Insurgency: Sandstorm

Insurgency: Sandstorm

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Doggy (Banned) Sep 19, 2018 @ 1:55am
Any chance for more realism ?
Or stay the game at this idiotic action-mainstreammess? Perhaps a hardcore-mode ect will help.And the idiotic gameplay is too fast!!! And the most dont understand: Fast gameplay mean NOT only fster running,it means all the kind of gameplay. For example the firefight look like very hectical too.
And all the gameplay is much more faster,hectical and unrealistic then the first insurgency and not only a little bit. Gameplay feels more like a cheap mainstreamgame like call of duty.And when some weaponusage is a little more realistic make Sandstorm NOT to a real tactical shhooter. But the game hasve potential. In this state Sandstorm is only mainstream-mess and need some change to call this game "tactical shooter". At this stage you can only call it mainstream-mess.
Last edited by Doggy; Sep 19, 2018 @ 1:55am
Originally posted by Northern Touch:
Looking through this thread there seems to be a lot of broad opinions on game feel and our intentions regarding the direction of Sandstorm's gameplay loop.

Sandstorm was always designed to capture the feeling of the original Insurgency; a hybrid between a faster run-and-gun shooter and tactical mil-sims. The intent was to replicate the feeling of the first game. But with a brand new game, we do have the opportunity to add new mechanics, make big balance changes and refine the experience.

We just fixed some major bugs that affected hit-reg and TTK. It was important that we made those changes before we look at any other major adjustments. If you have opinions on adjustments we should make, I'd suggest being as specific as possible. We're using this beta period to get your feedback, and the more constructive that feedback is, the easier it is for us to make positive changes.

And most importantly, be nice to each other. We all want this game to succeed.
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Showing 46-60 of 155 comments
Paco Sep 19, 2018 @ 8:31pm 
Originally posted by Hadley:
Originally posted by Paco:

The point im making is the last game is slower paced, and you die easier, so in your case, you wouldnt want the game to be slower.
I didn't realize you knew what I wanted. Thanks! I'll come to you when I'm struggling with any tough decisions in the future.

Edit: seriously though, isn't that the point of having all the smoke artillery, smoke grenades and smoke launchers etc?

Your welcome :)
Originally posted by Paco:
Originally posted by 57th AngryHatter:
Then 500 players is all there is to look forward to?

>implying making the game slower means more players LUL
2,000 play INS
500 Play DoI
500 Play INS SS
Try again?
Paco Sep 19, 2018 @ 9:32pm 
Originally posted by 57th AngryHatter:
Originally posted by Paco:

>implying making the game slower means more players LUL
2,000 play INS
500 Play DoI
500 Play INS SS
Try again?

INS SS is in beta? INS has been out for a long time and has gone on sale multiple times for $2.49, and its populated so thats where people will stay. DoI is unpopulated because it hasnt gotten to that $2.49 sale price and also many people dont like the idea of insurgency with old weapons and much less attachments. I really dont understand what your logic is.

Not everyone is willing to drop almost $30 for a game that hasnt come out yet, but everyone is willing to play a good $2.49 game that has been fully developed for a while.

Just because this new insurgency is a little faster then the last, doesnt make it bad at all. Infact it improves it. Sorry it may be too fast for you tho dude.
For tactical fps fans, this game is way too arcady.

For arcady fps fans who don't care about tactical elements, this game is featureless/not enough content.
not enough weapons/maps/vehicles..........
Maps are dull, lack of variety. You can't even switch your optics.
There are already quiet a few good arcady fps games out there, some of them are free.

I play Sandstorm for arcady experience(not a tactical game for me), but this game is pretty boring.
Paco Sep 19, 2018 @ 9:41pm 
Originally posted by INSS 2020:
For tactical fps fans, this game is way too arcady.

For arcady fps fans who don't care about tactical elements, this game is featureless/not enough content.
not enough weapons/maps/vehicles..........
Maps are dull, lack of variety. You can't even switch your optics.
There are already quiet a few good arcady fps games out there, some of them are free.

I play Sandstorm for arcady experience(not a tactical game for me), but this game is pretty boring.

