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You can use my mod to do triple buffering without latency, but it's doubtful this will increase your framerate any.
https://github.com/Kaldaien/SpecialK/releases/download/sk_special_projects/Sonic.Forces.7z
Extract that to steamapps\common\SonicForces\build\main\projects\exec and then make the following changes to dinput8.ini:
Run the game in borderless window mode if you do this.
Special K has a few features that use SSE 4.2, but I've written fallbacks for older CPUs. I've never really known what percentage of users trigger the fallback though. It's really unfortunate that compilers these days don't want to generate executables with multiple optimization paths. Back when SSE{2} was still new, Intel's compiler would generate SSE optimized code with fallbacks. But compilers don't do this anymore, the instruction set you choose is set in stone unless you hand write assembly code (this is how Special K has fallbacks).
I've been wanting to upgrade it for years, but not only I couldn't afford it, I wasn't sure if I wanted to upgrade to another quad core, even if they're far better.
Intel's Coffee Lake CPUs feel like the best time for me to upgrade, been avoiding buying games to save up money (Forces was the only exception since I spotted it at half price in another store), by now I have enough for motherboard, CPU and memories, but I also want to get a couple SSDs and a new power supply, plus Coffee Lake's availability is still rather low, so I'm waiting until the end of the year and saving up a bit more until then.
There's a couple other PCs at my place, my sister's Core 2 Duo E7400/GTX 1050 Ti (worse CPU than mine performance wise, but it does support SSE 4.1, so I'm letting her play the game through family sharing), and my brother's i7 3770/GTX 1070.
I'm planning on temporarily upgrade to an i5 8400 while my sister get's the Phenom II, and mid next year I'll jump to an i7 8700 (non-k since I'm not gonna overclock) while she gets the i5.
SSE 4.1 requirements in games, been seeing this quite a bit lately, most games have been patched for it, though there's some that haven't, such as Sonic Forces (at least yet) and Assassin's Creed Origins (not like a Phenom II could play ACO smoothly anyway, it's a pretty demanding game CPU wise).
Got a new gtx960 in there a few months ago, but I imagine if anything's killing me it's the i5 4450 at 3.20 ghz. But I just want to know why the fps was fine for the first hour of playing. I even tried locking it at 30 to see if that fixed the lag but nope. That's about as far as my tech knowledge goes anyway so there's probably plenty I'm missing that I could correct.
PS; sorry if I'm jumping in on your thread and derailing from your question!!