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There was a change log posted awhile ago that said something to the effect of “Reduced ADS recoil by x%.” Another way of reading that is “Increased hipfire recoil by y%.”
I get that Sandstorm is its own game, and it wouldn’t be right to say “Well, Source did it this way so Sandstorm should too.” There’s a lot of changes in Sandstorm that are improvements, but I don’t think this is one of them.
In Source it felt like we had increased vertical recoil, but vertical recoil is something that players can adjust and learn to master whereas horizontal recoil takes control out of the players’ hands and turns it into a game of chance.
There also seems to be a “third shot recoil” mechanic when hip firing where your character will jerk their weapon wildly to the right or left. It’s most noticeable in semi, it’s not really a big deal in auto because the next shot or two kicks it back in the opposite direction.
I’d really like the Source recoil handling to be adopted. It was still challenging, but in a good way where you always felt like you were in control and could adjust your playstyle around the hipfire weapon handling. The hipfire mechanic in Sandstorm feels like change for the sake of change and not for the sake of improvement.
In additional, adding low ready position will be great. Hipfire will be used when high mobility is needed. Low ready will be used when quick aiming is needed. It will also make thick sights viable.
+1
In Insurgency recoil is unrealistically high...
You would also expect the laser pointer to be the most useful for hip firing smgs, to improve your speed, mobility and accuracy in cqb, but it just doesn’t work. You need to hit multiple rounds to down somebody because of the lower caliber, but you cant reliably do that, due to the massive horizontal recoil.
They should make a option for pointfire and hipfire
Horrizontal recoil is far too bad at the moment. To those who can master the use of it, it should be an additional skill.
Agree about reducing it for CQB weapons and bullpups.
+1.0
Almost every response to every idea on this forums is met with this "its too EZ leave everything broken"
You're essentially comparing apples and ak74s with such a silly response.
The fire of the weapons should be based on their real life performance.
While I've only shot a few weapons in my life I know that recoil in the game is MASSIVELY over the top. There is nothing wrong with re-evaluating this and making it more realistic and more fun to play.
If your concern with the game is difficulty, offer actual solutions on how to make the game harder and still fun to play.