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Fire Pro is somewhat more complex and a lot deeper, though. Many of us consider that a plus.
Fire Pro is a bit more technical and stat based than the N64 series with a higher learning curve in the game play and match buildup; but between the AKI series and Fire Pro's - King of Colosseum cousin series, it's my favourite wrestling series.
It’s nothing like a fighting game. Whereas fighting games and the AKI games are more “wear down the damage meter and get powered up to hit special moves,” Fire Pro is more about working a match where both sides are competitive and earn a high ranking from the crowd.
Because they learn how the game works instead of flailing about and then giving up. Like anything else, it takes practice.
You've put about an hour and 6 minutes into a game with a notoriously steep learning curve since 2018 yet you feel like your criticisms are somehow valid?
It'd be like me saying that I don't understand why anyone studies or bothers with theoretical math, because I don't get it based on the 2 chapters at the end of my college Algebra course 10 years ago.
If you've stuck with one creator on the workshop (you should do really, as their cosmetic style, AI logics/behaviours will be consistent) you can have some great simulated matches.
It sounds ridiculous that you'd watch AI over playing yourself but no other game does it as good as fire pro. Then you'll be into making your own tournaments / leagues and maybe even universe style stuff / e-feds etc. Modders can literally make their own moves in the game which has pretty much future proofed this game forever, oh and they can also make parts for the wrestlers appearance, right down to transparent .png files for fine details.
This is the ARMA of wrestling, a pure sandbox with ♥♥♥♥ loads of tools out the box, and even more with Carlzilla's mod pack.
If you're more into the art of wrestling versus just looking for a brawlin' wrestling game, then this could be right up your alley. There's a few quirks of fire pro which are lacking (striking and selling of moves) but the actual match flow from AI is incredible.
So you're telling me I've got to put together a five star match for Dave Meltzer? That's what this game is about?
He didn't mention meltzer in the entire post, but he has a great point. Watching fire pro matches can be just as fun as playing them. Especially in the fire promoter mode.
That being said, the game's not really about trying to "work" a good match. Sure, there's an evaluation score after every match, but In story mode you're not punished for steamrolling your opponent if that's what you want to do. You still progress either way. There is Mission Mode though.
Never played the aki games, but if a lot of fun comes from being really challenging (hard mode isn't that hard really) or having a lot of modes then you might not find Fire Pro as enjoyable.
The one thing I miss about the ratings from the older games, specifically the gameboy advance games is choosing a match style (American style, strong style, showman style, etc.) and getting a rating on that specifically.
I think you can do that in Promoter.