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I presume this will not work together with Reshade? since both use a dxgi file.
I may put together a guide for my custom version of ReShade (it can post-process stuff before the HUD is drawn). Using that version's a bit different.
there`s config file
ModelLODScaling - draw distance - 200 is high, 100 - average, 75 - low. Play with it, every 100 cost about 3-7 FPS depending on location
In fact, the game's dynamic resolution scaling is the reason I haven't officially released a profile for this game using my custom version of ReShade. I have to put more work into reverse engineering that whole system, but that would actually kill two birds with one stone.
The resolution scale is the single most effective measure against aliasing, but it needs to be a bit more robust and then I could start bumping up and lowering resolution as performance allows.
Either way I'll take this fix over reshade if I have to choose.
Tried forcing AA throug NVidia tools but "enhancing" did only worse, MFAA is not supported.
Configuring this version of ReShade is slightly different.
Open Special K's config menu, then select File | Browse ReShade Assets. Put your Shaders and Textures in those directories respectively.
Question: Does the "hitching" this addresses affect the clothes and other physics related objects twitching in the game or is that something entirely separate?
Also, any thoughts on the FPS drops during summons people are seeing? I'm holding off on installing the game until either Square acknowledges the issues or we see some kind of notable improvements through fan work (like your own.)
I just started playing Nier and really appreciate your work on FAR.
Lol, they usually just resort to calling him a shill instead.
Possibly a shader being used that tanks the performance for a short while. Wouldn't be the first time something like that happened.
If you try to use this and you have a pirated version, it's not going to work. I don't have time to debug your inferior pirated versions of games. Far be it from me to educate you on the definition of malware, however. The word you're looking for is license validation.