synergy, or even if you don't. One particularly often overlooked archetype is straight up attacks and block, Ironclad style. No one talks about it, but I often end up winning with a deck like this. The best cards for it are Terror and Glass Knife+.
Don't go too hard on card removal. Your starting deck is terribly bloated and removing all this ♥♥♥♥ is a hopeless task. Removal through events is nice, but in the shop it's very expensive. It's usually better to buy a card to enhance your deck than to pay for removal. It's even better to buy a useful relic.
Don't take Nightmare unless you have a good reason to do it. Yes, it can be very powerful, but if it is and you can afford to play it, you're probably winning anyway. It's a win-more card.
a. i can't be able to begin to build a good archetype.
b. i usually can't be able to do enough damage or block in the first act. thus repeated deaths by the elites and my first death to a burn card.
c. i'm really unlucky.
final boss was donu and deca which was the best one for me, so i'm glad i ended the run on a high note!
Technically the truth.
https://steamuserimages-a.akamaihd.net/ugc/955226815242986258/37781075C5BA71B5C5D40048F7AE98AC18839F3C/
With Silent, my suggestion is focus closely on your first 10 cards (basically the first Act). Initially you want 3 or 4 damage cards. Key examples are:
Riddle with holes
Infinite blades (free damage each turn)
Slice
Poisoned stab
Backstab
Predator
Skewer
Endless agony
Blade dance
From there you want 3 or 4 of the supporting debuff/buff defensive cards:
Dash
Leg sweep
Blur
Dodge and roll
Cloak and dagger
Piercing wail
Backflip
Depending on which cards you get, you can then add in the supporting cards, which is basically everything else. But try and steer clear of these until you have about 8 from the above picks. The exception being footwork, which you should nearly always pick up.
In Act 2, this is where you should have more idea of where your deck is going. Its at this point you might want to consider cards like catalyst, bouncing flask, thousand cuts, choke etc. But primarily you want to upgrade as much as you can.
In Act 3, if played correctly, you want to hit elites for relics. You can hit elites in act 2, but generally you need a board clear like corpse explosion or some good relics.