Showing 1-20 of 402 entries
So, I guess I am just unsupported? No response after all that time?
12 hours ago
In topic Important Linux information
Wow... No response... Ok, I guess this game just expired/rot.
Aug 17 @ 8:36am
In topic Anyone still play?
Just unlocked marshlands. So, how and when can we play it?
Aug 17 @ 8:34am
In topic Linux version and updated engine
Originally posted by Raidor dph:
I cannot remeber that there was a TW2 Linux version on Steam.
Might be a mistake on the steam configuration, but yesterday Two Worlds II appeared as installable on Linux for me (although it did not have the steamos logo). I clicked on install and it downloaded the game on Linux, with no executables or DLLs. So when I tried to run it, it would complain of "missing executable"; I even copied the executables and DLLs from my wine directory but it did not work (because they were not linux native files, anyway).

I would like to praise your game. I find it very fun and addictive. I became acquainted with it via GOG because the first installment is available on Linux via winewrapper. So a friend of mine got a key for Two Worlds 2 he wasn't using and I asked for it. I installed via wine-staging and binge played it to the end. The dx9 version works perfectly, I haven't tried too hard to make the dx10 version work because it seems there are no graphical differences, only performance?

Anyway, I also bought the Call of Tenebrae and Echoes of the Dark Past DLCs, and I am enjoying it quite a lot. I have 130+ hours playing it on Linux -- not a single minute in Windows. Thanks for the fun game, it would be even greater if you guys could winewrap/compatibilize it with Linux.
Aug 16 @ 4:51pm
In topic Anyone still play?
I want to co-op but I am still at level 24 and I haven't unlocked marshlands yet.
@jclosed, try running the dx9 version on wine. It runs flawlessly.
Shadows of Mordor, Shadows of War
Divinity Original Sin (1 and 2) are not like Two Worlds II. They are turn-based. Two Worlds II is an action RPG, you depend on your reflexes to win the fights.
And... Today Two Worlds II appeared as "installable" from Linux. I tried it but then it complains about "TwoWorlds2_DX10.exe" being absent (actually it downloads all files except .dll and .exes from the main directory). I guess this means the developer is experimenting with wine builds? I hope so! I adore this game, I just bought the DLCs and I have been playing it on muliplayer on my Ubuntu flawlessly.
Aug 16 @ 4:44pm
In topic Diving?
You can't dive.
You have to turn a lever to lower the water level.
Aug 14 @ 10:25pm
In topic Linux?
Yeah, Linux port is needed.
Aug 12 @ 8:54pm
In topic Nowadays, this game is good ?
Originally posted by terran:
I've wondered about CWiR. As a user of it, is it good?
Depends of how you configure it. If you pump up the invasion fleets in the configuration file too much, it gets annoying and repetitive, and you can't even leave the battles to trade or properly play the game. Even the default settings I find excessive. So I tune it down to make the game playable without too much of interruptions.
Aug 10 @ 5:17pm
In topic Nowadays, this game is good ?
To me... It's still amazing. Still one of a kind. Specially with all the mods that add great variability to the game. I started playing it as a space shooter, then switcher to a trade simulator, then I installed Conquest and War In Rebirth (CWiR) and played it as a strategy/territory conquest game. Now I am just flying around all the known galaxy trying to reinforce security on the most invasion-prone sectors and ensure market safety (and maximum profit)!
Aug 8 @ 1:51pm
In topic Linux version feasible?
I absolutely ADORE this type of game. I am an assured buyer if you port your game to Linux. PLEASE?
Aug 7 @ 5:57pm
In topic Servers Closing for Sword Coast Legends
Originally posted by TacTix:
Originally posted by Patola Linux:
Yep. They've given us the middle finger. That's why I asked if there is no legal recourse against that.

Not trying to pick a fight or anything of the sort, however, it's the players that screwed this company. A few friends and I bought this back when it came out and the players base that wanted a true D&D destroyed this game and team, they burned this game so hard the developers didn't have much opportunity to try and 'right the ship'
I really really really don't blame the developers. They are praiseworthy. The game is amazing and very well coded and built. And I concur that the player base unfairly criticized this game to the ground. After playing the game I could not believe how the reviews missed the point that much. This is heartbreaking because it's so utterly unfair.

