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You mean the bigger your deck the better that event is because you draw Bites less.
You don't want to draw a lot of bites every turn because then you're just dying more than you're healing.
As some would say, if your deck has a win condition, you should add cards that make attaining it easier.
I figured since I was going high block the silent who does not have any regen capacity, having those cards will help me end combats with some regen at the very least leaving my hp always full or almost full health even after 3 consecutive encounters.
Granted its risky but indeed it is situational. For me, I never used my base strike cards by midway through act 1, mainly focusing on block, draw cards and poison. Also I transformed 2 of my strike cards so i was left with 3 but when i encountered the vampires, I get 2 more cards. With high block, high draw and a relic which helps me heal a portion of health when reaching rest sites, I can execute most combats with near precision and full health. Something you cant guarentee as much in The Silent run. Most times I find myself needing to sleep/rest in rest sites but with the vampire run all rest sites were used for smithing. So If you can secure a near constant full health, being a vampire aint so bad
instead, only use that event if you have blood vial. IF you have blood vial, then you can get the vampire cards without trading away hp, instead you trade away the blood vial. and blood vial is only a small amount of regen so in that case if you have blood vial. is the only time it's worth it.
vs burst enemies you will need some max hp. AND, those offensive cards will not leave you with good ratios of blocks to handle most later game enemies. generally removing basic strikes entirely allows you to consistently beat the later game enemies that burst hard. because you can then block when you need to, and let your powers win it for you.
If i have the Blood Vial, absolutely autopick!
Without that, still nope
There's the good ol Molten Egg too!
I think this event is one of many that should either be reworked or completely removed from the game. Most players will skip making the event uneventful. I'd like to see the inclusion of events that expand on the lore of each character, maybe encounters that provide quest options, and some that have unique rewards that could potentially transform your build - in general; events that provide meaningful choices and greater variance in interactions.