"Game" Its in beta for christ sakes its missing many of the weapons its going to have on release.
dotting103 Sep 19, 2018 @ 10:43pm 
Originally posted by INSS 2020:
For tactical fps fans, this game is way too arcady.

For arcady fps fans who don't care about tactical elements, this game is featureless/not enough content.
not enough weapons/maps/vehicles..........
Maps are dull, lack of variety. You can't even switch your optics.
There are already quiet a few good arcady fps games out there, some of them are free.

I play Sandstorm for arcady experience(not a tactical game for me), but this game is pretty boring.

INS2's maps are much smaller, less pathes, no firesupport, no vehicle, and hit scan everything.

So, what makes you feel this arcady and less tactical? Cannot camping without thinking at one position all day along?
hobbicon Sep 19, 2018 @ 10:46pm 
Ideal for me would be a movement speed like in BF2, right now I feel like fighting on rollerskates.
Favkis Nexerade Sep 20, 2018 @ 12:46am 
>Gameplay feels more like a cheap mainstreamgame like call of duty.
Actually squad and other ♥♥♥♥♥♥♥♥♥ with big recoil are cheap "mainstreamgame".
CODs and Insurgency portraits recoil pretty realistic. However "hip fire", which is actually a shoulder fire, is not realistic at all. You can easily hit something using shoudler position in like 30 meters. Counter strike is more realistic in that. But again, yeah, big recoil is unrealistic.

But overall I agree, this game is very bad compared to previous insurgency.
Last edited by Favkis Nexerade; Sep 20, 2018 @ 12:59am
Pheasant Plucker Sep 20, 2018 @ 4:14am 
Anyone who thinks holding down the trigger should make the gun jump and spray wildly has A- never actually fired, nor even seen someone fire a rifle at full auto.

Or B- Has the weakest ♥♥♥♥♥♥♥ arms on the planet and probably struggled to even hold the gun.

Rifle recoil is incredibly low and managable. I really wish Counter Strike hadn't gotten it in everyone's ideas that to be "Realistic" your gun has to jump wildly in the air when you hold down the trigger like you're a 8 year old who found his dad's gun instead of what's supposed to be trained SWAT / soldiers with hundreds of hours of range experience now deploying on a mission.
Favkis Nexerade Sep 20, 2018 @ 4:19am 
Originally posted by John Wick:
Anyone who thinks holding down the trigger should make the gun jump and spray wildly has A- never actually fired, nor even seen someone fire a rifle at full auto.

Or B- Has the weakest ♥♥♥♥♥♥♥ arms on the planet and probably struggled to even hold the gun.

Rifle recoil is incredibly low and managable. I really wish Counter Strike hadn't gotten it in everyone's ideas that to be "Realistic" your gun has to jump wildly in the air when you hold down the trigger like you're a 8 year old who found his dad's gun instead of what's supposed to be trained SWAT / soldiers with hundreds of hours of range experience now deploying on a mission.
Yeah, recoil in CS is like you're shooting with 1 extended arm and no support. But I mean, at least you can hit something without using iron sights, just like in real life. It just looks stupid how when you're not aiming through iron sights you have more recoil. What the hell? How? As for me, when holding weapon near shoulder and not using iron sights you have LESS recoil. A bit less accuracy, yes, but it's still much more preferable up to 15-20 meters ranges. This nonsense when you can't spray someone near you or have to use iron sights with ONE EYE CARL when someone is just few meters away is so dumb.
Rudged Sep 20, 2018 @ 4:24am 
First Insurgency was really similar in therm of pacing and gunplay.
You can play Arma, EFT, Squad, Post scriptum if you want more realism or a slower paced game man.
I think you don't know what you're talking about because the only things that really change from the first game are the support commander call in with the heli n sh*t.
If you want to be this elitist douchebag just go play other games.
Rudged Sep 20, 2018 @ 4:26am 
Originally posted by John Wick:
Anyone who thinks holding down the trigger should make the gun jump and spray wildly has A- never actually fired, nor even seen someone fire a rifle at full auto.

