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I mean I mostly play on Linux and I'm able to play pretty much every game, either through native port or Proton, so yeah, gaming on Linux is a pretty feasible option nowadays.
And it makes a lot of sense for many developers, apparently.
It's not exactly a port if it's built in Unity. I'm sure there are more support considerations and platform specific tweaks that make it an option not taken lightly, but essentially you just build-for-Linux.
Mac and Linux support?
We’ll be available on Windows at first but we really hope Mac and Linux later.
You fall into a common trap I see among Linux fans wanting games. Just because it's on Unity doesn't mean it's a couple clicks from being available on Linux.
Unity is usually HEAVILY reliant on middleware and often that middleware is designed for only one platform. This can result in large parts of the game needing to be recoded for other platforms.
There's also the simple issue that even on Unity you run into a lot of platform specific bugs and it's often better to iron out the biggest issues with only one version THEN port it over.
I take your point though - there may be specific unknown barriers to making a quick Linux build.
Played like 20 mins without issue, haven't encountered any issues other than not being able to tab out of fullscreen.
What's the media foundation workaround? I'm trying to find if the game runs well via Steamplay, but protondb has only 1 platinum submission out of 3 total submissions.
You can find the workaround here: https://github.com/z0z0z/mf-install