However, whoever got responsible for the debris of the company, the intellectual "property" rights or whomever it is that was communicating server shutdown to us, this one I do not respect a bit. I don't know if it is the publisher or just a third-party that got to take care of the game.
Aug 1 @ 8:59am
In topic Servers Closing for Sword Coast Legends
Originally posted by Draculajr:
there seems to be no further notice from moderators or devs anymore, i dont think that vac will be removed as they dont care anymore and dont want to put any kind of effort in the game anymore, at least thats how i feel. They arent even responsing anymore to any things offered here or asked.
Yep. They've given us the middle finger. That's why I asked if there is no legal recourse against that.
Jul 31 @ 5:10am
In topic Will this come to Linux?
Mashuo#85 so you're saying that many developers have bad design habits, have personal issues and the such. So, to get them to natively port their games, they would have to first resolve this, because "we" don't want their imperfect games anyway? If I did not misrepresent your opinion, I can't agree with that. We live an imperfect world and I am not advocating a path that prevents improvement, just a perfectly functional middle-ground that would be much easier for some developers, and it wouldn't hinder Linux mind and market share in any way, on the contrary, it would improve it a lot. But it also requires acceptance and understanding from users, and I don't understand why it isn't happening. Would you prefer to not have Witcher 2, Two Worlds and Saints Row on Linux than having them in their current condition?
Jul 31 @ 4:47am
In topic Will this come to Linux?
Originally posted by Drinky Crow:
Unless Microsoft releases the source code for Windows, Wine will always be playing catch-up.

True, but on the other hand, they have to release their API specifications quite early, sometimes even before the API is oficially released, so programmers can learn the API and program for it. And then, when it is released, or new patches are applied, it is almost always with quirks and corner cases where the programmer must fix or adapt their software. Wine looks at the API first then implements its supposed algorithm. That way, it would be less of a catch-up, and could be better for the programmer since it would not have the same quirks and needs for workarounds.

Originally posted by Drinky Crow:
New Windows versions/updates have, can, and will break compatibility with Wine.
As often as they break compatibility with the games themselves.

Originally posted by Drinky Crow:
Unless developers use a Windows-only library, modern game systems like Unity and UE4 make it trivial to provide Linux and OSX versions. It's literally just pressing a button.

It's not. From developers' testimonies, there seem to be a lot of problems and some unity/unreal/etc. add-ons or third-party libraries don't even have ports to Linux. There are lots of unity and unreal games where the native port takes months to complete, if at all.

Originally posted by Drinky Crow:
Developing with cross-platform in mind from the get-go is easy, and it makes development easier in the long run.
Do you think it would be easier to convince EA and Ubisoft to do that, or to wine-wrap their games?

Originally posted by Drinky Crow:
Conversely, developing for a single platform will serve only to further the Microsoft monopoly in gaming on PCs.
They would not be developing for a single platform, although they would be using Microsoft-created APIs. They would still be supporting Linux. My point is that getting committed to Linux is too much of a burden to a developer in most cases; a wine port is an easier compromise that has potential to be as stable and fast as a complete native port. It's much better than having no port at all due to a tight budget. And a positive side effect is that it would help get bugfixes and mindshare for wine. :-)
Jul 31 @ 4:13am
In topic Will this come to Linux?
Originally posted by Mashuo#85:
I am just cautious, when I see recommendations of possibly commercial solutions to run Windows games. Nothing about pride here. I don't think there is a need to be so desperate and try reinvent the Windows API (WineHQ approach). In fact, I have rights to criticize this as a waste of time.

Don't you? Just look at the number of companies who had Linux ports for one title, then the sequel did not. Just like Divinity: Original Sin. A few cases:

Two Worlds I. Two Worlds II never had a Linux port.
The Witcher 2.
Shadow of Mordor.
Shadow Warrior.
DreadOut.
Expeditions: Conquistador (second title is Expedition: Vikings)
Car Mechanic Simulator
The Banner Saga
etc...