Or B- Has the weakest ♥♥♥♥♥♥♥ arms on the planet and probably struggled to even hold the gun.

Rifle recoil is incredibly low and managable. I really wish Counter Strike hadn't gotten it in everyone's ideas that to be "Realistic" your gun has to jump wildly in the air when you hold down the trigger like you're a 8 year old who found his dad's gun instead of what's supposed to be trained SWAT / soldiers with hundreds of hours of range experience now deploying on a mission.
There's nothing to do in a shooter if you don't have recoil to control with your mouse, it's a just rewarding thing. If you can't control your mouse with your weak unprecise arms that's another problem.
I would agree that point shooting is too innacurrate tho.
Last edited by Rudged; Sep 20, 2018 @ 4:28am
Bruno Fisto Sep 20, 2018 @ 4:27am 
Originally posted by Rudged:
First Insurgency was really similar in therm of pacing and gunplay.
You can play Arma, EFT, Squad, Post scriptum if you want more realism or a slower paced game man.
I think you don't know what you're talking about because the only things that really change from the first game are the support commander call in with the heli n sh*t.
If you want to be this elitist douchebag just go play other games.
You surely must be some CoD rambo mainstream kiddy! - [sarcasm off]
Favkis Nexerade Sep 20, 2018 @ 4:27am 
Originally posted by Rudged:
Originally posted by John Wick:
Anyone who thinks holding down the trigger should make the gun jump and spray wildly has A- never actually fired, nor even seen someone fire a rifle at full auto.

Or B- Has the weakest ♥♥♥♥♥♥♥ arms on the planet and probably struggled to even hold the gun.

Rifle recoil is incredibly low and managable. I really wish Counter Strike hadn't gotten it in everyone's ideas that to be "Realistic" your gun has to jump wildly in the air when you hold down the trigger like you're a 8 year old who found his dad's gun instead of what's supposed to be trained SWAT / soldiers with hundreds of hours of range experience now deploying on a mission.
There's nothing to do in a shooter if you don't have recoil to control with your mouse, it's a just rewarding thing. If you can't control your mouse with your weak unprecise arms that's another problem.
In real life you feel your gun with shoulder and it's much easier to control than controlling it with mouse.
Pheasant Plucker Sep 20, 2018 @ 4:27am 
Actually I'm kinda butthurt over this, so I'm bringing you real life examples.

Guy dumping M4 mags full auto. Notice the gun barely moves, and it's certainly not jumping upwards as he dumps literally hundreds of 5.56 rounds down range
https://www.youtube.com/watch?v=7Gm_VfMUAEw

guy spraying a light short barreled AK74. Much lighter gun so much more recoil from the 7.62 he's firing. Still notice no jump after the second round
https://www.youtube.com/watch?v=W7FSTZG6rl4

(about 4:50 in) famous clip of FPSRussia firing an AA12 shotgun full auto, one handed with the gun barely moving, and not moving at all with a normal 2 handed grip
https://www.youtube.com/watch?v=WOoUVeyaY_8

MP5 full auto and a guy with toothpick arms. Oh look almost no recoil.
https://www.youtube.com/watch?v=WKiNyUvB10s

Here's an average US army soldier of average build and strength firing 2 ♥♥♥♥♥♥♥ M249 machine gun (Yes, those giant support guns) at the same time full auto. One in each hand. Once he gets his footing right, again almost NO RECOIL!
https://www.youtube.com/watch?v=gCra4qOrjFw


It's almost like.... and this is going to sound insane to you all, it's almost like gun manufacturers build guns that don't bounce around wildly. It's almost like the military would only issue weapons that fire stabley. I don't know who got the idea that any military or police force would go "Well this gun is entirely uncontrollable at full auto and will almost certainly lead to collateral damage.... we'll buy 100,000.

Rifles are intentionally made to be low recoil. It doesn't help the soldier if he has to fight to keep a weapon on target. Stop spreading the myth that full auto = uncontrollable spray.
Last edited by Pheasant Plucker; Sep 20, 2018 @ 4:29am
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Date Posted: Sep 19, 2018 @ 1:55am
Posts: 155