Slay the Spire
BCS Dec 28, 2018 @ 10:04pm
Common Sense achievement type decks?
Trying this on current beta version.
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Showing 1-15 of 28 comments
Nixmachine Dec 28, 2018 @ 10:50pm 
Personally I used Perfected Strikes as Ironclad
Thalai Dec 29, 2018 @ 2:01am 
I was told just use shrug it offs and body slams and you'll do fine. It seemed to work for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=1606443811
Scathe Dec 29, 2018 @ 2:46am 
clash deck worked for me, I don't think anything about this deck has changed in the month since I did it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1573607239
Berik Xardas Dec 29, 2018 @ 11:45am 
I would recommend the Ironclad in general. Most of the other characters's common cards are not so good once uncommons and rares are blocked.

Also beware that the 4 colorless event cards, which look like common cards, are actually not common. Their rarity is "special". Also, all curses (except for 2 which are "special" as well) have the rarity "curse". For this achievement, only "starter" and "common" are allowed.

I personally would not recoomed a clash deck, because every enemy encounter which adds statuses is a potential run ender.

Body Slam is very good once it is upgraded.
Songbird Dec 29, 2018 @ 4:04pm 
I did this quite easily with a Defect deck that picked up a few Claws and some draw/defense. Perfected Strike sounds like it could work okay as well if you get some defensive relics.
BCS Dec 29, 2018 @ 11:33pm 
Scathe Dec 29, 2018 @ 11:44pm 
Originally posted by Berik Xardas:

I personally would not recoomed a clash deck, because every enemy encounter which adds statuses is a potential run ender.


well I got the idea to try clash and suggest clash from this thread
https://steamcommunity.com/app/646570/discussions/0/1697174779851831199/

I'm 3-1 when drafting 1 clash and 13-4 overall with ironclad since I read that thread and first decided to try clash. I'll edit in screenshots of the other 3 of my runs where I drafted clash in a moment.
here is my loss - held back by only having 1 clash and only 1 iron wave, and not having clothesline or uppercut for weak, and not getting an energy relic off first boss.
https://steamcommunity.com/sharedfiles/filedetails/?id=1607719705

here is another clash win, only a battle trance holds it back from being commons only
https://steamcommunity.com/sharedfiles/filedetails/?id=1607719906

here I had a rampage too, so not totaly a clash deck
https://steamcommunity.com/sharedfiles/filedetails/?id=1607719841

Originally posted by watercolor:
This guy keeps ending so many of these https://steamcommunity.com/sharedfiles/filedetails/?id=1607721400

yeah mark of pain and clash don't mix well from the looks of that.
Last edited by Scathe; Dec 29, 2018 @ 11:52pm
Scathe Dec 29, 2018 @ 11:56pm 
thing about drafting clash, you should probably avoid act 3 elites, they are mostly the main potential run enders, most of the other stuff that can add statuses dies too fast to add any, or like donu and deca, is trouble, but I've beaten that with clash
Scathe Dec 30, 2018 @ 12:00am 
Originally posted by watercolor:
This guy keeps ending so many of these https://steamcommunity.com/sharedfiles/filedetails/?id=1607721400

I also personally would not have read the book in that event if I was drafting clash, on the chance of getting necronomicon, is a problem with that book adding a curse, which is bad for clash.

edit - also, good luck with getting the achievement, I hope my advice ends up helpful.
Last edited by Scathe; Dec 30, 2018 @ 12:31am
Blood Flowers Dec 30, 2018 @ 1:45pm 
Originally posted by Berik Xardas:
I would recommend the Ironclad in general. Most of the other characters's common cards are not so good once uncommons and rares are blocked.

Also beware that the 4 colorless event cards, which look like common cards, are actually not common. Their rarity is "special". Also, all curses (except for 2 which are "special" as well) have the rarity "curse". For this achievement, only "starter" and "common" are allowed.

I personally would not recoomed a clash deck, because every enemy encounter which adds statuses is a potential run ender.

Body Slam is very good once it is upgraded.

I actually had the worst time getting a decent deck together with Ironclad... so I went and just played on Silent instead and got the achievement on my first try.

Silent has a surprisingly... decent? set of common cards. Cloak and Dagger is this amazing defensive and offensive tool for early on (and scales pretty good if you can pick up a kunai/shuriken/whatever benefits shivs). Bane and Poisoned stab combo nicely for early damage to hunt elites.
BCS Jan 1, 2019 @ 1:14pm 
What was the issue with this deck? https://i.imgur.com/gIyvn4A.png
Blood Flowers Jan 1, 2019 @ 1:27pm 
Originally posted by watercolor:
What was the issue with this deck? https://i.imgur.com/gIyvn4A.png