A few cases where a previous Linux-friendly publisher does not seem it will ever port their new titles to Linux:
- Triumph Studios (Age of Wonders III, no Planetfall for Linux)
- Frozenbyte (Trine series, shadowgrounds, etc., Nine Parchments won't be ported to Linux because they lost their Linux guys)
- 11 bit studios (This War of Mine, Anomaly series, etc., no Frostpunk for Linux)
- Deep Silver Volition (Saints Row series, no Agents of Mayhem for Linux)
There are lots of others. I could go on and on on these lists. But I think that's enough to illustrate.

I purposefully included winewrapped ports (Two Worlds) and eON ports (Witcher 2). These are not popular and we need to change this mentality somehow. In the case of the Witcher 2, the developers explicitly said they wouldn't make a sequel due to the "toxic" linux community reaction (I hate this adjective, I prefer histrionic/vitriolic because they are much more descriptive), and they were not the only ones, Rust (a native port) has just lost its official Linux support and the developer said that too. We need to get easy on the developers and publishers. We need to oil the gears that make a linux port possible. And for that, we desperately need an effectively supported wine.
I understand we are a tiny fraction of your public. But I have to say, your game is AWESOME! Having said that, I already had Two Worlds I which is wine-wrapped (I bought it via GOG), and I have been playing Two Worlds II for 50 hours already under wine on my Ubuntu 18.04. It works flawlessly, doesn't crash, and has very good performance.

So, what do you think, could you add official support via a wine-wrapped version?
I am using it under wine-staging 3.9 64 bits with default settings, but I have to run the dx9 executable to work. There is probably a way to make the regular executable work via dxup and dxvk but that is not an issue for me. I have an NVIDIA GTX 1050 Ti GPU but from winehq entries it seems it works ok in AMD cards too, possibly even Intel.

This is just a suggestion. Getting TW2 to run was very easy for me, so I guess it will be relatively easy for you guys to ship it too. Please?
Jul 31 @ 2:57am
In topic Will this come to Linux?
Originally posted by Teodosio:
Running a game with Wine means sending a "+1 for Doze" to the developers.
If you are out to support Doze, you may as well skip the middleman and install it directly.

I will wait for the GNU/L release, +1 for Freedom.
No, I don't think it sends "+1 for Windows". The developer still has to support Linux, and adapt code and execution, so they still need to have some Linux employee or contract. It just makes the matter cheaper and hopefully more straightforward. It is not as complete and committed a solution as a native port, granted, but it is a very good start, it still gets more people on Linux, and in the end it incentivizes developers to take a second look whether a complete native port would be preferrable. You don't lose freedom with wine-wrapped versions -- it is proprietary code anyways. You gain freedom, because it's one more use case for you to work with.
Jul 31 @ 2:53am
In topic Will this come to Linux?
Originally posted by Drinky Crow:
I totally understand some folks will be pragmatic and buy the Windows version of a game they really want and play it in wine.

But a wine wrapper will never be as good as a native version.

Why not? Just because? Did you see my arguments? Developers can change or fix the API; they are safe from undesired updates; they can exclude what they don't need; they can use helpers like esync, dxvk, and so on; they can more easily sync and thus maintain the code for the different platforms, sidestepping some platform-specific quirks. There are more, but I hope you get the point.

Originally posted by Drinky Crow:
There are thousands of awesome games available for Linux.
And tens of thousands that are available for Windows but not for Linux. And every one of the thousands of awesome games available for Linux is available for Windows too. Do you want to deny reality? And again, games are a work or art, every one is unique. You can't easily use "substitutes" or "alternativas" for them like regular applications.

Originally posted by Drinky Crow:
Vote with your wallet. Buy games with proper Linux versions. Set Steam to only show games that run on Linux, which is supposedly the (only?) way for your purchase to count towards Linux sales.

But that's what I am proposing. These wine-wrapped games would have the steamOS logo. They would be supported properly. And this already happens in a lot of games via eON and obsolete versions of wine, which already received their "wallet votes" from Linux gamers.
Showing 1-20 of 402 entries