Insurgency: Sandstorm

Insurgency: Sandstorm

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TemplarGFX Apr 8, 2019 @ 4:49am
Total Rant - Sick of getting one-shot! (COOP)
So this is just a total rant to let off a bit of steam because wholy **** am I sick of this.

I seem to never EVER get the AI bots that can't shoot well firing at me. For the last 2 weeks, its one shot and Im dead. every time. Then I sit and spectate the rest of the team having AI offload entire clips and not killing them at almost point blank.

In the last game I played, I setup the MG so I was lying down behind a brick wall just peaking out. some guy immediately one-shot me from about 150m away while running down a hill. I respawned and Im just about to fire after setting up again and boom. Im dead.
Then I watched one team mate have 2 AI at about 10m offload at him and not even hit him. Then I watch another team mate blindly miss an AI which proceeded to fire its entire clip from about 30m and not kill him. I get one-shot while running while my team mates get totally missed while standing still. Its infuriating

What is the deal? It's been so long since I've had an AI be sh** at shooting at me I honestly can't remember the last time

/rant over. Ah that feels a bit better :p
Originally posted by Northern Touch:
We've made improvements to the AI over the course of development and will continue to do so over time. We know there's a large co-op fanbase and we're expanding co-op game modes and making smarter enemies, as referenced in our latest community update post.

That said, the INS series does have low TTK, which applies equally to bots as it does to players. You are just as vulnerable to bots as they are to you. So even as they improve their consistency, you're still going to have to adjust your tactics accordingly.
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Showing 1-15 of 51 comments
Sgt Rock Apr 8, 2019 @ 6:15am 
Yeah, the "One Shot AimBot Bots" suck

=TAC= Stuermer Apr 8, 2019 @ 6:27am 
It's simple: Don't lay down, don't use MGs.

It's a bug or some stupid sort of „balance“. I did have the exact same problem as you yesterday: As soon as I played as MG and lay down: Flickshot, dead. Waited til respawn, run 5 seconds to cover a street, lay down, flickshot, dead. Repeat.

Got frustrated, changed class, never had one flickshot again the whole round.

It's a bug or feature.

And it has to be adressed. If you lay down in rl, you are a smaller target and way harder to hit, not the other way around.
Paco Apr 8, 2019 @ 8:01am 
Imagine complaining about getting one shot in a NWI game
Last edited by Paco; Apr 8, 2019 @ 8:01am
=BB= Pudfark Apr 8, 2019 @ 10:17am 
Originally posted by =TAC= Stuermer:
It's simple: Don't lay down, don't use MGs.

It's a bug or some stupid sort of „balance“. I did have the exact same problem as you yesterday: As soon as I played as MG and lay down: Flickshot, dead. Waited til respawn, run 5 seconds to cover a street, lay down, flickshot, dead. Repeat.

Got frustrated, changed class, never had one flickshot again the whole round.

It's a bug or feature.

And it has to be adressed. If you lay down in rl, you are a smaller target and way harder to hit, not the other way around.

^^^^^^^Adapt and Overcome^^^^^^^ Do what ya gotta do to prevail/win.
lt_delay Apr 8, 2019 @ 10:25am 
Originally posted by =TAC= Stuermer:
[...] If you lay down in rl, you are a smaller target and way harder to hit, not the other way around.

I agree, BUT, when you are laying down, the first thing that's hit is your head...
KekecDrekec Apr 8, 2019 @ 10:29am 
Did you guys try the original Insurgency, I used to get 1 shot everytime
Paco Apr 8, 2019 @ 10:35am 
Originally posted by KekecDrekec:
Did you guys try the original Insurgency, I used to get 1 shot everytime

Thats because in Insurgency everyone used AP rounds, which made every gun including pistols 1 shot everything.
=TAC= Stuermer Apr 8, 2019 @ 10:40am 
You're totally right Pudfark, but it's quite frustrating to get shot with the MG 6 times in a row, while surviving the whole round with another class. And - at least for me - it wasn't like that before the last patch. Might be a bug.
Di-rear Apr 8, 2019 @ 10:59am 
git gud
Ghost Apr 8, 2019 @ 1:34pm 
Why compensate for recoil or play around cover when you can take a nap with a bipod,amirite?:derpmouse:
=BB= Pudfark Apr 8, 2019 @ 1:49pm 
Originally posted by =TAC= Stuermer:
You're totally right Pudfark, but it's quite frustrating to get shot with the MG 6 times in a row, while surviving the whole round with another class. And - at least for me - it wasn't like that before the last patch. Might be a bug.
You're right and thank you for agreeing with me. Until it's fixed, ya just gotta do what it takes to win. My group plays Insurgency, almost five years now, with the 35Angrybot Theater Mod with some 'minor adjustments' and it's the most fun, albeit, Chicken Doo-Doo for dying server, we/I have ever played on. We get mad, we get even and we all laugh alot. Just saying that sometimes it doesn't have to be fair, to have fun. Revenge for Everyone. :)
DELTA Apr 8, 2019 @ 2:19pm 
i find going prone is more dangerous that standing as while standing you can tank a few shots to the chest but if you are prone the AI is more likly to hit your head
Originally posted by =TAC= Stuermer:
It's simple: Don't lay down, don't use MGs.

It's a bug or some stupid sort of „balance“. I did have the exact same problem as you yesterday: As soon as I played as MG and lay down: Flickshot, dead. Waited til respawn, run 5 seconds to cover a street, lay down, flickshot, dead. Repeat.

Got frustrated, changed class, never had one flickshot again the whole round.

It's a bug or feature.

And it has to be adressed. If you lay down in rl, you are a smaller target and way harder to hit, not the other way around.

That's just personal experience tempered by not paying attention to your surroundings. If you pay attention as MG and set up around corners, nothing has any time to shoot you because they're missing hugeass chunks thanks to all the 7.62.51 you thoughtfully gifted everyone.

Additionally, learning to react by crouching, snapping to target, and firing once is ♥♥♥♥♥♥♥ useful as MG. SAW need not apply.
GOOBGOOB Apr 8, 2019 @ 4:06pm 
There are BS one-shots that are beyond the control of situational awareness.

Like that but.♥♥♥.er AI that is sprinting perpendicular to you facing 90 deg away with their gun lowered and headshots you before you can even ADS. They never stop sprinting and never even raise their gun in your direction.

I understand that AI uses... well, aimbot. But what makes COOP nuanced is coding that causes them to perform more like humans than computers.

That said, the AI behavior still needs some tweeking.
Last edited by GOOBGOOB; Apr 8, 2019 @ 4:06pm
=TAC= Stuermer Apr 8, 2019 @ 4:19pm 
Originally posted by =BB= Pudfark:
... Just saying that sometimes it doesn't have to be fair, to have fun. Revenge for Everyone. :)

Absolutely :) I'm more on the sim-side of things, so in my eyes, nothing has to be fair. That's why I don't like scripted balancing. Bots should be hard, unfair, flanking nightmares, but they shouldn't act like gods or have total unrealistic behaviour.

But I never used the M240B before, I always took the PKM. Perhaps its a 240B thing ...

@Commisar: It's not about experience or not being able to single fire, I do that a lot, I have perhaps 200 hours with the PKM alone in Sandstorm. Something was off this day, might be a coincidence, might be a bug. Have to test this a little, as it was my first time with the 240B.

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Date Posted: Apr 8, 2019 @ 4:49am
Posts: 51