Insurgency: Sandstorm

Insurgency: Sandstorm

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JoeyBoy Dec 23, 2018 @ 12:24pm
Best guns and attachments?
With dream loadout i can take out enemies at all ranges. Im mostly intrested in the rifleman and breacher classes. I just got the game so i don't know the gear to well. In Original Insurgency i rocked M16 with red dot and M9, it was mostly good, but kinda boring.
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Showing 1-15 of 15 comments
OS|Wendigo Dec 23, 2018 @ 1:15pm 
Mk 14 EBR, Alpha AK, Mk 18 CQBR, and FAL.
Deadeye Dan Jan 13, 2019 @ 2:50am 
Surprised I havn't seen more "best gun" threads, although I'm sure that is purely down to personal preference.

I like the L85A2 if i'm Security and I've recently started using the Alpha AK as Insurgent. Both get set to semi-auto for control.
Different tools for different jobs
Jonboy Jan 13, 2019 @ 3:24am 
Originally posted by The PeePeePooPoo Man:
Different tools for different jobs

Ronin quote?
Sandro Jan 13, 2019 @ 3:30am 
I personally prefer using the FAL. Reliable and powerful.
Goat Walrus Jan 13, 2019 @ 4:37am 
Typically speaking, the "Best" guns are the ones that reliably kill.

For insurgents and killing potential, the SVD and FAL EASILY take number 1 spots due to their ability to 1-tap most targets at most ranges.

The Shotguns are also considered rather top-tier for single-target fighting as long as you got the aim to back it up.

For Security, the MK14 EBR is a nice option for marksmen that like to get into a scrap. The G3 has decent damage, and can 1-tap no-armors, while the MK18 has very controllable recoil, and good ironsights IMO. Almost forgot the L85 on Advisors. It fires a bit slower than the other ARs, but has pretty much excellent by the book stats, making it a great all-round weapon.
Last edited by Goat Walrus; Jan 13, 2019 @ 4:39am
real_raziel Jan 13, 2019 @ 6:24am 
G3/FALL/SCAR are 1hit kill => kill mashine in single fire
MK14 EBR /SVD=> laazzer beam mostly 1 shoot kill + distance

L85A2/M4A1/MP7=> At recoil patern (full auto), MK18 is great too but need 1bullet more to HeavyArmor kill

Shootguns + flahete => most cry weapon at forum ;) but its true, 1 hit/kill in CQC, mostly time same at great distances

ATTACHMENTS:

biger magazine/drum magazine- love it, more ammo, less reloading time
foregrip- reduce recoil to UP. Almost a MUST in all guns
Optic 1.5 - imho best optic in game, great balance betwen x1-x2 (can ♥♥♥♥♥ zoom it)

compesator- in PvP is nice, hide our flash from rifle and reduce spread
supresor- A MUST in CO OP, its only way to stop broken AI wallhacking :/
Last edited by real_raziel; Jan 13, 2019 @ 6:34am
Supreme Doge Jan 13, 2019 @ 6:41am 
FAL is my go-to rifleman primary with extended mags and other attachments depending on the map or objective. My preferred secondary is either M45 (with silencer for stealth plays) or Browning HP (with extended mags and quickdraw if I'm doing CQB).

For breacher, both shotguns are practically the same. They are really powerful and work wonders with flechette rounds. I'll usually also run C4 (for bringing down objectives or setting traps) or grenades (for clearing out rooms or chokepoints).
Fed Jan 13, 2019 @ 7:03am 
Originally posted by Ali G:
With dream loadout i can take out enemies at all ranges. Im mostly intrested in the rifleman and breacher classes. I just got the game so i don't know the gear to well. In Original Insurgency i rocked M16 with red dot and M9, it was mostly good, but kinda boring.
Can't go wrong with AKM and makarov for insurgents or M4 and M45 for rifleman. I tend to stay away from the security battle rifles with the execption of the M14 and the SCAR, since the FAL and G3's recoil aren't exactly a even match compared to the AKM which has decent ROF and relativly low recoil. Disclaimer I've only played probably 20-25 matches of PVP as i mostly play COOP so take this with a grain of salt :steamsalty:

