Slay the Spire
giftedfox Jun 28, 2018 @ 7:36pm
What happen to Endless Mode?
To be honest, I was disappointed to see that endless mode was changed to custom mode. Was anyone else looking forward to having to go with endless floors with each one getting harder and more insane? Really hope that they add that in the future.
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Showing 1-13 of 13 comments
Lord Gek Jun 28, 2018 @ 7:45pm 
They haven't given up on it but it's clearly still not ready for prime time so it has temporarily been relegated to the beta.
The Black Parade Jun 28, 2018 @ 7:50pm 
you can play endless mode in the beta branch
ilikeshiny  [developer] Jun 28, 2018 @ 8:06pm 
It's one of the options in custom mode. (Currently a beta-only option iirc)
giftedfox Jun 29, 2018 @ 9:54am 
Awesome, thanks for the info I'll give it a try!
Drenth Jun 29, 2018 @ 11:15am 
Golly custom has been great to screw with
trdonja Jun 29, 2018 @ 3:58pm 
I never play beta, can someone give a breakdown what seems to be problem(s) with Endless mode? Is it too easy, too boring, too something?
=^..^= Jay.h Jun 29, 2018 @ 4:41pm 
I can't speak for everyone, but I can relay what I experienced.

The first 2 loops are pretty difficult if you don't get the right cards/relics. If you can survive to the 3rd loop, things start getting easy. By that time, your deck should be fully fleshed out and the relics you need should be obtained.

While the game forces Blights on you (special relics that hurt you and buff enemies), most of them are a non-issue to deal with. Enemy health and damage get buffed every loop, but not fast enough. The only Blight to avoid is one where enemies get 1 Intangible. Since that Blight isn't forced upon you, it's easy to avoid.

The biggest problem I've found is that Mind Blast trivializes every fight in the game. In case you haven't run into it, Mind Blast is a colorless card (available to all classes) that costs 0 and deals damage based on how many cards are in your draw pile. Upgrading it makes the card Innate (guaranteed to be in your hand on turn 1).

Once obtained and upgraded, simply fill your deck with junk cards to keep adding to the damage it deals. If you can get your hands on more Mind Blast cards, the build gets even more broken. The sweet spot is about 3 copies. On the last Endless run I abandoned (at floor 388), I had 363 cards and 121 curses for my Du-Vu doll. My starting hand contained 3 Mind Blast+ cards and a Bottled Limit Break. On turn 1 I was dealing about 600dmg per Mind Blast.
Originally posted by trdonja:
I never play beta, can someone give a breakdown what seems to be problem(s) with Endless mode? Is it too easy, too boring, too something?
The one thing I don't like is how you can't get anymore Boss relics once you've looped; all Boss chests give Blights instead(and they can't be skipped). I would much prefer if you could still get Boss relics, and they just came Blights.

In my experience, the Blight that usually leads to my death is Haunted(enemies gain Intangible at the start of each combat).
Skeithe079 Jun 29, 2018 @ 7:17pm 
So Maybe the problem isnt endless but its mindblast itself. It simply needs altering to make it still good but not OPed....especially in terms of Endless.
giftedfox Jun 30, 2018 @ 6:35am 
They might need to have either a ban list of cards for endless mode or a negitive perk that downgrades certain cards, reverse the Innate effect to be in the back of the deck, or/and increases the cost of all cards by 1. Add these perks and endless mode might be fixed. (Like add a random perk with each floor you beat)
Velrun Jun 30, 2018 @ 11:13am 
Still haven’t lost my Endless run where I never draw cards and put tons of Status cards on top of my deck (which I never draw). That is a good thing but the downside is I haven’t seen the Custom mode yet. I do not want to abandon since I keep climbing the Acts.

Is the Custom section fun?
giftedfox Jun 30, 2018 @ 1:31pm 
It is a good way to play around with different builds. Like I have been trying my hardest to make a Claw deck for the robot and it gives you a chance to get it.
Skeithe079 Jun 30, 2018 @ 5:41pm 
Mindblast is easy to fix...remove Innate as the upgraded version and tack on prerequisit to play that can be removed on upgrade like "no cards in hands" to play
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Date Posted: Jun 28, 2018 @ 7:36pm
Posts: 13