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https://steamcommunity.com/sharedfiles/filedetails/?id=1606443811
https://steamcommunity.com/sharedfiles/filedetails/?id=1573607239
Also beware that the 4 colorless event cards, which look like common cards, are actually not common. Their rarity is "special". Also, all curses (except for 2 which are "special" as well) have the rarity "curse". For this achievement, only "starter" and "common" are allowed.
I personally would not recoomed a clash deck, because every enemy encounter which adds statuses is a potential run ender.
Body Slam is very good once it is upgraded.
well I got the idea to try clash and suggest clash from this thread
https://steamcommunity.com/app/646570/discussions/0/1697174779851831199/
I'm 3-1 when drafting 1 clash and 13-4 overall with ironclad since I read that thread and first decided to try clash. I'll edit in screenshots of the other 3 of my runs where I drafted clash in a moment.
here is my loss - held back by only having 1 clash and only 1 iron wave, and not having clothesline or uppercut for weak, and not getting an energy relic off first boss.
https://steamcommunity.com/sharedfiles/filedetails/?id=1607719705
here is another clash win, only a battle trance holds it back from being commons only
https://steamcommunity.com/sharedfiles/filedetails/?id=1607719906
here I had a rampage too, so not totaly a clash deck
https://steamcommunity.com/sharedfiles/filedetails/?id=1607719841
yeah mark of pain and clash don't mix well from the looks of that.
I also personally would not have read the book in that event if I was drafting clash, on the chance of getting necronomicon, is a problem with that book adding a curse, which is bad for clash.
edit - also, good luck with getting the achievement, I hope my advice ends up helpful.
I actually had the worst time getting a decent deck together with Ironclad... so I went and just played on Silent instead and got the achievement on my first try.
Silent has a surprisingly... decent? set of common cards. Cloak and Dagger is this amazing defensive and offensive tool for early on (and scales pretty good if you can pick up a kunai/shuriken/whatever benefits shivs). Bane and Poisoned stab combo nicely for early damage to hunt elites.
In my opinion, I would say that there are a few issues:
-You have too many cards, making it a little tricky to reliably get the cards you want that turn.
-It helps to get at least one of Shuriken/Kunai/Letter Opener (obviously all 3 would be best but that's incredibly unlikely).
-Avoid getting poison cards (except for preferably one poison stab to use together with Bane).
-Don't forget to keep removing defends/strikes. Since you're picking up a lot of cloak and daggers to use as defending cards, it's okay to remove some defends at the same time as strikes (unlike poison decks where you go strikes first).
-I also just don't really like Slice as a card. It has very low value when you have little to no card draw and 4+ energy. You would probably have wanted 2-3 backflips if you're going to run with 2 upgraded slice cards.
-You also just need at least one backflip card for some card draw.
ok, so I don't play silent as much as ironclad, and have never played silent with a commons only plan, but I'll take a shot at helping. in my opinion, with silent, you should be keeping enemy bosses with the weakness debuff applied at all times, that means upgrading neutralize and drafting a sucker punch or two if you are going to play a deck as big as 26 cards like you just did. card drawing is also a big thing for silent so backflip, acrobatics, and prepared+ are good, although you wouldn't want more than one acrobatics and one prepared+. like blood flowers said, you need to remove more strikes and defends too.
Good catch on the neutralize. Didn't even see that it was unupgraded since that's almost always my first upgraded card.
I had to disagree with prepared. The Silent is the main chraracter I run with (beat a20 with her and only at like a10 with the other two) It's just not very good compared to backflip. I'd take acrobatics if and only if I was desperate for card draw and couldn't find a backflip.
Upgrade priority for common sense (to me):
Almost always Neutralize first (0 cost card, 2 weak instead of 1, plus other starter cards suck)
Dagger spray is a good upgrade if you're on the first half of Act 1 (really nice for clearing multiple low hp enemies)
Secondary priority goes to Cloak and Dagger then Blade Dance assuming you have shuriken/kunai/letter opener, otherwise you can push those two down the list a bit.
Bane is a good upgrade if you have a poisoned stab/deadly poison.
Sucker punch is a pretty decent upgrade.
Dodge and Roll/Survivor/Backflip are pretty much same tier to me. Upgrade priority goes to whatever you have in your deck/personal preference.
Piercing Wail is a good upgrade after you've reached Act 2.
After that... pretty much upgrade whatever you want.
1) 2clash and 2 iron wave, additional cards that could fit in are 1pommel strike 1 clothesline and 1 shrug it off. also keep your bash and a defend. this deck doesn't need specific relics to pull it off, but velvet choker and sozu are probably the top two energy relics to get from a boss. this deck does need alot of card removal though. remove strikes and defends at a balanced rate, more strikes first though to catch them up.
2) 3 or more body slams and 4 or more shrug it off and 1-2 true grit. this deck should prioritize removing strikes over defends, and if you can upgrade defends, doesnt need to remove them. 1clothesline, 1iron wave, and 1 pommel strike can also help. mark of pain, velvet choker, sozu, and coffee dripper are all good boss relic choices. this deck may also consider removing it's bash if it can remove all strikes.
3) 2 pommel strike+ and the sundial relic. this deck goes infinite just like the dropkick deck. technicaly silent could pull off something like this with backflip, but would need more card removal since two more cards in deck. this deck needs lots of removal. consider taking a rampage early to kill stuff until you can go infinite, then removing the rampage.
4) 3 or more perfected strikes, 3 or more pommel strikes, 2 or more shrug it off, 1-2 true grit, 1 wild strike, 1-2 twin strikes. this deck can be tricky to pull off since you need a big deck, I'd probably only go for it if I was late in act 1 or early in act 2 and I was still desperate for a win condition. this likely means I'd have already removed a strike or two, which wouldn't help the cause. 3 basic strikes and 3 basic defends, preferrably upgraded by the ancient writing event, is a good target for this deck.
if it is true that silent needs shiv relics like shuriken, letter opener, and kunai, and it is true that shiv cards invalidate velvet choker as a boss relic choice, I see these as reasons why ironclad might be easier.