In my opinion, I would say that there are a few issues:
-You have too many cards, making it a little tricky to reliably get the cards you want that turn.
-It helps to get at least one of Shuriken/Kunai/Letter Opener (obviously all 3 would be best but that's incredibly unlikely).
-Avoid getting poison cards (except for preferably one poison stab to use together with Bane).
-Don't forget to keep removing defends/strikes. Since you're picking up a lot of cloak and daggers to use as defending cards, it's okay to remove some defends at the same time as strikes (unlike poison decks where you go strikes first).
-I also just don't really like Slice as a card. It has very low value when you have little to no card draw and 4+ energy. You would probably have wanted 2-3 backflips if you're going to run with 2 upgraded slice cards.
-You also just need at least one backflip card for some card draw.
Last edited by Blood Flowers; Jan 1, 2019 @ 1:29pm
Scathe Jan 1, 2019 @ 2:54pm 
Originally posted by watercolor:
What was the issue with this deck? https://i.imgur.com/gIyvn4A.png

ok, so I don't play silent as much as ironclad, and have never played silent with a commons only plan, but I'll take a shot at helping. in my opinion, with silent, you should be keeping enemy bosses with the weakness debuff applied at all times, that means upgrading neutralize and drafting a sucker punch or two if you are going to play a deck as big as 26 cards like you just did. card drawing is also a big thing for silent so backflip, acrobatics, and prepared+ are good, although you wouldn't want more than one acrobatics and one prepared+. like blood flowers said, you need to remove more strikes and defends too.
Last edited by Scathe; Jan 1, 2019 @ 2:58pm
Blood Flowers Jan 1, 2019 @ 3:16pm 
Originally posted by Scathe:
Originally posted by watercolor:
What was the issue with this deck? https://i.imgur.com/gIyvn4A.png

ok, so I don't play silent as much as ironclad, and have never played silent with a commons only plan, but I'll take a shot at helping. in my opinion, with silent, you should be keeping enemy bosses with the weakness debuff applied at all times, that means upgrading neutralize and drafting a sucker punch or two if you are going to play a deck as big as 26 cards like you just did. card drawing is also a big thing for silent so backflip, acrobatics, and prepared+ are good, although you wouldn't want more than one acrobatics and one prepared+. like blood flowers said, you need to remove more strikes and defends too.

Good catch on the neutralize. Didn't even see that it was unupgraded since that's almost always my first upgraded card.

I had to disagree with prepared. The Silent is the main chraracter I run with (beat a20 with her and only at like a10 with the other two) It's just not very good compared to backflip. I'd take acrobatics if and only if I was desperate for card draw and couldn't find a backflip.

Upgrade priority for common sense (to me):
Almost always Neutralize first (0 cost card, 2 weak instead of 1, plus other starter cards suck)

Dagger spray is a good upgrade if you're on the first half of Act 1 (really nice for clearing multiple low hp enemies)

Secondary priority goes to Cloak and Dagger then Blade Dance assuming you have shuriken/kunai/letter opener, otherwise you can push those two down the list a bit.

Bane is a good upgrade if you have a poisoned stab/deadly poison.

Sucker punch is a pretty decent upgrade.

Dodge and Roll/Survivor/Backflip are pretty much same tier to me. Upgrade priority goes to whatever you have in your deck/personal preference.

Piercing Wail is a good upgrade after you've reached Act 2.

After that... pretty much upgrade whatever you want.
Scathe Jan 2, 2019 @ 7:06am 
here are some thoughts on potential decks to aim for with ironclad, I feel it is more diverse than silent more potential winning decks seems to mean more runs could work with commons only.

1) 2clash and 2 iron wave, additional cards that could fit in are 1pommel strike 1 clothesline and 1 shrug it off. also keep your bash and a defend. this deck doesn't need specific relics to pull it off, but velvet choker and sozu are probably the top two energy relics to get from a boss. this deck does need alot of card removal though. remove strikes and defends at a balanced rate, more strikes first though to catch them up.

2) 3 or more body slams and 4 or more shrug it off and 1-2 true grit. this deck should prioritize removing strikes over defends, and if you can upgrade defends, doesnt need to remove them. 1clothesline, 1iron wave, and 1 pommel strike can also help. mark of pain, velvet choker, sozu, and coffee dripper are all good boss relic choices. this deck may also consider removing it's bash if it can remove all strikes.

3) 2 pommel strike+ and the sundial relic. this deck goes infinite just like the dropkick deck. technicaly silent could pull off something like this with backflip, but would need more card removal since two more cards in deck. this deck needs lots of removal. consider taking a rampage early to kill stuff until you can go infinite, then removing the rampage.

4) 3 or more perfected strikes, 3 or more pommel strikes, 2 or more shrug it off, 1-2 true grit, 1 wild strike, 1-2 twin strikes. this deck can be tricky to pull off since you need a big deck, I'd probably only go for it if I was late in act 1 or early in act 2 and I was still desperate for a win condition. this likely means I'd have already removed a strike or two, which wouldn't help the cause. 3 basic strikes and 3 basic defends, preferrably upgraded by the ancient writing event, is a good target for this deck.


if it is true that silent needs shiv relics like shuriken, letter opener, and kunai, and it is true that shiv cards invalidate velvet choker as a boss relic choice, I see these as reasons why ironclad might be easier.
Last edited by Scathe; Jan 2, 2019 @ 7:07am
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Date Posted: Dec 28, 2018 @ 10:04pm
Posts: 28