As for attatchments (generic answer incoming) it really comes down to how you play with your weapon.
-Grip help initial vertical recoil so bursts can be viable but loses it's recoil reduction when fired full auto (there's a few videos on this tested if you wanna see for yourself before someone replies "THAT'S A LIE REEEEEEEEEEEEEEEE!!!") personally i think it works best with the higher recoil battle rifles than assault rifles or SMGs, but that's down to how well you can control recoil.
-Compensator help reduce horizontal recoil a noticable bit which is good for firing on the move since most of your horizontal recoil is only noticable when you're moving so UZI, MP7, M4, AK74 all do well with these i find.
-Flash hider it well... hides your flash. Helps keep sight of target when firing full auto and keep u hidden a bit better from enemies in PVP not a bad pick.
-Extended mags are always nice but I tend to chose these over light carrier to have a few extra bullets while gaining the speed advantage of not having a carrier.
-Supressors i don't find as useful since people can hear your shots still (or at least i do) when you're firing so kinda defeats the purpose of using it over the flash hider. I can't confirm what raziel said about suppressors in COOP even tho that's what i mainly play so I'll have to test that out.
-Optics are personal preference, chose the one you perform best with rly.

Hope this helped a bit, see you in game :)
Last edited by Fed; Jan 13, 2019 @ 7:09am
EazyTargit Aug 3, 2019 @ 1:00pm 
Difficult one, for an all rounder I go with the FAL, extended mag, compensatorr, front grip and 2x scope... when at a distance I got to single shot and when up close I go full auto.

If I know I'm playing up close and personal I like the akm with drum mag, compensator, front grip and red dot or 1.5x.

As for the rest the Beretta, compensator, mag and quick draw is must! Have it on a close key so you can tap it when you hear that dreaded klick ... as 17 enemy troops stare at you down their barrels. 🤪

Other than that I go light armour, light mag pack and a grenade. Less and you'll be out of ammo too soon and more is only needed if you've a very happy trigger finger and just like putting lead into the sky.
Deadeye Dan Aug 3, 2019 @ 1:10pm 
Quite the necro that was. Haha.

Anyway, these days I've switched to using the MK14 EBR. Great gun, good penetration. Always stick to semi-auto, even in CQC. Peek round corner, tap tap etc. When insurgents I often like grabbing the Uzi with drum mag and having some fun :)
Mr. Rain Aug 3, 2019 @ 1:49pm 
For power, FAL, M14.
For rate of fire, VHS, MP5.
For a little of both, Alpha AK, AK74, M4A1.

I’ve made a guide comparing weapons and the advantages and disadvantages are between them:

https://steamcommunity.com/sharedfiles/filedetails/?id=1736831797
Zeno Aug 3, 2019 @ 1:51pm 
Originally posted by Ragnar Skullcrusher:
With dream loadout i can take out enemies at all ranges. Im mostly intrested in the rifleman and breacher classes. I just got the game so i don't know the gear to well. In Original Insurgency i rocked M16 with red dot and M9, it was mostly good, but kinda boring.

I prefer simplicity and balance.

The AKM is definitely the number one weapon for me in this game. It causes a decent amount of damage, its firerate is fast enough and its recoil is right in the middle and easily reduced by upgrades.

I had my best matches using just an AKM without any upgrades, 1-2 handgrenades and a light backpack and that is it.


But I am aware that all this is a matter of preference. But for me it is the AKM.

If I really want something lighter and more " modern " I usually play the M4, but this is quite rare.



As a sidearm I prefer both 45. cal pistols but especially the M1911 with an extended mag and a quick draw upgrade.
JoeyBoy Aug 4, 2019 @ 6:39am 
Originally posted by EazyTargit:
Difficult one, for an all rounder I go with the FAL, extended mag, compensatorr, front grip and 2x scope... when at a distance I got to single shot and when up close I go full auto.

If I know I'm playing up close and personal I like the akm with drum mag, compensator, front grip and red dot or 1.5x.

As for the rest the Beretta, compensator, mag and quick draw is must! Have it on a close key so you can tap it when you hear that dreaded klick ... as 17 enemy troops stare at you down their barrels. 🤪

Other than that I go light armour, light mag pack and a grenade. Less and you'll be out of ammo too soon and more is only needed if you've a very happy trigger finger and just like putting lead into the sky.
This was 1 year ago
Gnoll Aug 4, 2019 @ 6:43am 
SVD+1.5xPKAS or Flechette shotgun. Stay within 0-50m engagements to be able to 1-shot other HA, while taking 2-3 hits to die versus BRs and ARs, respectively. TTK advantage.

QBZ-03+LR scope is good for long range engagements right now.
Last edited by Gnoll; Aug 4, 2019 @ 6:50am
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Date Posted: Dec 23, 2018 @ 12:24pm
Posts: 15